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Author Topic: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.) "Heros"  (Read 61827 times)

ECrownofFire

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Re: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #435 on: October 25, 2010, 05:05:30 pm »

I wish you guys were not so strong.

That paladin was suppose to be hard.

Its cool though, that is what dragons are for.
I was wondering when you were going to bring in the whole "hunted by dragons" thing. You better involve my character's father in this somehow. (Oh gods, that's going to be some awkward RP. But this should be far into the future.) Simply by being half-dragon, my character is probably the most involved in the prophecy of all of us. Keep me alive if you want a storyline :D
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Criptfeind

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Re: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #436 on: October 25, 2010, 05:11:14 pm »

Meh.

Dragons are the oldest that is known of. That does not mean they were anything more then microbes when the prophecy was made.

On the other hand they are the keepers of it. So yeah, this is going to be awkward at some point if you guys try to fulfill it.
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Heron TSG

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Re: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #437 on: October 25, 2010, 06:20:30 pm »

My character actually isn't all that powerful, just extraordinarily sneaky. I blame Ulf for slaying the paladin so quickly.
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Est Sularus Oth Mithas
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Iituem

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Re: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #438 on: October 25, 2010, 06:37:25 pm »

My character is probably sub-optimal for any specialist uses (can't even cast bard spells, y'all), he just thinks very tactically and has a quick tongue.

But srsly, if we didn't have Ulf we'd be pretty screwed.  Think we're all glad about that.  Had Astrid actually been able to land a single hit on Skye, he'd have been down for the count.  Being evil gives you a lot of freedom of action - eeny bitty little expense of smite evil vulnerability.    :P

Also, that Bluff check was neat, as I had a Bluff of +9 and she had a Sense Motive of +12.  Guess it balanced out from the repeated Bluff fails against our employer.  So glad the GM was feeling generous there.   :D
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Heron TSG

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Re: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #439 on: October 25, 2010, 07:25:42 pm »

Yes, that last fight made me realize just how close we are to utter defeat, and the line separating us from that is about as wide as Ulf's HP bar. Also, I found that I didn't have a backup character made for this campaign, so I'd better make one in case we find more paladins.

@Criptfeind - Soo... About this 'god in the sky' or 'albatross' thing... Is there a way to keep both the 'god in the sky' and the Albatross? Maybe some spellcasting penalties? I was thinking a bit, and I realized that it wasn't the animal companion that seemed out of character, it was the magic involved.
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Est Sularus Oth Mithas
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Criptfeind

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Re: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #440 on: October 25, 2010, 08:39:57 pm »

Okay cool.

Here is a tentative thing I can do. What do you think about balance? Obviously you will only gain level depended things as you take things that add to your ranger spell casting level.

You lose spell casting.

At fourth level you gain: Voice of the wilds. (What we had earlier.)

At fifth level you gain DR/- Equal to 1/5 your level (Max 5)

At six level you gain fast movement 10 (as a barbarian)

At 11th level your animal companion advances as a druids companion rather then a rangers.
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ECrownofFire

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Re: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #441 on: October 25, 2010, 10:12:42 pm »

Hilariously enough, I have Protection from Evil on my spell list. We have just about the worst group we could possibly have for meeting The Chamber, or any (non-evil at least) dragons at all for that matter. Seriously, we have an evil character and we have a half-dragon. Running into a dragon at this point would be extremely bad. We're going to get involved with The Chamber eventually though. It's kind of necessary for a campaign in Eberron. It's half of the campaign title too. Plus, the only reason that a dragon would ever have a half dragon is if they want an agent of some kind. If that isn't used in the story somehow Criptfeind, I will kill you.

Also, three out of five of us are barbarians or from the wild. Let's just get a rundown of all of us.

Ulf is a barbarian that wants to kill everything. (RAAAAAAGE!)

Skye is a rogue, thief, and basically an evil douche bag. (Seriously, he castrated a goblin)

Arman is an egotistical maniac, and on a quest to become a god. (He has a terrible charisma though.)

Rorakar is a frog-thing that likes to kill things. (He's our insurance apparently.)

Glacius is a half-dragon, whose race is hunted down by dragons. He was also born into a barbarian society that worshiped dragons (that's a nice ego boost, isn't it? Although half-dragons are "only" regarded as divine emissaries).

