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Author Topic: Crusader Kings 2 is released.  (Read 2114331 times)

Catastrophic lolcats

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Re: Crusader Kings 2 is released.
« Reply #2070 on: October 17, 2012, 12:05:17 pm »

Start as either an Irish count or duke. Ireland is one of the best starting locations for a new player to learn the mechanics. It's mono-cultured, mono-religious and has plenty of room for expansion. Scotland and England will almost always explode into warring states due to culture shifts, leaving you to take Wales easily and possibly uniting the Isles.
If Ireland gets boring try a Russian Prince. The Russian states are all the same dynasty which can either be exploited early for a rapid expansion or can be held onto for alliances. Holy wars against pagans hold much room for expansion and finally forming the Russian empire and fending off the Mongols makes a nice end-game goal. Your low-tech and lack of navy will also change your tactics.

Do NOT start anywhere near a Muslim, even more so at the start. Muslims are crazy over-powered at the start of the game. There are mods that address this and are worth looking into after a few games. I enjoy "Project Balance" since it's goal is to really just improve the base game.

Great chain of being:
Baron (owns a castle) -> Count (owns a county with castle as capital) -> Duke (owns a duchy)-> King (owns a de jure Kingdom) -> Emperor (owns a de-jure empire)
Mayor (owns a town) -> Republic (owns a county with a town as capital) -> Grand Republic (owns a duchy) -> Most Sincere Republic (owns a de-jure kingdom) -> ??? (owns a de-jure empire)
Bishop (owns a church) -> Prince-Bishop (owns a county with a church as capital) -> Arch-Price Bishop (owns a duchy) -> Theocracy (owns a de-jure kingdom) -> Theocracy (owns a de-jure empire)
Note that republics will have a -30 relationship hit with you due to "wrong government type", this means they make sub-optimal vassals. Prince-Bishops no longer have that penalty and are quite good vassals and are better than dukes, some consider them bugged and exploits. Prince-Bishops will not plot for the throne and will always vote for your choice in an election.

Remember to always own 2 duchies, all the counties inside them and to upgrade the holdings as much as possible in each. You'll want the brunt of your military to come from personal levies and mercs, relying on vassal levies is sub-optimal.

If you're having trouble picking traits; a general rule of thumb is to stay with as many virtues as possible. Virtues give you more piety which is often harder to come by than prestige which you can easily win in wars. Plus the church always makes a powerful ally.
I prefer Just over Arbitrary although arbitrary does have some nice decisions linked to it. Honest versus Deceitful doesn't really change much, there seems to be more events with loss of relationship surprisely more with honest rather than deceitful.

Change your succession law from Gavelkind as quick as possible, it offers NO benefits to a new player. I personally prefer Feudal Elective since you can pick your heir. However if you're having trouble keeping your realm under control then Seniority or Primogeniture are decent choices. Primogeniture will generate a lot of pretenders if you have a lot of children so only land the first-born to prevent revolts.

For tech you'll usually want to stick to "tactics" for military, "castle infrastructure" (or city, if you're a coastal nation) for economic, and your choice for culture (I like "legalism").

Another thing that might seem strange for a new player is the concept of wanting to keep your vassals as weak as possible. It might seem odd but it's a rather important part of the game. 
http://crusaderkings-two.wikia.com/wiki/Keeping_Your_Vassals_Weak
 
« Last Edit: October 17, 2012, 12:47:21 pm by Catastrophic lolcats »
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RedKing

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Re: Crusader Kings 2 is released.
« Reply #2071 on: October 17, 2012, 12:14:39 pm »

Yeah, Ireland is a fun start. No immediate enemies (other than the other Irish), far enough away from the rest of Europe that they don't meddle too much, and once you've gained the Kingship of Ireland, there's ready room for expanding into Scotland, Wales and/or England. I turned the Duchy of Leinster into the combined Kingdom of Ireland, Scotland, Wales and Norway. Meanwhile, England is an elective monarchy with mostly Norwegian lords (a legacy of Harold the Confessor losing to the Norwegians in 1066, while William the Bastard got kicked all the way back to Normandy.)

Once the Ynglanders fall into line behind me, I can form the Empire of Brittania.
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Re: Crusader Kings 2 is released.
« Reply #2072 on: October 17, 2012, 02:34:18 pm »

Do NOT start anywhere near a Muslim, even more so at the start. Muslims are crazy over-powered at the start of the game. There are mods that address this and are worth looking into after a few games. I enjoy "Project Balance" since it's goal is to really just improve the base game.

