I managed to catch some of the live stream. Here are some of the interesting bits.
- They are getting rid of the assassinate button entirely while making plotting to kill someone through intrigue more interesting. For example if you're being plotted against you can go into hiding (which will make you safer at the cost of negative diplomatic modifiers).
- Retinues have been nerfed (250 instead of 500
)
- Christians/Muslims/Indians start as feudal, the rest will use the new tribal system.
- If you are tribal you can choose to become either a merchant republic or a feudal realm depending on the decisions you make. Tribal holdings use prestige instead of money to upgrade their tribal holdings. Tribals have to call their vassals into war like allies, meaning your vassals can decline sending troops to fight for you if they don't like you.
- The research system has been overhauled again, I missed some of this but the gist I got from the bit I saw was that they're moving things around so that players aren't just researching the techs that were way better than the other ones (like legalism).
- The laws screen has been changed, I missed a bit of this part too, but I did see that there is a new centralization option which is a choice between more vassals or a larger demesne.
- Regency will be more interesting with more events and decisions.
- Decadence is being tweaked again.
- There is a new feature called the Chronicle which records interesting events in your realm.
- Secret bears still haven't been added
The release date was given as "somewhere between now and the heat death of the universe". It looked and sounded like there was still a lot of work to do. Given that CKII only has a 4 man team I'm guessing it might be a while before we get our hands on it.