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Author Topic: Biome Info  (Read 516 times)

Mynoris

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Biome Info
« on: August 18, 2010, 06:33:09 am »

Once you actually get into your fortress making is there any way to check back and see what biome information was present from the embarking screen?  I have a horrible memory and I find I'm often curious what I had picked so I know what to look for/avoid in the future.

For example, my current area seems to have dead plants everywhere.  Sort of depressing.  There isn't any green at all.
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Il Palazzo

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Re: Biome Info
« Reply #1 on: August 18, 2010, 06:38:57 am »

You can always make a copy of your save, abandon the fort, and go to the embark screen again. Kind of a lot of hassle, but that's the only way I can think of.

As for the dead plants, you must've started in an evil biome - these sometimes infect plants(and animals!) with undeath. Actually, for plants, it's just death.
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Mynoris

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Re: Biome Info
« Reply #2 on: August 18, 2010, 06:47:39 am »

You can always make a copy of your save, abandon the fort, and go to the embark screen again. Kind of a lot of hassle, but that's the only way I can think of.

As for the dead plants, you must've started in an evil biome - these sometimes infect plants(and animals!) with undeath. Actually, for plants, it's just death.

Ah, that would explain the zombie alligators I keep fighting. ;)  Thanks!  And it's too bad that's not an option.  I'll have to just remember to write it down before I embark from now on.

By the way, do you know if the evil biome will make it so that all my underground shrubs/trees will be dead as well?
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Il Palazzo

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Re: Biome Info
« Reply #3 on: August 18, 2010, 06:54:30 am »

Sorry, I can't help you with that, as I always abandon whenever I see the undead. These are just a tiny bit too hardcore for me.
I'm pretty sure it does affect the underground creatures, though, so it seems quite possible.
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FleshForge

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Re: Biome Info
« Reply #4 on: August 18, 2010, 06:57:19 am »

Pretty sure that underground crops are not affected, I've played in evil biomes before and didn't notice that happening although it was at an intersection with a neutral biome so I'm not 100% certain.
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goge

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Re: Biome Info
« Reply #5 on: August 18, 2010, 08:20:07 am »

When I was in a haunted lands the undergound had lots of dead shrubs but the "trees" were fine.
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sambojin

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Re: Biome Info
« Reply #6 on: August 18, 2010, 09:21:07 am »

On the surface it seems that the shrubs and trees do die in evil biomes at a certain rate. Although, as long as that wasn't one of the last few of trees they'll still reproduce reasonably. Leave thirty trees and kill the rest if you really have to. Leave more if you can to up the spore rate. Conservation is a vital skill of sorts if I'm right........... Evil/haunted/terrifying/sinister means both attacking skeletal/zombie creatures and gradual tree-lessness. That's what's Evil about them. 

Underground it's hard to tell. If you don't have the whole cavern mapped, and haven't only set the world gen to have just one cavern, it's impossible to tell. Three caverns entirely mapped is hard.

Absolutely, non-empirically, as well as probably completely wrong, I can tell you this. Even if you think you don't have any trees and your biome can't grow any, you'll always get "tower-caps" in wet/mud soil areas if that was your only wood on embark. Take "tower-cap logs". But that's probably my stupidity on game reasoning.......

And strangely enough, if I'm right about that, then take less "whatever small pest" brains on embark. Give your cat a break. No one needs that many types of FPS reducing "foo" to get a free barrel. But as an aside, always edit your embark to bring fish/turtles/losters......

If you have them in the biome, they MUST exist...........
« Last Edit: August 18, 2010, 09:38:49 am by sambojin »
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