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Author Topic: Crusader Kings 2 is released.  (Read 2113001 times)

Digital Hellhound

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Re: Crusader Kings 2 is released.
« Reply #11010 on: September 09, 2016, 12:29:25 pm »

I'm laffin - the thing generates all the terms and such too. Including the 'Crusaders' of Crusader Kings 2. I feel the beautiful gibberish works better with a completely new map than just a new Europe. Still waiting for the map generator to do its thing, but good god, this is a beautiful thing.
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PTTG??

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Re: Crusader Kings 2 is released.
« Reply #11011 on: September 09, 2016, 01:17:59 pm »

A couple features like impassible terrain and changeable history duration would really polish it up. Maybe tweaks like seeding religion generation and tweaking world terrain maybe.
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Zanzetkuken The Great

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Re: Crusader Kings 2 is released.
« Reply #11012 on: September 09, 2016, 01:51:44 pm »

Anyone want to put up an output mod and try running a multiplayer game on a full random map to see if it could work?
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umiman

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Re: Crusader Kings 2 is released.
« Reply #11013 on: September 09, 2016, 02:00:52 pm »

Anyone want to put up an output mod and try running a multiplayer game on a full random map to see if it could work?
I'd say wait a bit. The thread keeps getting updated as the creator squashes bugs.

Iceblaster

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Re: Crusader Kings 2 is released.
« Reply #11014 on: September 09, 2016, 02:18:19 pm »

Yeah. I like how it turns out. Only problem is there are too many icons that make my brain confused XD

If it was possible, having it use new icons for religions would make it waaaay nicer looking. Besides that, it's quite enjoyable from a 'holy shit' standpoint. Would like to have more customization with world gen parameters though :v

Cruxador

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Re: Crusader Kings 2 is released.
« Reply #11015 on: September 09, 2016, 02:41:41 pm »

Eh. Right now it looks like the output cultures and stuff suffer from grey goo issues, they're not meaningfully distinct from each other and the names bear little to no apparent meaning.
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Re: Crusader Kings 2 is released.
« Reply #11016 on: September 09, 2016, 05:23:39 pm »

Eh. Right now it looks like the output cultures and stuff suffer from grey goo issues, they're not meaningfully distinct from each other and the names bear little to no apparent meaning.

Yeah, they are a little goo-ie right now. History is probably too short, and mutation doesn't do much.

Setting tech speed to high and tech spread to low results in highly localized tech, which can be interesting in a sense.
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Grim Portent

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Re: Crusader Kings 2 is released.
« Reply #11017 on: September 09, 2016, 05:36:06 pm »

If nothing else it is a really cool map generator, even if the cultures aren't all that much yet. Still very impressive, kind of like dwarf fortress meets crusader kings type generation.
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Urist McScoopbeard

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Re: Crusader Kings 2 is released.
« Reply #11018 on: September 09, 2016, 06:00:20 pm »

NOW READDICTED!!!
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Zanzetkuken The Great

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Re: Crusader Kings 2 is released.
« Reply #11019 on: September 09, 2016, 06:23:36 pm »

Eh. Right now it looks like the output cultures and stuff suffer from grey goo issues, they're not meaningfully distinct from each other and the names bear little to no apparent meaning.

Well just how many cultures in the base game have no real differences between them, or, hey, the text 'this culture has no special features'?  Grey goo is kinda a side effect of the little detail of the main game.
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BFEL

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Re: Crusader Kings 2 is released.
« Reply #11020 on: September 10, 2016, 04:35:49 pm »

Just started up a map/history I generated. All the people on the map seem to be 500+ years old...

Also just discovered that GOVERNMENT TYPES seem to be randomly generated... I haven't even started yet and I already have no words.

WELCOME TO QODAMARR KINGS

Aaand game over.

Everyone died of old age.
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« Last Edit: September 10, 2016, 04:48:47 pm by BFEL »
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misko27

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Re: Crusader Kings 2 is released.
« Reply #11021 on: September 10, 2016, 06:04:40 pm »

In the middle of a war with the HRE and the Byzantine Empire (you wouldn't believe the look on my face when I read "Kaiser what's-his-face has called the Byzantine Empire into the Italian-Holy Roman De-Jure War", my fucking vassals decide to present an ultimatum. Now I've been nice enough to let these slide in the past, but coming in the middle of a war (actually towards the end, but still) pissed me right the fuck off. The bastards are out for the one council law I still have, Banishment. Now I have no interest or desire to have banishment, but its the very last thing I have as ruler so I tell them to piss off.

They revolt. Much of North Italy revolts, along with Brandenburg and all of our territory in Anatolia. Outrageously, the son of my previous ruler joined the revolt (elective). He was the previous heir, but I nominated the Duchess of Sicily when it became clear she was more popular then him in Italy (amusingly, when the Duchess of Sicily took over she was in the process of trying to seduce him, which I would have let continue had the civil war not occured). Unfortunately he was awarded the Kingdom of Anatolia for his troubles (I actually had to found Italia purely to prevent him from breaking off), so now this ungrateful little shit is revolting.

Jokes on them. I had already raised my vassal armies from them, and my armies were right on the edge of Italian territory, so it wasn't hard to smash their armies before they got together and siege down the provinces of the ungrateful dukes responsible. The best part is that I started the war with the HRE in order to get some prisoners to test out the new torture, mutilate, and execution methods from the DLC, and now I have more than enough unwilling test subjects. I think I will mutilate the ringleader to give him a little memento of the price of disobedience, revoke the Kingdom of Anatolia, and execute or torture those who remain, with the exception of the Duchess of Lombardy. I need her alive. I killed off her older brother so that a female would inherit so that I could marry someone off to her and get the duchy back under family control (which is how we lost it in the first place). She needs to be alive and healthy to have a son, plus I'd like the "merciful" modifier while I engage in some minor tyranny.
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Zanzetkuken The Great

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Re: Crusader Kings 2 is released.
« Reply #11022 on: September 10, 2016, 06:25:46 pm »

Whelp, found one little thing that quite annoys me with the random generator and quite a few overhauls.  Why is it that so many of the religions have 'there is (and can exist) no religious head.'  I can understand there being a few, there being unreformed ones not having a head, and doing stuff like the Game of Thrones mod's Pirate and Corsair ones, but why so many unreformable religions without a religious head?
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Mephansteras

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Re: Crusader Kings 2 is released.
« Reply #11023 on: September 10, 2016, 06:53:08 pm »

That is pretty annoying.

Anyone know how to go and look at all the cultures, religions, etc. of a genned world? I ended up picking a random place just based on geography since I had zero idea what I was going to get.

Ended up with a kinda tribal norse-like group, which was pretty cool. Sadly, the game crashed after about a year of game time.
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Zanzetkuken The Great

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Re: Crusader Kings 2 is released.
« Reply #11024 on: September 10, 2016, 06:56:22 pm »

That is pretty annoying.

Anyone know how to go and look at all the cultures, religions, etc. of a genned world? I ended up picking a random place just based on geography since I had zero idea what I was going to get.

Ended up with a kinda tribal norse-like group, which was pretty cool. Sadly, the game crashed after about a year of game time.

I can get rough approximations using the views just below the date.  While the names are unrecognizable, if you look at the color of things you can get at least close.

Edit: Anyone wanna mess around with CKII+ multiplayer?
« Last Edit: September 10, 2016, 06:58:13 pm by Zanzetkuken The Great »
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