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Author Topic: Roll to die, die to win - GlyphGryph Edition - Game on! WE HAVE A WINNER!  (Read 7449 times)

IronyOwl

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Re: Roll to die, die to win - GlyphGryph Edition
« Reply #30 on: August 18, 2010, 11:11:26 pm »

Conjure brilliant lashes of fire to cut the ropes!
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Blackdutchie

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Re: Roll to die, die to win - GlyphGryph Edition
« Reply #31 on: August 19, 2010, 04:45:31 am »

Break my bonds and pull SHADOWdump with me down the trap door.
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Quote from: Bauglir
Quote from: Flying Carcass
Quote from: Urist Imiknorris
The first lesson taught by DF is patience.
The second: Madness.
The third: Magma, properly applied, solves all problems.

Evergod41

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Re: Roll to die, die to win - GlyphGryph Edition
« Reply #32 on: August 19, 2010, 05:10:36 am »

Swan Dive into the ground, changing my thought about going to the stars, and try to dig into the planetary crust!

eclipsetail

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Re: Roll to die, die to win - GlyphGryph Edition
« Reply #33 on: August 19, 2010, 06:04:45 am »

eclipsetail has unlocked a secret skill! He can take on some of the properties of water, allowing him to easily escape bonds by becoming less solid!
Ftw.

Continue walking through the mountain.

GlyphGryph

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Re: Roll to die, die to win - GlyphGryph Edition
« Reply #34 on: August 19, 2010, 06:36:18 am »

Do you want to walk towards the sound of the water, the warm gust of air, or randomly into the darkness?
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eclipsetail

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Re: Roll to die, die to win - GlyphGryph Edition
« Reply #35 on: August 19, 2010, 08:16:02 am »

the water.

Diablous

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Re: Roll to die, die to win - GlyphGryph Edition
« Reply #36 on: August 19, 2010, 11:13:31 am »

I try to get untangled and head towards the metropolis!
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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

SHAD0Wdump

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Re: Roll to die, die to win - GlyphGryph Edition
« Reply #37 on: August 19, 2010, 11:26:18 am »

Break my bonds and pull Blackdutchie with me down the trap door.

I totally didn't copy paste that!
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GlyphGryph

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Re: Roll to die, die to win - GlyphGryph Edition
« Reply #38 on: August 19, 2010, 01:20:31 pm »

Diablous attempts to untangle himself!
Rolls a... 5
Diablous manages to quickly get the ropes from around his neck, and take in a deep breath. Struggling to get his bearings, he notices quickly realizes the group is being pulled in a direction he doesn't want to go. Straining with all his might, he attempts to pull the group towards the metropolis.
Diablous is no longer suffocating
Diablous attempts to pull towards the metropolis
Rolls a... 1
But he only manages to crash to the ground as a whip of flame burns both of his legs, sending him flying!
Diablous takes 2 points of damage!
As he struggles to regain his bearings, a heavy weight lands on his back. Just as he begins to process this, the weight disappears, and he gets yanked bakcwards like a rocket, getting jammed between the floor and the nearly closed trap door. After a moment of intense pain, the ropes rip away, leaving him bruised, bloody, rope-burned, regular burned, and gasping for breath at the top of the tower. You are now free from the ropes.
Diablous takes 2 points of damage!

IronyOwl attempts to conjure brilliant lashes of fire to cut the ropes!
IronyOwl gathers magical power to himself!
Rolls a... 7
IronyOwl guides the magic into whips of flame to cut the ropes.
Rolls a... 3
Tentacles of flame shoot from your hands, searing the ropes but burning much of your surroundings as well!
IronyOwl vs Others
IronyOwl Rolls a... 3
SHADOWdump rolls to dodge! Rolls a... 6 Success! SHADOWdump nimbly sidesteps the whips of flame, taking shelter behind the trapdoor.
Diablous rolls to dodge! Rolls a... 2 Failure!
Blackdutchie rolls to dodge! Rolls a... 3 Success! Blackdutchie freezes in fear at the sight of the fiery death. He loses a bit of hair due to a few close calls, but as they die away, he looks down to find himself unharmed!
IronyOwl is free from his bonds!
IronyOwl has unlocked a hidden potential! He is some sort of natural power conduit, able to draw magical energy at an astounding rate and draw upon incredibly power!

SHADOWdump attempts to break his bonds!
Rolls a... 5
Doding behind the trap door to escape the tendrils of fire that are lashing out, SHADOWdump, with an impressive show of strength, puts a single foot against the trap door and yanks backwards, tearing the ropes and freeing himself, sending the door itself slamming shut. As the taut ropes fly free from the trap door, the other two go flying to the ground.

Blackdutchie attempts to break his bonds!
Rolls a... 1
Blackdutchie pulls as hard as he can, trying to break the ropes... but only manages to overbalance himself as the ropes suddenly give way as SHADOWdump breaks free. He attempts to keep his balance, but trips over the prone Diablous, falling backwards and cracking his head on the stone floor!
Blackdutchie takes a point of damage!

