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Author Topic: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.) "Heros"  (Read 62047 times)

Criptfeind

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Re: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.) "Heros"
« Reply #735 on: December 19, 2010, 10:56:50 pm »

Yes.
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Heron TSG

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Re: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.) "Heros"
« Reply #736 on: December 20, 2010, 12:11:17 am »

Hopy shit, it is finished. As of right now, it rolls a confirmation and attack roll at the beginning. If there is a natural one on the attack roll, the attack fails. If the attack roll is higher than 12, the confirmation roll is used. If the confirmation roll is a one, the confirm fails. Depending on the values of these numbers, various flavor texts pop up. Soon I'll work on the flavor macro to use after I am told if the confirmation fails, wherein the entered original confirmation number is entered to produce a suitable flavor text

TL;DR - I had an epiphany and now this is easy. Time to make it more colorful.

Code: [Select]
[h:dex=floor(Dexterity/2-5)]
[h:str=floor(Strength/2-5)]
[h:bonus=13]
[h:target=foe]
[h:crit=2d4+4-2str]

Rorakar slashes at the foe with his +1 Enfeebling Bladed Gauntlet!<br>
<b>Target</b>: [r:target]<br>
<b>Roll</b>:[t:attack_roll=1d20]<br>
<b>Attack</b>: [t:attack_roll+bonus]<br>
<b>Damage</b>: [t:1d4+2+str]

[h,if(attack_roll>12): confirmation=1d20]
[h,if(12>=attack_roll): confirmation=0]

[r,if(attack_roll>12):"<br><b>Confirmation</b>:"] [t,if(attack_roll>12): confirmation+bonus]
[r,if(confirmation==0):" "]
[r,if(confirmation==1):"<br>Rorakar stumbles at the last second!"]

[r,if(attack_roll>12):"<br><b>Crit Damage</b>:"] [t,if(attack_roll>12): crit]
[r,if(12>=attack_roll):" "]

[r,if(attack_roll==1):"<br>Rorakar's wide swing makes it impossible for him to hit his foe!"]
[r,if(attack_roll==13):"<br>Rorakar swings his gauntlet wildly at his target's throat!"]
[r,if(attack_roll==14):"<br>Rorakar brings his gauntlet down upon his enemy's abdomen!"]
[r,if(attack_roll==15):"<br>Rorakar's bladed gauntlet strikes his foe in the hamstring!"]
[r,if(attack_roll==16):"<br>The blades of Rorakar's gauntlet strike the sternum of his foe!"]
[r,if(attack_roll==17):"<br>Rorakar tries to sever his opponent's bicep!"]
[r,if(attack_roll==18):"<br>Rorakar stabs his blades at his opponent's right eye!"]
[r,if(attack_roll==19):"<br>Rorakar stabs his blades at his opponent's left eye!"]
[r,if(attack_roll==20):"<br>Rorakar dives forward, blades aimed at his foe's lungs!"]

[r,if(attack_roll==13):"<br>He deals"] [t,if(attack_roll==13): 1d6+2] [r,if(attack_roll==13):"<b>strength damage</b> by shredding his foe's jugular!"]
[r,if(attack_roll==14):"<br>He deals"] [t,if(attack_roll==14): 1d6+2] [r,if(attack_roll==14):"<b>strength damage</b> by disemboweling his target!"]
[r,if(attack_roll==15):"<br>He deals"] [t,if(attack_roll==15): 1d6+2] [r,if(attack_roll==15):"<b>strength damage</b> by crippling his foe!"]
[r,if(attack_roll==16):"<br>He deals"] [t,if(attack_roll==16): 1d6+2] [r,if(attack_roll==16):"<b>strength damage</b> by breaking their heart!"]
[r,if(attack_roll==17):"<br>He deals"] [t,if(attack_roll==17): 1d6+2] [r,if(attack_roll==17):"<b>strength damage</b> by slicing his foe's muscles up!"]
[r,if(attack_roll==18):"<br>He deals"] [t,if(attack_roll==18): 1d6+2] [r,if(attack_roll==18):"<b>strength damage</b> by removing his enemy's key motor functions!"]
[r,if(attack_roll==19):"<br>He deals"] [t,if(attack_roll==19): 1d6+2] [r,if(attack_roll==19):"<b>strength damage</b> by causing his opponent incredible pain!"]
[r,if(attack_roll==20):"<br>He deals"] [t,if(attack_roll==20): 1d6+2] [r,if(attack_roll==20):"<b>strength damage</b> by deoxygenating his foe!"]

