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Author Topic: Rule the Cities RTD, Turn 8  (Read 21990 times)

Errol

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Re: Rule the Cities RTD, Turn 5
« Reply #195 on: October 11, 2010, 01:54:32 am »

Stupid stone... I could just throw it away, but it would probably miraculously come back, and besides, it's still much too fascinating. Perhaps I find some secret cult that can tell me more about it. For now... I shall keep it. Somewhere in safety.

I vote for Olraniathaloth. Additionally, I nag the governor about housing. I WANT A HOUSE DAMNIT
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Nirur Torir

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Re: Rule the Cities RTD, Turn 5
« Reply #196 on: October 11, 2010, 08:42:51 am »

Stupid stone... I could just throw it away, but it would probably miraculously come back, and besides, it's still much too fascinating.

It's like you've played in one of my previous games, and already know what sort of strange properties I give to weird items for my own amusement.
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Nirur Torir

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Re: Rule the Cities RTD, Turn 6
« Reply #197 on: October 11, 2010, 03:38:51 pm »

((On leveling up, two stat points are gained. By spending these, stats may be improved. HP/MP/Rage are valid, as are str/con/int/etc. It is also possible to learn a new ability, or improve on an old one - These will start out weak, and slowly improve as more points are invested. Ask for more info if desired, but don't expect a single point ability to do much.))

Spoiler: Overmap (click to show/hide)

Evergod's Company:
{11}, Luck - Nothing special happens

The masons begin work on a hopital. When complete, up to 11 patients will be able to fit comfortably, if sheets are available to offer them additional privacy. Alternatively, up to 33 people may be crammed into the structure.
Taxes!
Four miners mildly injured in an accident

Evergod: Build a forge
{1} - After narrowly avoiding a crushed pelvis through superior stats, Victor decides to rest. Building forges alone is dangerous, and Mage is too busy complaining to help.

Wolfchild {1} - Melt iron vein with magic
    Pyro, enraged at the injustice in the universe, lays a hand on the iron vein and pours a blaze of firey magic into it. It begins to melt, as expected, {2} incinerating his hand. He quickly recoils, flailing about as molten iron on the ground forces him to lose his footing. Fortunately for him, the iron on the ground is slightly cooler, and four other miners are nearby. They get injured helping him out of the pool of liquid iron.

He awakens in a partially built hospital room. Nobody is there to ease his suffering. Being a PC, he doesn't much care about the lack of doctors, but is annoyed at his missing arm.
Left arm: Gone
Feet: Badly burned
Back: Burned
Legs: Burned
Arms: Burned
MP set to 0
-16 HP


Errol {NA} - Rest and nag about house
   After resting, Mage is rushed out of the hospital to make way for some wounded miners. She begins following Victor around, telling him how disgraceful it is that he still hasn't built her a house.

Jiharo {5} - Rest; Jerome guards
   The Clockateer rests while on 'guard duty,' with Jerome watching out for anything. He awakens fully refreshed at the end of his shift. Somebody, noticing that he's awake, lets him know that he snores. Loudly.

Knight Otu's Order:
{20}, Luck - ???

The military, unwilling to travel with an adventurer without being directly ordered to do so, stays behind to patrol and train.
The herbalist has finally begun producing healing herbs.

Settlement named Goldhaven
Taxes

Knight Otu: {8} - Scout north
   Chirlon finds lots of bugs to the north. Most notably, there are several mounds of particularly large ants, each one about three to four times the size of a normal ant. He wisely decides to avoid them.
+1 EXP

Hailfire {11} - Aid Kilakan
   She follows Khan, occasionally helping him to find the trail again.
+2 Tracking
+2 Scouting
+1 EXP


Kilakan {10} - Track kobolds
   Khan heads southwards, annoying not-bunny in tow. She occasionally annoyingly points out tracks that he was just about to see. The two of them eventually discover a village of primative kobolds. {7} - There must be hundreds of them! After walking around the entire perimeter, {20 vs 8} they return home undetected.

Bunny compiles a verbal report on the kobold defenses:

The village has no artifical walls, but is surrounded on all sides by thick jungle. There is a river to the north and east, which would be difficult to ford during an attack, were anyone inclined to attack them. She suggests attacking from the west - Although boats would be needed for this, their farms were towards the ocean, and there were less guards posted. She estimated 100 kobolds total in the village.

+2 Tracking
+1 EXP
+1 Scouting
Level up!! Two stat points are available.


Ochita {1} - Summon Hand
   Ochita gets distracted while creating a stone hand, and the spell fizzles. The taxes are probably to blame here, even though he doesn't pay any.

Spoiler: Evergod's 'city' (click to show/hide)
Spoiler: Evergod Graphics (click to show/hide)

Spoiler: Knight Otu's 'City' (click to show/hide)
Spoiler: Knight Otu Graphics (click to show/hide)

Spoiler: Evergod41 (click to show/hide)

Spoiler: Wolfchild (click to show/hide)

Spoiler: Errol (click to show/hide)

Spoiler: Jiharo (click to show/hide)

Spoiler: Knight Otu (click to show/hide)

Spoiler: Hailfire (click to show/hide)

Spoiler: Kilakan (click to show/hide)

Spoiler: Ochita (click to show/hide)

Spoiler: NPC Factions (click to show/hide)
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Evergod41

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Re: Rule the Cities RTD, Turn 6
« Reply #198 on: October 11, 2010, 03:45:32 pm »

"DAMNIT PYRO!!!"
Become completely pissed off at the poor excuse for a practicer of the magical arts...
"You not only maimed yourself, but you managed to harm four other people in that little mishap!"

