Wow, people seem grumpy here.
Maybe it's just me, internetting at the end of a long day, and over judging.
Also
killing animals in this way makes masses of blood, so i though, if i replaced the weapon trap with a floor grate, or (or put the floor grate up a few Z-levals, to allow for greater spead), I copuld make it rain blood.
Now while all dwarfs would appriciate the raining of blood (all the better if it is from caged elves), i doubt it will generate the "Pleased by a waterfall" happy though, as blood is a contaminant not a fluid. It will however pleasently coat all passing dwarves with wonderful fresh blood.
Blood isn't actually a fluid in DF, in the same way booze isn't. It has no hydromechanics. So, as neat as some of that stuff may seem, can't be done. No blood mist, no self powered movement, nothing. But, it can be stored in barrels and sold/drank if your dorfs get desperate.
I see this in my post, blood is a contaminant not a fluid.
Are you familiar with wood and metal bolts?
Yes, of coarse.
However wood is at a massive premium, as this is a mountain map.
I get dwarve traders only once in the history of the fort (It has 100 dwarves, it's getting of reasonable age)
I've had human traders once and they have declared war on me, \
So wood by trade isn't an option.
I will be expanding out into the Caverns soon, but am yet to get round to it.
All wood is needed for beds just now.
Metal is not so hard, my 4 smelters are all occupied with the steel making industry,
though i will shortly be constructing additonal for the processing of Humanite.
(though this will strain my coke stocks futhur).
I'ld prefer to save the metal bolts for combat, rather than training, in any case.
As cool as that might have seemed, horrible idea. 1) 7 stories is FAR too many. 2) Weapon trap was far worse of an idea. 3)The strangulation death was from when an animal got its lungs or throat damaged, and couldn't breath.
I think it was 5-7 stories, I had 3 or 4 and it wasn't enough.
Thinking now, 4 might be a good number - large nonlethal damage, and without the weapon trap, they will "bleed out", leaving butcherable corpes?
though reading there is a way to designate sluaghter from the Z menu, which makes this little but a novel way of killing things.
Colliding with an object = hitting the ground.
Dropping stuff on enemies will only coat them with blood and gore, not do any damage.
I suspected this was the case.
wishful thinking on my part.
Ah well future, versons maybe.