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Author Topic: Rule the Cities RTD, Turn 8  (Read 22509 times)

Errol

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Re: Rule the Cities RTD - Formerly Rule the Kingdom RTD
« Reply #45 on: September 05, 2010, 04:31:46 am »

Spoiler: Character, dood (click to show/hide)
« Last Edit: September 06, 2010, 10:50:09 am by Errol »
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Knight Otu

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Re: Rule the Cities RTD - Formerly Rule the Kingdom RTD
« Reply #46 on: September 05, 2010, 04:52:27 am »

I guess this should look something like this.

Name: Chirlon Arona
Description/Race/Backstory/Reason for joining the expedition:
Human male.  He has large eyes the color of the afternoon sky. His thick, wavy, ivory hair is medium-length and is worn in an elegant style. He is very short and has an average build. His skin is light-colored. He has a strong chin. His wardrobe is held in red colors. A child of a noble merchant who showed promise in magical skill, he was admitted to the one institute for magic in Riverview, where he learned conjuration magic - and other deep truths (or so he says in his orations). After leaving the institute, he started to make speeches on how certain people in power abuse their position to keep others from getting too powerful, crippling Riverview's economy and escalating its problems.

Spoiler (click to show/hide)

Intelligence +2, Spirituality +1, Power +1, Magical Finesse +2

Disadvantage: Not much of a worker. (-1 Strength, -1 Agility, -1 Dexterity)

Skills:
Oration +2 (Make speeches to improve morale, sway opinions and minds),
Conjuration +1 (summoning non-natural creatures (elementals, shadow, light, and the like) and force constructs of middling duration)
Trading +1 (Ability to determine the relatibe value of trade objects and making them seem more/less valuable to others depending on the situation)

Starting items:
Fancy clothes (+1 to Oration), conjurer wand (+1 to conjuration), merchant scales (+1 to Trading), replacement wardrobe, silver jewelry

Desired starting spells:
Phantom Worker (a short-lived force construct that doesn't do quite the work of an unskilled worker, but was good enough to help hammer together the podiums in the early oration career.)
Flareling (a minor spirit of fire that can set things ablaze or provide light. Might be useful in fighting as well.)


I'm assuming here that the 18 farmers, producing 54 job points, are enough to feed the population of 45 with a surplus of 9 (for heroes, governor, and stockpiling)? I guess the governor should be built as a hero, also? Do we have any starting resources beyond the citizens?
« Last Edit: September 06, 2010, 10:08:57 am by Knight Otu »
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Jiharo

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Re: Rule the Cities RTD - Formerly Rule the Kingdom RTD
« Reply #47 on: September 05, 2010, 07:56:46 am »

Character:
Spoiler (click to show/hide)
EDITed in navy.
« Last Edit: September 06, 2010, 11:50:02 am by Jiharo »
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All your goblin bone bolts, suddenly rising up in vengeance...
I wonder ... is it smart amunition or dumb amunition?

HailFire

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Re: Rule the Cities RTD - Formerly Rule the Kingdom RTD
« Reply #48 on: September 05, 2010, 11:54:49 am »

Spoiler:  Character (click to show/hide)
« Last Edit: September 06, 2010, 11:45:10 am by HailFire »
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[22:59] <apotheoseGrifter> COMMIT SUDOKU ALL NIGHT LONG FUCK YEAH
Quote
[18:14] <The_Gamemaster> I am here.
[18:14] <The_Gamemaster> I am always here.
[18:15] <The_Gamemaster> I have always been here, and I always will be here. I am the alpha and the omega, the beginning and the end.

kilakan

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Re: Rule the Cities RTD - Formerly Rule the Kingdom RTD
« Reply #49 on: September 05, 2010, 02:05:56 pm »

ok then Hero:
Name:Khan
Description/Race/Backstory:A large human, he is both muscular and fat, he has long curled blond hair and a huge braided beard.  His eyes are blue, and there is a scar over his left eye going from temple to nose, it does not impair vision.
  He was a wood cutter for many years, until his home was attacked by goblins, and his family slaughtered, though the goblins didn't get very far before he chased them down with his wood axe and cut them into as many pieces as imaginable.  Since then he has had short stints in military and as a bandit.
(+3 constitution, +3 Strength)
Disadvantage:Broken Soul(-1 spirituality) Slow (-1 agility) Untrained(-1 magical finesse)
Skills: Barbarian Magic 1:A type of body magic, that is fueled by blood and pain, this gives self-enchantments such as (blood-thrist, as the character inflicts damage on another living thing, he regains 1/4 of the damage inflicted, and other things like Last Rage:As the character loses health, his speed and damage increase.) basically the longer the fight lasts the stronger these spells become, but they don't work without fighting.
Axe Fighter 2:basically skilled with axes.
Woodsman 1:Ability to cut down trees and make wooden items.