There were easier ways to do it, but this way an attack that isn't a critical shows neither a confirmation roll nor a critical damage roll. I'm currently working on a method that allows me to input the enemy's AC (or at least the lowest I've hit it at) to check for auto-confirmation, with a way to bypass that step to use the current macro.

In the meantime, I can customize one of these for anyone who wants one; it'll be less work with lower critical threat ranges.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Cthulhu

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Re: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.) "Heros"
« Reply #737 on: December 20, 2010, 02:23:31 am »

Sorry about that, guys.  Everthang was all messed up and it took a long time to get it working again.

Also we fought a dragon or something?  Dammit.
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ECrownofFire

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Re: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.) "Heros"
« Reply #738 on: December 20, 2010, 02:30:13 am »

Sorry about that, guys.  Everthang was all messed up and it took a long time to get it working again.

Also we fought a dragon or something?  Dammit.
No, but apparently the guys that Skye scared off are working for some dragons.
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Heron TSG

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Re: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.) "Heros"
« Reply #739 on: December 20, 2010, 02:45:51 am »

And it's a good thing he scared them off, too. They had at least 5 DR, and their swords were probably capable of dealing an Ulf's worth of damage. They were kind of scared when Iituem told them that they'd be attacked by dragons or some such. It's like they don't think they were capable of beating one to death.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Iituem

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Re: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.) "Heros"
« Reply #740 on: December 20, 2010, 07:30:14 am »

As Skye said; "I cannot believe that worked."

It pretty much nearly didn't, I blew some of the Bluff rolls, but they blew their Sense Motive too.  Started wielding this sword Tom Savy gave me, then my arm essentially got raped by the Draconic Prophecy in a purple pyrotechnics display.  The Watcher asked what it was, and thinking there was nothing to lose Skye told him it was a 'dragon call'.  Watcher gets confused and afraid because they're working for the dragons and says he doesn't realise why I'm doing it - they'd kill us.  We sort of manage to convince them that we're either insane or a different subset of draconic agents entirely and they run away before they can find out if that's true (which if it would, would almost certainly involve widespread destruction).
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Heron TSG

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Re: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.) "Heros"
« Reply #741 on: December 20, 2010, 11:34:33 am »

Yeah, apparently a dragon calls sounds like AaAAuauaGH!
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Iituem

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Re: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.) "Heros"
« Reply #742 on: December 20, 2010, 09:38:02 pm »

Alright, we've got a long week ahead until game so let's do a bit of roleplay in the thread to pass the time.  This all will have to take place during the twenty minutes or so it takes us to get to Hajad's house, immediately after the confrontation with the Watchers.



"Let's get moving; if we can get into Hajad's home before Sergeant Jav does, we can set up a surprise."  As we head out, Skye turns to Glacius.  He seems sterner than usual.

"Glacius, I'm not going to lie.  As long as you remain with us, we are all in danger from those men and the dragons they work for.  If you leave, we'll all be safer."  Skye stiffens slightly and raises his chin.  "On the other hand, you're one of my men now, and I look after my own.  If you leave, you'll be in a lot more danger than if you stay.  Unless you have allies out in the world you haven't told me about, the safest place you can be is right here with us.  So I'm going to make you the same offer I made you when we met; You stick with us, we'll stick with you."  Skye offers his hand.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

RAM

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Re: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.) "Heros"
« Reply #743 on: December 20, 2010, 10:35:12 pm »

