Okay, I'll add you to the wait-list...
Your combat system is nice, if a bit too detailed for an RTD, in my opinion. This is Roll To Dodge, after all, not Roll To Hit A Random Bodypart. I usually just let myself determine what exactly was hit, based on the roll. But this is your game, so whatever works. We'll see how it plays out.
I suppose so. I just feel rather uncomfortable when determining the effects of damage is entirely up to me, because then I might protect some out of bias or annihilate others. I've always worked better within a solid rules framework, and am a bit allergic to winging it. I wouldn't be able to take the pressure of determining every aspect of a character's fate when the RNG can determine it for me
.
I guess that makes this sort of an RTD/Play-By-Post RPG/Text Adventure hybrid.
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Waiting for Haspen, Mysteriousbluepuppet, and Eclipsetail.
The way combat works is that all actions play out simultaneously, but can be
interrupted or receive a bonus/penalty by the action of the character who has a higher initiative than you. For example, the turn order is forsaken1111, Haspen, then Burly Man. If forsaken1111's lightning attack successfully successfully hits, then the
Burly Man's action
Burly Man:
Wasting no time, the man levels his pistol at Stephen and pulls the trigger.could be negatively impacted depending on the results of forsaken1111's attack.
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Meanwhile, here is
Burly Man's and
Female Doctor's action.
Burly Man:
Wasting no time, the man levels his pistol at Stephen and pulls the trigger.Female Doctor:
Aim weapon and fire a hasty shot at the closest threat, Stephen.----
EDIT: I think we're gonna have to ditch the paper doll system for now. It's going to be a hassle to update.
EDIT2: I accidentally dicked up the initiative rolls. Let me fix that (by taking away the +1 I accidentally gave to Haspen, and giving it to Mysteriousbluepuppet, to whom it belongs. New turn order below:
Forsaken1111
Burly Man
Haspen
Eclipsetail
Mysteriousbluepuppet
Female Doctor
Flintus10