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Author Topic: Crusader Kings 2 is released.  (Read 2125738 times)

scriver

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Re: Crusader Kings 2 is released.
« Reply #13635 on: August 24, 2018, 02:02:11 pm »

Since I still had the tab open, here's the developer diary for Africa: https://forum.paradoxplaza.com/forum/index.php?threads/ck2-dev-diary-95-amending-africa.1114195/
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Loud Whispers

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Re: Crusader Kings 2 is released.
« Reply #13636 on: August 24, 2018, 02:52:23 pm »

I don't think they have an event for Mansa Munsa though. It'd just call attention to the fact that CK2 doesn't simulate market forces or inflation in any way shape or form.
Raise construction, retinue, levy & mercenary costs to absurd costs/upkeep for a while

Cruxador

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Re: Crusader Kings 2 is released.
« Reply #13637 on: August 24, 2018, 02:58:11 pm »

I don't think they have an event for Mansa Munsa though. It'd just call attention to the fact that CK2 doesn't simulate market forces or inflation in any way shape or form.
Raise construction, retinue, levy & mercenary costs to absurd costs/upkeep for a while
Nah, they may be fixing Africa a bit, but they're not about to go acknowledging Africa as relevant to Europe.
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Rince Wind

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Re: Crusader Kings 2 is released.
« Reply #13638 on: August 24, 2018, 04:45:25 pm »

It would probably cripple the AI way more than the player as well.
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Descan

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Re: Crusader Kings 2 is released.
« Reply #13639 on: August 24, 2018, 04:51:34 pm »

West Africa starting to look proper spicy now
I think it's properly just "Africa" now, since they changed the name of the religion and connected East and West.

Literally my first Holy Fury game is gonna be an attempt to convert Rome to a reformed African church as part of an inland Carthaginian revival.
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Zanzetkuken The Great

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Re: Crusader Kings 2 is released.
« Reply #13640 on: August 26, 2018, 03:07:00 am »

You know, I kinda wish we had a minor expansion down in that area on the western side, maybe a bit south.  Knowing how little is left in those two directions in the southwest corner, it looks a bit off cut off there.
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Loud Whispers

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Re: Crusader Kings 2 is released.
« Reply #13641 on: August 26, 2018, 03:51:45 am »

Imo if it didn't cause my computer to commit sudoku I'd want them to expand down to zanzibar

pisskop

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Re: Crusader Kings 2 is released.
« Reply #13642 on: August 26, 2018, 04:45:34 am »

If you'd just add South and Central America we wouldn't feel like they suddenly gained 120k troops and then left them to starve and fend for themselves
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scriver

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Re: Crusader Kings 2 is released.
« Reply #13643 on: August 26, 2018, 05:53:04 am »

Imo if it didn't cause my computer to commit sudoku I'd want them to expand down to zanzibar

Yeah, as far as I know the most sensical place to add would be the east coast kingdoms(/city states? I don't know much about their particulars), as they were very connected to the indian ocean trade/economy. On the other hand this logic could also be applied to add SE Asian geographies such as the peninsula and the island kingdoms... Which would honestly be cooler than India, but I still don't want them to be added (sorry LoudWhispers :P)

I don't really want to see any more additions, though, for the same reason I didn't want India and I really didn't want China. I'm cooler with the new north African regions as they endepthen an already added area which was underdeveloped, the east-west connection in particular.
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Dorsidwarf

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Re: Crusader Kings 2 is released.
« Reply #13644 on: August 26, 2018, 07:49:20 am »

I feel like the east-west connection could be a major buff to Abyssinia, since they’re no longer hemmed in on all sides by the Muslim blobs
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Teneb

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Re: Crusader Kings 2 is released.
« Reply #13645 on: August 26, 2018, 09:13:34 am »

You know, I kinda wish we had a minor expansion down in that area on the western side, maybe a bit south.  Knowing how little is left in those two directions in the southwest corner, it looks a bit off cut off there.
If they expanded west to include the coastline there, they'd have to make it so ships can't go towards Europe, as no one in the time period actually managed to sail through there yet. The Niger river should totally be navigable, though, since it was a big part of warfare in the region.
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ChairmanPoo

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Re: Crusader Kings 2 is released.
« Reply #13646 on: August 26, 2018, 09:16:38 am »

You know, I kinda wish we had a minor expansion down in that area on the western side, maybe a bit south.  Knowing how little is left in those two directions in the southwest corner, it looks a bit off cut off there.
If they expanded west to include the coastline there, they'd have to make it so ships can't go towards Europe, as no one in the time period actually managed to sail through there yet. The Niger river should totally be navigable, though, since it was a big part of warfare in the region.
It´s an alt history game. I don´t see they should prevent that, anymore than they forbid you from creating an unitary pagan church, or reform the Roman Empire.  If there is a technological or climatological reason making it difficult they should simulate that instead.

Edit:
If Hanno the navigator managed it 1500 years before the game period I don´t see why middle ages ships wouldn´t be able to replicate the feat
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« Last Edit: August 26, 2018, 09:20:15 am by ChairmanPoo »
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Teneb

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Re: Crusader Kings 2 is released.
« Reply #13647 on: August 26, 2018, 09:24:12 am »

Fair enough, still wish for a navigable Niger.
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scriver

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Re: Crusader Kings 2 is released.
« Reply #13648 on: August 26, 2018, 09:48:29 am »

You know what I like? When you're viewing dynasty map mode and select the second layer of your realm, and the map barely changes.
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Culise

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Re: Crusader Kings 2 is released.
« Reply #13649 on: August 26, 2018, 09:56:52 am »

Assuming Hanno made it that far. The three big guesses on his furthest destination are Sierra Leone, Cameroon, and Gambia, of which only the second is on the Gulf of Guinea.  Perhaps the big suggestion on why middle ages ships wouldn't replicate the feat is that they didn't: land rather than sea routes dominated the vast trade of the region until the successive waves of exploration in the 1400s and later, in spite of the riverine trade.  It certainly wasn't a regular transit point even in the time of Hanno, as it would be if it were linked up in game. 

Then again, the Messalians show that Paradox is perfectly fine with putting fun over accuracy.  If it's fun to allow Nigerian ships to sail to the Levant, they'll do it in a heartbeat.  I...I think I'm not necessarily opposed to that, either.
« Last Edit: August 26, 2018, 09:59:00 am by Culise »
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