What the fuck, is the frog-thing seriously the most normal of all of us? How much more of a dysfunctional and ragtag group could you get? Ironically, Glacius was regarded as "divine emissary" or something like that, while Arman here wants to become a god. We have so many conflicts in our group it's not even funny.
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Criptfeind

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Re: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #442 on: October 25, 2010, 10:18:30 pm »

 You do not have to work with the Chamber if you don't want too. Think, what is the only other organization that has been around longer? You may end up working with them.

As for why your father made you, I will make a reason. (Or have already cough cough) Or you can put that in your back story if you want. Your prerogative
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Heron TSG

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Re: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #443 on: October 26, 2010, 12:02:45 am »

What the fuck, is the frog-thing seriously the most normal of all of us? How much more of a dysfunctional and ragtag group could you get? Ironically, Glacius was regarded as "divine emissary" or something like that, while Arman here wants to become a god. We have so many conflicts in our group it's not even funny.
You know, you may be right.
Okay cool.

You lose spell casting.

At fourth level you gain: Voice of the wilds. (What we had earlier.)

At fifth level you gain DR/- Equal to 1/5 your level (Max 5)

At six level you gain fast movement 10 (as a barbarian)

At 11th level your animal companion advances as a druids companion rather then a rangers.
It looks good, but what do you mean by that last one? Do you mean that, (for example) at 11th level, I calculate the strength of my companion as if I were an 11th level druid?
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Est Sularus Oth Mithas
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ECrownofFire

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Re: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #444 on: October 26, 2010, 02:30:30 am »

You do not have to work with the Chamber if you don't want too. Think, what is the only other organization that has been around longer? You may end up working with them.

As for why your father made you, I will make a reason. (Or have already cough cough) Or you can put that in your back story if you want. Your prerogative
I have no idea what organization that is, at least off the top of my head, but whatever. I used The Chamber as an example of an organization that heavily involves both the prophecy and dragons. Plus, it's possible that Glacius's father might be involved with it somehow.

As far as the backstory goes, I'm going to say that I don't know and my character doesn't know. I'd like to see what you come up with, and I'm too lazy to come up with something. Really though, Glacius's backstory is basically this. It has some details, but is otherwise a nice generic half-dragon. But hey, it includes a potential reason for him to still be alive. Without some kind of protection, he'd be dead as soon as dragons figured out he existed.

He was born in Seren, with an unknown father, to some random tribe that centered around silver dragons (duh). I don't know about his mother, probably some kind of magic user or something, so that he could get some explanation for being a sorcerer instead of a barbarian. Regarded as divine emissary by his tribe. Somehow went from Seren to Khorvaire because of the opportunity and the fact that Argonnessen is the dragon continent, kind of a bad place for a half-dragon to be. For one reason or another, dragons haven't really tried to come after him (Father protecting him? Hint hint).
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Criptfeind

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Re: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #445 on: October 26, 2010, 10:10:27 am »

It looks good, but what do you mean by that last one? Do you mean that, (for example) at 11th level, I calculate the strength of my companion as if I were an 11th level druid?

Yup.
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Criptfeind

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Re: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #446 on: October 26, 2010, 02:45:05 pm »

Okay. So my computer failed and lost all the notes and maps from that session, but I have remade it and now can tell you your Exp totals and how much loot you all have!

Exp total per person: 8860

Total group loot: 21172

That is how many gold pieces you all have together.

You have purchased:

One bank vault: 16gp

Total left over 21156

Total per person: 4231.2

I believe that is correct.

You now can buy things at a 15% discount:

Skye has purchased 472gp of cure light wounds and a bandolier. (Wait, potions? If you have UMD you may wish to go with a wand because it is much much cheaper)

Arman has purchased +2 gloves of dex at 3400

If anyone wants to buy something or correct me now is the time.
« Last Edit: October 26, 2010, 04:10:51 pm by Criptfeind »
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Iituem

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Re: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #447 on: October 26, 2010, 03:12:15 pm »

Wait, gloves of Dex are only 2k?

Also, I do have UMD.  Hm.  Might change that after all.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Criptfeind

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Re: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #448 on: October 26, 2010, 04:10:15 pm »

I think they are. Let me check.

...

My bad, they are 4k.
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ECrownofFire

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Re: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #449 on: October 26, 2010, 05:42:04 pm »

Yeah, I'm going to pick up a nice +2 cloak of charisma. That leaves me with... 1046.2 gold counting the gold I had left over from the start of the game. Awesome. I have nothing to do with this. Right, maybe we can pool our leftovers into something useful?
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