And Dragon Age really isn't as complex as you make it out to be. Really. Character development complexity is not even comparable to Diablo 2. Bioware used to make DnD RPGs, a rule-set with a lot of rules for every character class. Going from this to a rule-set where you have like 3-4 classes for everything in the world and less abilities and spells than in the average free mumorpeger is sort of dumbing down.
I wouldn't know about console RPGs, though. I don't play them. Maybe Dragon Age is a revolution for console RPG standards. But I doubt even that.
That says it pretty well about Dragon Age. What I always do when I see a new RPG come out is I try to visualize what would be left if you removed the modern graphics, sound and accessibility (interface, tutorials, cut scenes, etc) and replace it with something 20 years old or so. That said, when all of the fluff has been removed and we are just left with game-play, Dragon Age is about as deep as Dragon Warrior 2 or Ultima 5 or even less.
So no, it's not innovative for a PC game and neither is it for a console game either and just because a dozen media sites rate it great, doesn't make it so. And you can throw in Mass Effect, KOTOR and Jade Empire as well. They hide the lack of gameplay with lots of polish, graphical horse-power, and (semi) decent voice acting and, as evidenced on this thread, you get a lot of people who are fooled by it.
When you've gotten past the fluffy presentation, is Torchlight really that much better than Diablo 1 or 2? It's not a terrible game, but it certainly has not done much of anything for the genre, other than generate a lot of hype and fandom.
Now reverse the test and visualize these modern enhancements on games like The Magic Candle, Wizardry 7, Ultima 6 or Wasteland. It would easily blow just about any modern so-called RPG out of the water. But I would argue that most would more soon dismiss this notion based on presumption than go and see it for themselves.