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Author Topic: >2GB?  (Read 1525 times)

ouroborus

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>2GB?
« on: August 17, 2010, 08:19:43 am »

Is there a way to permit DF to use more than 2GB on Windows 7 64-bit? I've tried using increaseuserva with no effect.
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0x517A5D

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Re: >2GB?
« Reply #1 on: August 17, 2010, 01:02:11 pm »

It's because the DF executable does not have the LARGE_ADDRESS_AWARE header flag.

You could set that flag with the editbin utility (which is part of Microsoft Visual Studio but can be found elsewhere as well), as described here.

But my test crashed immediately upon embarking on a 16x16.
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sweitx

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Re: >2GB?
« Reply #2 on: August 17, 2010, 01:26:42 pm »

It's because the DF executable does not have the LARGE_ADDRESS_AWARE header flag.

You could set that flag with the editbin utility (which is part of Microsoft Visual Studio but can be found elsewhere as well), as described here.

But my test crashed immediately upon embarking on a 16x16.

Hm... wonder why Toady One doesn't allow DF to use more memory?
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cerapa

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Re: >2GB?
« Reply #3 on: August 17, 2010, 01:55:32 pm »

Hm... wonder why Toady One doesn't allow DF to use more memory?
Because it would become sentient and go skynet.
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Eugenitor

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Re: >2GB?
« Reply #4 on: August 17, 2010, 02:04:33 pm »

LARGE_ADDRESS_AWARE isn't something you can just decide to toss into a program, and risks breaking other things.

What kind of embark are you running that DF needs more than 2GB of memory?
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SolarShado

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Re: >2GB?
« Reply #5 on: August 17, 2010, 02:30:53 pm »

The main thing I've seen folks wanting DF to use more RAM for is gen'ing large and/or old worlds.
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Noble Digger

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Re: >2GB?
« Reply #6 on: August 17, 2010, 05:06:17 pm »

DF used 1.35gb of memory for me on a 5x5 embark at a flat desert. Once I broke into the 2nd cavern level, that number increased to 1.72gb. Guess what happened when I broke into cavern layer 3?

I started a new fortress, that's what.
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quib·ble
1. To evade the truth or importance of an issue by raising trivial distinctions and objections.
2. To find fault or criticize for petty reasons; cavil.

darius

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Re: >2GB?
« Reply #7 on: August 17, 2010, 05:37:31 pm »

It's because the DF executable does not have the LARGE_ADDRESS_AWARE header flag.

You could set that flag with the editbin utility (which is part of Microsoft Visual Studio but can be found elsewhere as well), as described here.

But my test crashed immediately upon embarking on a 16x16.

Hm... wonder why Toady One doesn't allow DF to use more memory?

1. Toady One does not have more memory.
2. Toady One does not know of that flag (e.g. i am programming for 6 years and did not know about this (and still don't know how to turn this on exactly) till about 1 year before).
3. This is not as simple as it sounds.
4. All of the above.
5. Toady One has other priorities
6. 4 and 5 and 6

P.S. This is just guesswork
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breadbocks

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Re: >2GB?
« Reply #8 on: August 17, 2010, 05:43:00 pm »

I laughed so hard at 6. Which is really 4, 5, and 6, (which is really 4, 5, and 6).
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Thief^

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Re: >2GB?
« Reply #9 on: August 18, 2010, 04:39:18 am »

LARGE_ADDRESS_AWARE isn't something you can just decide to toss into a program, and risks breaking other things.

It should be something you can just enable on any well-made program. The things that break are:
1: Explicit checks that pointers are below the 2GB barrier
2: Hacks to use of the highest bit of pointers for a program's own purposes

Neither of which you should be doing anyway...
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ouroborus

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Re: >2GB?
« Reply #10 on: August 18, 2010, 08:01:07 am »

LARGE_ADDRESS_AWARE isn't something you can just decide to toss into a program, and risks breaking other things.

It should be something you can just enable on any well-made program. The things that break are:
1: Explicit checks that pointers are below the 2GB barrier
2: Hacks to use of the highest bit of pointers for a program's own purposes

Neither of which you should be doing anyway...

This reasoning also applies to compiling 32-bit software as 64-bit. Any well written 32-bit software can be compiled as 64-bit without issue.

But in reality there's always a set issues that spring up when trying to do something like this. E.g., my experience is that most programmers ignore (or worse, turn off) a lot of the compiler warnings so long as the software just works. (I don't like to ignore them myself, but I'm just weird that way. With gcc, at least, there's a switch that causes warnings to be treated as errors.)
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