Starting items: Worn wood axe (+1 to strength)
Wife's wedding ring, suspended on a chain from his neck (+1 to constitution)
Blood stained carpenter's coat (+1 to barbarian magic.)
Thick cotton pants
Red Wool Toque
Low black leather boots
wood working kit
Small knife.

Reason for joining the expedition:After his revenge on the goblins Khan wandered for many years, upon hearing of the exbidition he realized that he may serve to protect others from what happened to him.
Which governor you'll side with, or random: Random

Spells:
Battle Fever (Can target a specific enemy type and gain a bonus when fighting that enemy for the remainder of the fight, can be cast once per fight.)
Last Rage (Can only be cast once below half health, grants a speed and damage bonus based on health lost.)
Blood Thirst (Resists pain that increases with damage done to an enemy, the less health the caster has, the more he gains.)
Vengeful strike (Deals huge damage but causes the caster to become unable to fight for two turns unless vengeful strike kills it's target.)
« Last Edit: September 05, 2010, 06:25:12 pm by kilakan »
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HailFire

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Re: Rule the Cities RTD - Formerly Rule the Kingdom RTD
« Reply #50 on: September 05, 2010, 05:12:01 pm »

Just by the way, your item can't give you a bonus to a skill, only an attribute.

Hopefully, now that Nirur's online, he can correct any other errors in our characters (he mentioned something about a specific system of magic, which could be incompatible with some characters, and i'm not sure what sort of limit there is on items), since everything's obviously up to his discretion.


derp
« Last Edit: September 05, 2010, 05:54:18 pm by HailFire »
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[22:59] <apotheoseGrifter> COMMIT SUDOKU ALL NIGHT LONG FUCK YEAH
Quote
[18:14] <The_Gamemaster> I am here.
[18:14] <The_Gamemaster> I am always here.
[18:15] <The_Gamemaster> I have always been here, and I always will be here. I am the alpha and the omega, the beginning and the end.

Nirur Torir

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Re: Rule the Cities RTD - Formerly Rule the Kingdom RTD
« Reply #51 on: September 05, 2010, 05:23:50 pm »

ok nurir posting a hero (please ignore me if i misunderstood the PM)
You understood correctly.

Quote
Name: Saun
do we assign the points or do you from the backstory?
You do.

Quote
Starting items: Fire opal focus, Toolkit, Key to a workshop, Wrap like clothes, 3 silver bands on tail
You also assign the bonuses for items. The bonuses are subject to change, to make them fit or balance them.

Quote
Which governor you'll side with, or random: want to see who the goveanors are 1st
Dwarmin and Knight Otu.

Quote
Spells: (do we decide this now?)
Optional. Describe the spell, and I'll balance it.

I guess this should look something like this.

I'm assuming here that the 18 farmers, producing 54 job points, are enough to feed the population of 45 with a surplus of 9 (for heroes, governor, and stockpiling)? I guess the governor should be built as a hero, also? Do we have any starting resources beyond the citizens?
Yes, yes, yes, and no.

I forgot to mention it, but governors will likely be better of choosing leadership-oriented skills -- But dungeon crawling and combat skills are still selectable.

Note: Players only start with two spells per skill point invested in magic.

Blood Thirst (Gains health with damage done to an enemy, the less health the caster has, the more he gains from damage dealt.)
That doesn't fit in with your proposed spell school. Ignore pain, maybe, but not something that would actually heal you.

Just by the way, your item can't give you a bonus to a skill, only an attribute.

Hopefully, now that Nirur's online, he can correct any other errors in our characters (he mentioned something about a specific system of magic, which could be incompatible with some characters, and i'm not sure what sort of limit there is on items), since everything's obviously up to his discretion.
Items may grant skill bonuses, attribute bonuses, or "other" bonuses (such as a bag of lesser holding). Items over the limit will be toned down/only used for flavor text, or left out entirely if I can't figure out a way to tone the item down that makes sense.

After all characters are in, I'll be posting a draft copy of character sheets. If there are no complaints, I'll then start the game.
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HailFire

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Re: Rule the Cities RTD - Formerly Rule the Kingdom RTD
« Reply #52 on: September 05, 2010, 06:03:46 pm »

Quote
Which governor you'll side with, or random: want to see who the goveanors are 1st
Dwarmin and Knight Otu.