"Oh, and if you are no longer in any medical need, please leave the hospital areas..... thank you..."
Help in the construction of the hospital
"Oh, and Mage. You'll get your damn house when everyone else does, or you can start building it ye'self."

((I dont beleive any of us have or had the opals of magical properties.....))
((And damn, what is with all the low numbers?))
« Last Edit: October 11, 2010, 04:01:46 pm by Evergod41 »
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Ochita

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Re: Rule the Cities RTD, Turn 6
« Reply #199 on: October 11, 2010, 03:49:39 pm »

Return to town. Also what will happen with the [20] on luck?
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Nirur Torir

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Re: Rule the Cities RTD, Turn 6
« Reply #200 on: October 11, 2010, 04:20:16 pm »

Return to town. Also what will happen with the [20] on luck?
Depending on the roll next turn, either good stuff, or Good Stuff.

((I dont beleive any of us have or had the opals of magical properties.....))
Oops. I'll fix them in my notes.
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wolfchild

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Re: Rule the Cities RTD, Turn 6
« Reply #201 on: October 11, 2010, 05:18:45 pm »

Create shcematics for a new arm, cast a spell that makes a cooling breeze sooth my burns
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Evergod41

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Re: Rule the Cities RTD, Turn 6
« Reply #202 on: October 11, 2010, 05:29:38 pm »

Create shcematics for a new arm, cast a spell that makes a cooling breeze sooth my burns
((AWAY FROM THE OTHERS PERHAPS?!?!))

kilakan

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Re: Rule the Cities RTD, Turn 6
« Reply #203 on: October 11, 2010, 06:07:24 pm »

I have a feeling you arn't going to stay leader long acting like that
+1 Strength
+1 Agility

Head out to the south looking for any wild animals such as bears, wolves, or horses, scout the area at the same time, if I find any animals don't attack but rather try and find one by itself and if there's time attempt to tame it.
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Nom nom nom

Jiharo

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Re: Rule the Cities RTD, Turn 6
« Reply #204 on: October 12, 2010, 03:03:06 am »

I didn't realise we had so many wounded. I guess I should try to help.
Help out at hospital as nurse.(Bring food and water, change bandages and the like.)
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All your goblin bone bolts, suddenly rising up in vengeance...
I wonder ... is it smart amunition or dumb amunition?

Knight Otu

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Re: Rule the Cities RTD, Turn 6
« Reply #205 on: October 12, 2010, 07:03:53 am »

(Are you sure that's a d20 you're using?  :o
I think I should have 4 XP by the way.)

-----

"A hundred kobolds? At this point, I don't think we can best them in battle. We'll have to build a forge and mine that iron soon so that we can craft weapons and armor, and arm more soldiers."

-----

Chirlon tries to devise a short-term conjuration spell suited for battle.

The carpenters and the architect should go about building houses, houses, houses. As a symbol, Chirlon will remain in the crowded town hall until everyone has houses. The soldiers should scout out the hex to the south. Everyone else should go about as they were.

-----

(What are the laws and rules on minting? Surely we can't just go and mint coin.)
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Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

Nirur Torir

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Re: Rule the Cities RTD, Turn 6
« Reply #206 on: October 12, 2010, 09:22:00 am »

(Are you sure that's a d20 you're using?  :o
It hates everything. I don't even want to know what you people did to the RNG.

Quote
I think I should have 4 XP by the way.)
Fixed for next turn.

Quote
(What are the laws and rules on minting? Surely we can't just go and mint coin.)
Sure can.

Stone and lumber can't be sold in their raw form - They are heavy, and can easily be produced closer to the central cities.
Likewise, farming is easier closer to the capital, and they don't want your silly jungle food.
Raw ore may be sold for half a gold coin each.

Crafts:
Copper/tin/iron = 1x gold coins
Steel = 2x gold coins
Silver/marble = 3x gold coins
Gold = 5x gold coins

A unit of gold ore may be minted for 3x gold coins.
A unit of silver ore may be minted for 1.5x gold coins.
A unit of copper ore may be minted for 0.5x gold coins.

Coins may be minted at twice the rate crafts may be made at.
« Last Edit: October 12, 2010, 04:23:15 pm by Nirur Torir »
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Evergod41

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Re: Rule the Cities RTD, Turn 6
« Reply #207 on: October 12, 2010, 04:13:31 pm »

((What if you accually use gold to mint gold coins?))

Nirur Torir

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Re: Rule the Cities RTD, Turn 6
« Reply #208 on: October 12, 2010, 04:23:44 pm »

Typo. Gold ore mints at 3 coins per unit of ore.
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Errol

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Re: Rule the Cities RTD, Turn 6
« Reply #209 on: October 13, 2010, 02:24:27 am »

Dear god, that flame-wielding imbecile is going to explode stuff AGAIN? Assuming this stone is an infinite sink of magic, perhaps...

Try to help Pyro at not blowing stuff up. If failure is imminent, push the black rock in his hand and run like hell.
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