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Author Topic: RTD: Project Twilight [Round 54: Fancy Meeting You Here.]  (Read 68522 times)

eclipsetail

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Re: RTD: Project Twilight [Round 24: vs Big Man Thing and Twisted Men]
« Reply #480 on: August 26, 2010, 08:04:14 am »

Okay a called shot at one of the man's head, another one at the other one's head, and I'll use the two extra shots I get per shot at the other one.

Would that work?

Josephus

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Re: RTD: Project Twilight [Round 24: vs Big Man Thing and Twisted Men]
« Reply #481 on: August 26, 2010, 08:10:37 am »

Yeap.

You know, you haven't yet used your Big One. I imagine you'll want to save it for something special? :P
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Solar Rangers: Suggestion Game in SPAAAAACE
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i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (

eclipsetail

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Re: RTD: Project Twilight [Round 24: vs Big Man Thing and Twisted Men]
« Reply #482 on: August 26, 2010, 08:13:11 am »

Yeap.

You know, you haven't yet used your Big One. I imagine you'll want to save it for something special? :P

I have a big one?  :o
edit: what, they all say the same thing.

Josephus

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Re: RTD: Project Twilight [Round 24: vs Big Man Thing and Twisted Men]
« Reply #483 on: August 26, 2010, 08:33:23 am »

The +5 once per combat super called shot that is basically a shoo-in to hit.
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Solar Rangers: Suggestion Game in SPAAAAACE
RPG Interest Check Thread
i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (

eclipsetail

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Re: RTD: Project Twilight [Round 24: vs Big Man Thing and Twisted Men]
« Reply #484 on: August 26, 2010, 11:24:20 am »

The +5 once per combat super called shot that is basically a shoo-in to hit.

I thought that's the one I've been using.
 :P

Josephus

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Re: RTD: Project Twilight [Round 24: vs Big Man Thing and Twisted Men]
« Reply #485 on: August 26, 2010, 04:57:25 pm »

The +5 once per combat super called shot that is basically a shoo-in to hit.

I thought that's the one I've been using.
 :P

O_o ... It wasn't. You've just been using the regular called shots, actually.
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Solar Rangers: Suggestion Game in SPAAAAACE
RPG Interest Check Thread
i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (

eclipsetail

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Re: RTD: Project Twilight [Round 24: vs Big Man Thing and Twisted Men]
« Reply #486 on: August 26, 2010, 05:01:45 pm »

The +5 once per combat super called shot that is basically a shoo-in to hit.

I thought that's the one I've been using.
 :P

O_o ... It wasn't. You've just been using the regular called shots, actually.

oh...

Acanthus117

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Re: RTD: Project Twilight [Round 24: vs Big Man Thing and Twisted Men]
« Reply #487 on: August 26, 2010, 05:17:56 pm »

STAB THE GIANT, AND USE MY ORACULAR AWESOMENESS IF THE DAMAGE HE'LL GIVE ME IS A LOT OF DAMAGE YO BRO MAN DUDE
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YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Josephus

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Re: RTD: Project Twilight [Round 24: vs Big Man Thing and Twisted Men]
« Reply #488 on: August 26, 2010, 05:47:54 pm »

Okay. Let's Rock and Roll (I just realized that my header is actually a terrible, terrible pun.)

Versus Big Man

STAB THE GIANT, AND USE MY ORACULAR AWESOMENESS IF THE DAMAGE HE'LL GIVE ME IS A LOT OF DAMAGE YO BRO MAN DUDE

Movement Roll:3 + 1 (Blindsight) - 1 (Carapace Armor) = 3
Attack Roll: 4 - 1 (Beast Knife) + 1 (Just Desserts) = 3
Defensive Roll: 5 - 1 (Big!) = 4 (miss!)

Cassandra darts forward and swings her knife at the Giant's legs, but she misses entirely! The weight of the twisted Beast Knife did not much help her attack.

I was quoting Cowboy Bebop, damnit !

Again, strike the big guy ! and hope for the best.

Attack Roll: 5 + 1 (Trident) = 6
Defensive Roll: 4 - 1 (Big!) = 3 (Hit!)
Location Roll: 5 - 1 (Size Modifier!) = 4 (Lower Torso)
Damage Roll: 6 - 1 (Tough Skin) + 1 (upgrade) + 1 (Trident) = 7 O_o
Roll to stay Conscious: 4 (failure!)