SHADOWdump attempts to drag Blackdutchie with him through the trap door!
Rolls a... 6
SHADOWdump, realizing its suicide to stay here with the crazy fire mage, casually tosses Blackdutchie over his shoulder with one hand, throws the trapdoor back open with the other, and leaps through the opening, barreling down the stairs, the door closing again behind him. Something gets caught for a moment behind you, but one quick grab and yank on the ropes and it comes free. You barrel down the stairs, unhindered.
SHADOWdump has unlocked a hidden potential! His super powered muscles and impressive bulk give him the strength of five men! (or one walrus)!

Blackdutchie attempts to drag SHADOWdump down the stairs. Since this is largely redundant and unlikely to occur, especially since he lost his second action upon failing to break from from the ropes, he resorts instead to simply loudly claiming credit for their current destination and any progress being made towards it.

SHADOWdump and Blackdutchie have entered THE VOID.
As SHADOWdump runs downs the winding stairs, it grows darker and darker. With no notice, the stairs stop, and the both of them go hurtling forwards into the darkness. They notice that although they are falling through pitch black, after a few moments they can see each other just fine. The wind continues to whip past them, however.
Blackdutchie - break bonds and pull SHADOWdump with him down trapdoor

eclipsetail walks towards the sound of the dripping water.
Rolls a... 3
eclipsetail feels his way through the darkness, working his way towards the sound of the dripping water. The tunnel itself seems smooth, almost artificial, and aside from a bit of a bump on his head when he first stood up, he manages to avoid jabbing himself with or getting banged up by any unseen protrusions. As he works his way forward, his eyes slowly adjust to a dim light - small bits of bioluminescent fungus grow in patches on the wall here and there.
As he continues to work his way forward, the tunnel opens into a huge carven. What looks like stars fill the distance ceiling up above, and gigantic mushrooms are illuminated from the glowing lake that takes up half the cavern. The lake itself seems to glow because the patches of fungus that dot the floor and walls seems to cover the floor of the lake out ten or eleven feet, before the water disappears into darkness.
The sound of dripping water fills the room, and the occasional droplet lands on your head. It is quite cold.



Evergod41 changes his mind about going to the stars, and decides to dive downwards instead, intending to dig into the planetary crust!
Rolls a... 6
As he dives downwards, he feels himself filling with energy. This is the type of person he was always meant to be, flying through the sky, able to go anywhere and do anything! As the ground grows ever close, he smiles, and his determination hardens into a steel resolve. He closes your eyes, letting his belief power him. With a flash of light, he obtains incredible speeds, becoming a sort of flaming comet as the air burns around him, and then he slams into the ground, and through it, sending rocks and dirt flying high into the air.
Evergod takes 2 points of damage!
He opens his eyes to find himself in a strange new place, surrounded be countryside the curves upwards and around the giant hollow planet.  A single star burns, floating in the center of the room, illuminating everything. Beneath him is the rubble of the small house he came through to get here. Surrounding you is a quaint suburban sprawl, and in the distance a helicopter is turning and approaching you.
Evergod41 has unlocked a hidden potential! His experiences have given him the freedom of flight!
Evergod41 has unlocked a secret skill! He can dive with supersonic speeds, becoming a flaming meteor and destroying anything that gets in his way!


1.IronyOwl
Spoiler (click to show/hide)
2.eclipsetail
Spoiler (click to show/hide)
3.SHADOWdump
Spoiler (click to show/hide)
4.Diablous
Spoiler (click to show/hide)
5.Evergod41
Spoiler (click to show/hide)
6.Blackdutchie
Spoiler (click to show/hide)
« Last Edit: August 19, 2010, 03:28:32 pm by GlyphGryph »
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GlyphGryph

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Re: Roll to die, die to win - GlyphGryph Edition
« Reply #39 on: August 19, 2010, 01:25:18 pm »

FYI I just realized it took me almost 2 hours to write that post, tie everything together, get the numbers to work out, etc. Phew, I'm exhausted. Don't expect another update today, that's for sure.
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eclipsetail

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Re: Roll to die, die to win - GlyphGryph Edition
« Reply #40 on: August 19, 2010, 01:27:27 pm »

Jump into the water

Evergod41

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Re: Roll to die, die to win - GlyphGryph Edition
« Reply #41 on: August 19, 2010, 01:29:45 pm »

FYI I just realized it took me almost 2 hours to write that post, tie everything together, get the numbers to work out, etc. Phew, I'm exhausted. Don't expect another update today, that's for sure.
and yet it's still wrong...

GlyphGryph

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Re: Roll to die, die to win - GlyphGryph Edition
« Reply #42 on: August 19, 2010, 01:30:28 pm »

What's wrong about it?

Edit: Ah, forgot your damage. I might well have made other mistakes too, please point them out if so.
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Evergod41

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Re: Roll to die, die to win - GlyphGryph Edition
« Reply #43 on: August 19, 2010, 01:33:33 pm »

the end of my turn description, says SHADOWdump gets skills...

SHAD0Wdump

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Re: Roll to die, die to win - GlyphGryph Edition
« Reply #44 on: August 19, 2010, 01:36:20 pm »

Void eh? Boring.

I make this place more interesting!
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