Now that they have seen the rest of us they will probably be able to track us even if Glacius is disguised, although it will make us stand out less to the general populous...
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ECrownofFire

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Re: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.) "Heros"
« Reply #744 on: December 20, 2010, 11:41:11 pm »

(Wow, both of you managed to choose a color that's really hard to read :P)

I'm sorry about this Skye, but you knew the risks when you decided to associate yourself with a half-dragon. I don't have any allies that I could run to now. Even if I did have any, they'd likely be targeted as well, as you are sure to be now. Glacius reaches out and shakes Skye's hand, careful to avoid injuring him with his claws. But I don't go back on my promises. I have nowhere else to go, and this looks like the best place to be.

Good point Arman, we're going to need to get some disguises, some alter egos if you will. We only have the one amulet, I think we need some magic items. I don't think they know about my amulet, but I can't let my disguise be seen with the rest of our group.
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Iituem

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Re: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.) "Heros"
« Reply #745 on: December 21, 2010, 04:58:50 am »

"Well, no.  The risks I saw were more along the lines of people throwing rocks at us and not being let into nice places.  Being hunted by a shadowy organisation of dragon-worshippers didn't really come into my thoughts on that one."  Skye chuckles.  "Slight difference in expectations.  But water, bridges.  That said, if you know anything about these men at all, this would be an excellent time to inform the rest of us.  A man has his secrets, but as far as this affects our safety we do deserve to know."
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

ECrownofFire

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Re: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.) "Heros"
« Reply #746 on: December 21, 2010, 05:36:09 am »

The only thing I know about them is that they work for dragons. So I know about as much as you do. And I'm sure that this isn't a shadowy organisation, dragons as a whole tend not to like half-dragons. And these men probably don't worship dragons, they're most likely just working for them.
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Iituem

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Re: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.) "Heros"
« Reply #747 on: December 21, 2010, 08:21:21 am »

Out of character for a moment, I did a bit of math on how much Leadership will cost me and why, contrary to everything people say, this is balanced.  XD

The short of it is that supporting a mercenary band of 20 warriors, 1 level 2 fighter and 1 level 5 cohort fighter to train them will cost me a downpayment of around 1200gp to equip them and 250gp/month in wages if I pay according to the rates given in the DMG.  Should those be trained up into 20 level 1 fighters instead, wages go up to 500gp/month.  This is actually more expensive to maintain than our five man band.  Wow.  Of course, wages will be initially docked in part for training and equipment (a la the Romans) but this necessitates making use of said small mercenary army to earn more than 500gp/month on contract.  Particularly nasty given that most of these men will be sub-standard by race alone (Goblins), but so long as they don't need to make Charisma checks they'll be fine.  I'll try and recoup costs by making the men do a lot of the work.

Of course, having a band of 20 men available who can operate independently of you can open up a lot of avenues.  Hence the real reason for the current quest.  If we can employ them regularly enough on passive or guard work at 10sp/man/day (triple fees if it comes to combat) that should take care of general maintenance, freeing us to employ them more creatively at a profit.  Much of the aim of this exercise is to get enough money for our later goals (and probably break the wealth-by-level guidelines).

That said, I think Skye is going to have to do some research into how much profit an iron mine can make soon...
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Heron TSG

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Re: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.) "Heros"
« Reply #748 on: December 21, 2010, 07:02:08 pm »

I suspect that I'm not exactly helping us when it comes to going incognito. No matter, I can just move within the shadows as long as we're in towns. You find some interesting stuff there, anyway.
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Est Sularus Oth Mithas
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RAM

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Re: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.) "Heros"
« Reply #749 on: December 21, 2010, 07:41:31 pm »

((I think that the brokenness of leadership is mostly derived from having a source of xp in the cohort. You get a free character that is willing to throw all their xp into item creation and you can probably replace them with a fresh supply without too much grief...))
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Vote (1) for the Urist scale!
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Urist has been forced to use a friend as fertilizer lately.
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