I played my first game as one of the kings in spain, and it was disaster, my next game as HRE emperor didnt't go too well either. Fatimids are pretty powerful in the 1066 start apparently.
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Silent_Thunder

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Re: Crusader Kings 2 is released.
« Reply #2073 on: October 17, 2012, 04:27:02 pm »

#1 rule for a Spanish start is that, right off the bat, you need to murder your brothers, and FAST. If you can manage that, you have nearly all of Northern Iberia under your control through inheritance, and stand a much better shot at surviving.

Squanto

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Re: Crusader Kings 2 is released.
« Reply #2074 on: October 17, 2012, 05:11:18 pm »

I'm quite new to this, but I somhow accidnetally inherited 2/3 of france when I started as Connaught because I was messing around with betrothals for all of my grandchildren (unfortunately, I couln't continue with great-grandchildren because they aren't considered part of your succession for some reason).  It turned out that I had betrothed someone who became heir to the duchies of burgundy and avignion, and still managed a non-matrilineal marraige, leading me to become insanely powerful before I knew how to play properly.
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Catastrophic lolcats

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Re: Crusader Kings 2 is released.
« Reply #2075 on: October 17, 2012, 10:10:32 pm »

Yeah the AI can be rather dim at times. A pretender with a claim to a kingdom or empire without any titles will almost always accept a matrlinieal marrage/betrothal. You can then invite this person to your court and push their claim getting your dynasty in charge. 
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majikero

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Re: Crusader Kings 2 is released.
« Reply #2076 on: October 18, 2012, 07:53:41 am »

I'm now king of Ireland and my dynasty is everywhere. Also this is the third generation of kind rulers because I kept teaching the future rulers so I can shape them as I see fit. My current queen is also a genius and some virtuous traits. She has like almost 20 in all stats.
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Leatra

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Re: Crusader Kings 2 is released.
« Reply #2077 on: October 18, 2012, 09:33:08 am »

Are these Genius, Strong, Attractive, etc traits genetical or something? I'm thinking about marrying a genius woman for the sake of getting a genius heir.
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Descan

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Re: Crusader Kings 2 is released.
« Reply #2078 on: October 18, 2012, 09:42:14 am »

It's genetic to a point. The chances of getting a genius heir is higher if the Genius trait is floating in your family tree, but it's not guarantee'd.
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pisskop

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Re: Crusader Kings 2 is released.
« Reply #2079 on: October 18, 2012, 09:49:29 am »

I started playing as count of Lucca in Italy, under Parma who is under Holy Rome.  I assasainated my way out of Parma and built myself a small empire of eight or so counties and a duchy before I got cockblocked stopped by absolute crown authority.  How do I expand and break out of a hefty Holy Roman vassalage, even if I manage to lower crown authority?
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Descan

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Re: Crusader Kings 2 is released.
« Reply #2080 on: October 18, 2012, 09:51:33 am »

Sounds like it's time to PLOT!

I don't remember if Absolute lets you expand outside your kingdom borders. If it does, go get some Africa and Sicily, then PLOT!
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Re: Crusader Kings 2 is released.
« Reply #2081 on: October 18, 2012, 09:56:26 am »

Grrr Plots are something I don't know too much about.  My last three generations were marveleous warriors, and this last one was killed by my heir (who sucks at life) because he was taken off the council.  Also, One of my aquired states is Nice, run by a price-bishop.  Whomever I place there recieves an inncorrect governer penalty.  WTF and can I swith county capital?
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majikero

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Re: Crusader Kings 2 is released.
« Reply #2082 on: October 18, 2012, 09:57:08 am »

What law should I pass to get my genius wife to work in my council?

Also, 20% yearly chance to forge claim is awesome. I just don't have enough prestige to push each one that comes up.
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Descan

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Re: Crusader Kings 2 is released.
« Reply #2083 on: October 18, 2012, 10:32:21 am »

Women can only be spy-master, and only if they're your wife. That's always the case, no change of laws.
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Dutchling

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Re: Crusader Kings 2 is released.
« Reply #2084 on: October 18, 2012, 10:42:56 am »

Your mother can be your spymaster as well.

Grrr Plots are something I don't know too much about.  My last three generations were marveleous warriors, and this last one was killed by my heir (who sucks at life) because he was taken off the council.  Also, One of my aquired states is Nice, run by a price-bishop.  Whomever I place there recieves an inncorrect governer penalty.  WTF and can I swith county capital?

If you place a landless guy there or a bishop there will be no incorrect governor penalty. If you want to capital to be a castle you have to either:
-Build another castle if possible
-Revoke the castle of one of the barons
-Give the county to one of the barons
« Last Edit: October 18, 2012, 10:45:43 am by Dutchling »
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