Seeing that Cassandra has distracted the huge creature, Pierre takes advantage of its confusion to drive his shock prod into its back! The prod goes in so deep it protrudes through the creature's stomach on the other side. Pierre wrenches his weapon out, accidentally tearing a second gaping wound in the creature's body. It collapses in a flood of stinking black blood, clearly very, very, dead.

Keep my distance from the big man thing and keep stabbing it.

No roll necessary

Jane stares a while at the scene of carnage before her, then enters the armory calmly.

Fuckin' sweet.

While tempted, Elizabeth won't fiddle with either rocket launcher nor vault. Instead, she grabs SMG, and if it's not loaded, she tries to check if the suit will latch onto the saw so she can carry it around, and then loads the gun.. Pity if the suit won't accept the surgical weapon, she liked her little saw...

EDIT: Gah so stupid, I need coffee (re-phrased action)

No roll necessary

Elizabeth plasters the surgical saw to the side of  her suit, which accepts it almost hungrily, then grabs and reloads a Submachine Gun. It looks like these weapons need two hands to accurately use.

Quote from: Giant Size Man Thing
Make a blind swing backwards/attack the little one if she approaches

No roll necessary when you don't have organs.



Quote from: TM2
Eat dead man.

No roll necessary
The Twisted Man continues eating the dead man

Okay a called shot at one of the man's head, another one at the other one's head, and I'll use the two extra shots I get per shot at the other one.

Attack Roll: 2 + 1 (Archer) + 1 (opponent unaware) - 1 (called shot:head) = 3
Defensive Roll (TM3): Natural One (hit!)
Damage Roll: 4 + 1 (Decayed) + 1 (Archer) = 6
Attack Roll: Natural 6
Defensive Roll (TM1): 2 (hit!)
Damage Roll: 5 + 1 (Decayed) + 1 (Archer) = 7
Attack Roll: 2 - 1 (successive attack) + 1 (Archer) + 1 (Opponent unaware) = 3
Defensive Roll (TM2): 3 (Miss!)
Attack Roll: 5 - 1 (successive attack) - 1 (off-hand) + 1 (Archer) + 1 (Opponent unaware) = 5
Defensive Roll (TM2): 2 (Hit!)
Location Roll: 6 (head)
Damage Roll: 2 + 1 (decayed) + 1 (archer) = 4 (heavy wound)
Roll To Stay Conscious: 5 (success!)

Cecilia fires four shots in quick succession. The first one spreads the brains of one of the twisted men across the wall, while the second hits it in the neck and decapitates it! She fires twice at the third Twisted Man. The first shot misses, but the second one hits it in the cheek, nearly knocking it over. Surprisingly, it survived, and once of Cecilia's weapons is out of bullets!

Quote from: TM3
Eat dead man.

Sorry, this one's dead.

Quote from: TM1
Eat dead man.

This one too.

Woo! Current Situation Update later, I must go to work.
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Solar Rangers: Suggestion Game in SPAAAAACE
RPG Interest Check Thread
i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (

Acanthus117

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Re: RTD: Project Twilight [Round 25: Man Down!]
« Reply #489 on: August 26, 2010, 05:51:35 pm »

D:

BLINDVISIONtm UPGRADE TIME, MOTHERFUCKERS
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Mysteriousbluepuppet

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Re: RTD: Project Twilight [Round 25: Man Down!]
« Reply #490 on: August 26, 2010, 06:01:01 pm »

I'm kind of a big deal. I kill people. Make sure big guy is done, then armoury.
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eclipsetail

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Re: RTD: Project Twilight [Round 25: Man Down!]
« Reply #491 on: August 26, 2010, 06:04:27 pm »

Switch to the gun with bullets, and one called shot at the head. Only shoot once.

Wow, three headshots.

Guys, make sure you save a gun for me.  :P

Acanthus117

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Re: RTD: Project Twilight [Round 25: Man Down!]
« Reply #492 on: August 26, 2010, 06:05:18 pm »

CASS JUST WANTS SHARP THINGS TO CUT PEOPLE WITH
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YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

eclipsetail

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Re: RTD: Project Twilight [Round 25: Man Down!]
« Reply #493 on: August 26, 2010, 06:05:59 pm »

Save me two machine guns and 2 of the clips and everything will die.

Acanthus117

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Re: RTD: Project Twilight [Round 25: Man Down!]
« Reply #494 on: August 26, 2010, 06:07:48 pm »

Ooh, ooh, I have a passcode~!

I ALSO PASS MY PASSCODE TO SOMEONE WHO CAN READ
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YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."
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