I think he (and the rest of us) are waiting for them to actually post flavor on their governors before picking sides.
« Last Edit: September 05, 2010, 06:54:52 pm by HailFire »
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Quote
[22:59] <apotheoseGrifter> COMMIT SUDOKU ALL NIGHT LONG FUCK YEAH
Quote
[18:14] <The_Gamemaster> I am here.
[18:14] <The_Gamemaster> I am always here.
[18:15] <The_Gamemaster> I have always been here, and I always will be here. I am the alpha and the omega, the beginning and the end.

kilakan

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Re: Rule the Cities RTD - Formerly Rule the Kingdom RTD
« Reply #53 on: September 05, 2010, 06:24:23 pm »

ya that's a better idea, couldn't think of how to word it though, I'll change it to ignore.
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wolfchild

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Re: Rule the Cities RTD - Formerly Rule the Kingdom RTD
« Reply #54 on: September 05, 2010, 10:34:35 pm »

changes due to clarification

Name: Saun
Description/Race/Backstory:  Saun is a silver scaled dragonkin, who has grown tired of his race's destructive way's, and has thrown his lot in with (Govanor name here), he learned quikly that destruction was still needed, but fortunately not wonton destruction like before. He shares his kind's natural affinity for fire but always thought a bit outside the box, this caused him to learn mechanics, which may be another reason he left (materials for that type of thing are easier to find in cities)
Stats:
Strength +1
Constitution +1
Intelligence +1
Spirituality +1
Power +1
Magical Finesse +1
Disadvantage: -2 Agility
Skills: Fire magic 2pts - up to being able to send waves of fire (in person), mechanics 1pt (like making a repeating crossbow), 1pt Air magic (deflecting missiles, creating fog etc.) (1pt)
Starting items: Fire opal focus(+1 Fire magic (if more specific, then targetting), Toolkit (+1 Mechanics), Key to a workshop (+1 mechanics while in the city), Wrap like clothes(clothes), 3 silver bands on tail (just decoration)
Reason for joining the expedition: in backstory, that and wont sit on teh sidelines
Which governor you'll side with, or random: Dwarmin

Spells: Firebolt (Single target long range fire spell, can set targets on fire), Flame wave (Short range wave of fire that deals damage and sets on fire), Wind armour (Winds wrap arround caster and protect from phisical ranged attacks)
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Nirur Torir

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Re: Rule the Cities RTD - Formerly Rule the Kingdom RTD
« Reply #55 on: September 06, 2010, 07:37:36 am »

Dwarmin, please try to be more active, especially as a governor.

Waiting on: Dwarmin, Humaan, and Knight Otu's character. RNG and Exkirby PMed me saying they do not wish to play, which is good, because I'd rather stick with 8 players.
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Knight Otu

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Re: Rule the Cities RTD - Formerly Rule the Kingdom RTD
« Reply #56 on: September 06, 2010, 10:10:21 am »

Character might be good enough now. (Yes, I did get a quick character description from Seventh Sanctum.)
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Errol

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Re: Rule the Cities RTD - Formerly Rule the Kingdom RTD
« Reply #57 on: September 06, 2010, 10:52:32 am »

10,000'th edit. I'm assuming Magic Theorist doesn't count as granting spells.

I think the worst item to balance would be the Tome of Spells, really. Even though it is stupidly unwieldy. I hope you keep the general flavor of the thing during the inevitable nerf :(
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Nirur Torir

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Re: Rule the Cities RTD - Formerly Rule the Kingdom RTD
« Reply #58 on: September 06, 2010, 11:18:01 am »

How's this:

Spoiler: Character, dood (click to show/hide)

Magic Theorist may provide a small boost to other spells, and may be used on its own to do general magic-related stuff.
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HailFire

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Re: Rule the Cities RTD - Formerly Rule the Kingdom RTD
« Reply #59 on: September 06, 2010, 04:32:50 pm »

Dwarmin hasn't been on in two days, and Humaan hasn't been posting (he may need a reminder PM); how long are we going to wait until they lose their reserved slots?
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[22:59] <apotheoseGrifter> COMMIT SUDOKU ALL NIGHT LONG FUCK YEAH
Quote
[18:14] <The_Gamemaster> I am here.
[18:14] <The_Gamemaster> I am always here.
[18:15] <The_Gamemaster> I have always been here, and I always will be here. I am the alpha and the omega, the beginning and the end.
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