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Author Topic: Advanced stockpiling  (Read 576 times)

blainemono

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Advanced stockpiling
« on: August 17, 2010, 03:02:08 am »

I am designing a new fortress due to some unforseen fun stuff, and I want to make it little less chaotic than my old one, so here's the question.

The idea is to designate multiple separated areas for different industries - one for metalcrafting, one for military training, one for farming and so on, each with its own material, produce and food stockpiles, worker quarters, dining rooms etc, all connected to some central area with some general stores, hospital and whatnot.

But as far as I understand, burrows don't quite work for that, since dwarvers don't leave their burrows and might get cut off from certain needed items, hospital area, maybe even food and booze if their individual stockpiles dont get filled up in time. Furthermore, I dont know how to hook up stockpiles in such a way that, for example, farmes and cooks stock food up in some big central pile and dedicated food haulers then fill up individual burrow stockpiles from this central storage.

Sooo how do I do it?
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Bartleby

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Re: Advanced stockpiling
« Reply #1 on: August 17, 2010, 03:15:21 am »

Dwarves Do leave their burrows to eat and drink and go to hos.
You can just mark a workshop and a material stockpile only as Burrow, and it works fine.
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Urist McPenguin

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Re: Advanced stockpiling
« Reply #2 on: August 17, 2010, 03:37:32 am »

Dwarves Do leave their burrows to eat and drink and go to hos.
You can just mark a workshop and a material stockpile only as Burrow, and it works fine.
Unless its been changed, they'll only leave to eat/drink when they're desperate, which means they will die if the stockpiles are too far away. When I set up a fort like this, I will chain my food/drink stockpiles, or give all dwarves (except maybe magma workers, depending on layout) access to the dining burrow.

The biggest suggestion I can give to the OP about burrows is to make sure when you assign a dwarf to more then 1, that they TOUCH each other. Otherwise they won't move between them, and it can be difficult to figure out why after they're all set up. Also, make sure your haulers either aren't assigned, or have ones that cover both stockpiles and workshops, as well as move them through the high-traffic hallways.

Oh, and put raw materials inside of burrows, or you won't be able to make anything.
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Avin

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Re: Advanced stockpiling
« Reply #3 on: August 17, 2010, 03:39:04 am »

I haven't had much luck with burrows. I've had more than a few dwarfs die from thirst because their burrow didn't have access to water.

I have done something similar to this though, I had a training area for a military squad deep under ground and I didn't want them to go way out of their way for food so I built a food stock pile and dining room near them and in the settings for the stock pile I set it to pull goods from my main food stock pile that was always full. This worked well with out burrows except all the random dwarfs that would journey down there to eat when the best dining room available was about 20 feet from the workshop they were at when they decided to go for food.
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Urist McPenguin

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Re: Advanced stockpiling
« Reply #4 on: August 17, 2010, 04:40:39 am »

I haven't had much luck with burrows. I've had more than a few dwarfs die from thirst because their burrow didn't have access to water.

I have done something similar to this though, I had a training area for a military squad deep under ground and I didn't want them to go way out of their way for food so I built a food stock pile and dining room near them and in the settings for the stock pile I set it to pull goods from my main food stock pile that was always full. This worked well with out burrows except all the random dwarfs that would journey down there to eat when the best dining room available was about 20 feet from the workshop they were at when they decided to go for food.
Yes, there have been times when I've wished burrows could work on an excluding basis, either being able to exclude selected dwarves, or allow ONLY those specified. Would allow players to solve some issues, such as dwarves not using their own bedrooms and eating in poorer/undesired locations.
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