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Author Topic: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.) "Heros"  (Read 62010 times)

Criptfeind

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #195 on: September 11, 2010, 09:08:42 pm »

What about arrows made of different substances? There are magic ones like Frystalline, but what about others like Cold Iron and Adamantine?

Humm... If they cost more then 5gp a arrow they will count as made well enough to not be broken.

Does that work for you?
Can we retroactively spend the cash before going out to the lizardmen?

Durrr I missed this, sorry.

Yes you can.
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Heron TSG

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #196 on: September 11, 2010, 09:15:32 pm »

Works for me. Also, I'll look for stuff the group might need.

EDIT: Here are some items we could use. Anyone see something exceptional?
Spoiler: A huge list! (click to show/hide)
« Last Edit: September 11, 2010, 11:15:49 pm by Barbarossa the Seal God »
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Est Sularus Oth Mithas
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ECrownofFire

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #197 on: September 12, 2010, 12:46:34 am »

Why would we ever need a million feet of rope?

Ulf might need to get a cloak of Elemental Protection for my breath and such. Besides that, is there any item that could allow me to cast more spells per day or something? More HP would be good for me and Arman, and more AC for myself would be good. I can survive on my Mage Armor and Shield spells though, so I'm more concerned with my HP. Of course, Skye and Arman both have about the same HP as I do, but they both have a good amount more AC than I do.

Something that would let me cast more spells per day would be great though. Anybody know of something that lets me do this? I'm really only interested in more 1st level spells though, 0th are just utility by this point.
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Criptfeind

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #198 on: September 12, 2010, 01:04:16 am »

Why would we ever need a million feet of rope?

I can not think of a thing. Now there are some things that you may need one hundred thousand but never a million.

As for spells pearls of power can do that.

*Various locks, manacles, chains, and nets - For a decent amount, it'd cost 250 GP or so. These would be for taking prisoners.

Too bad your opponents all have brain conditions that kill them when they pass out huh Ulf?

Also Keep in mind when you are buying stuff, Stormreach is not the magic mart (need to go to sharn for that) so any items over 3000gp may not be available. In retrospect I am not sure how this effects you right now. Maybe if you save your 2000 and put it together with what you get from the lizardmen?
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ECrownofFire

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #199 on: September 12, 2010, 01:14:16 am »

Quote from: Pearl of Power
This seemingly normal pearl of average size and luster is a potent aid to all spellcasters who prepare spells (clerics, druids, rangers, paladins, and wizards). Once per day on command, a pearl of power enables the possessor to recall any one spell that she had prepared and then cast. The spell is then prepared again, just as if it had not been cast.
In other words, useless to me. Any other ideas? Unless you want to houserule them or something.
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RAM

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #200 on: September 12, 2010, 04:56:47 am »

A wand of magic missile would give you 50 shots of 1d4+1 against just about anything at just about any time. It isn't much damage, but it is reliable and should last you until something better is available.
A minor ring of spell storing is far too expensive...
A vibrant purple prism is even more expensive for the same effect...
Scrolls are a risky alternative to wands, but they could provide some more substantial firepower on the same budget. A potent wand would be beyond our current means...

If we can have wands of lesser vigour they grant fast healing 1 for, I think, 11 rounds, which is 11 hit points worth of out-of-combat healing, which is better than cure light wounds if you are not in a hurry. Of course, getting something from a splatbook that outperforms a wand of CLW on the HP/GP scale is a little dubious from a balance perspective... But any experienced adventurer will tell you that an abundant supply of hit points between rests can save lives...

Cold iron and/or silver and/or masterwork weapons are worth considering.

A masterwork light shield has no armour check penalty, so proficiency is not an issue when trying to wear it. Of course arcane spellcasters will want to wait for the mithral version which also has no spell failure chance... Masterwork chain shirts only have -1 armour check penalty and have much better longevity, as melee types will want to use them a pyjamas...


P.S.
 Someone remind me that we have action points, I completely forgot, not that we needed them...
« Last Edit: September 12, 2010, 05:08:53 am by RAM »
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Criptfeind

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #201 on: September 12, 2010, 11:50:48 am »

In other words, useless to me. Any other ideas? Unless you want to houserule them or something.

Ops. What is the sorcerer version called. Something. Let me look for it I think I have the book they are in.

Like a gem of power or something. Or does that only let you cast spells that are not on your spell list? Something, let me look this up.
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Heron TSG

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #202 on: September 12, 2010, 12:05:38 pm »

I think one of the best uses for being underground/inside would be enchanting Ulf's axe with either Berserker or Mighty Cleaving (to kill many enemies) and enchanting my arrows with Bloodseeking to get around corners, myself. Either that or we could find a bunch of scrolls of invisibility.
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Est Sularus Oth Mithas
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RAM

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #203 on: September 12, 2010, 05:47:17 pm »

Unless I am getting my campaigns confused, we only have 2000 gp between us. Now there may be some fixed-price weapon enchantments that I am forgetting, but as far as I am aware those are all for armour and shields. So getting any sort of enchantment on a would cost 2000 gp for the required +1 and an extra 6000 gp for anything more elaborate on top of it, or possibly more if the enchantment is considered powerful. So I doubt that we can get and weapon enchantments right now, although they may be a reason to save our funds...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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Heron TSG

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #204 on: September 12, 2010, 05:57:29 pm »

Making a weapon a masterwork one only costs +300 GP. And then it's 1000 GP for a +1 bonus. Theoretically, we could enchant two weapons that were already masterwork. (Or a stack of masterwork arrows, such as mine.)
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

RAM

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #205 on: September 12, 2010, 06:51:18 pm »

Weapons are 2000 for a +1, they cost twice as much as armour...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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Criptfeind

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #206 on: September 13, 2010, 06:54:03 pm »

So anyway. Since the game starts relatively soon and the weekend is over is there any questions any of you have for me and have you decided what to buy?
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RAM

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #207 on: September 13, 2010, 06:55:05 pm »

Can we get wands of lesser vigour?
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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Criptfeind

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #208 on: September 13, 2010, 06:59:03 pm »

I assume so. What book is that spell in?

Found it, it is fine.

750gp
« Last Edit: September 13, 2010, 07:04:26 pm by Criptfeind »
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Criptfeind

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Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #209 on: September 13, 2010, 07:09:13 pm »

Also I have a question for CrownofFire, how do you cast Cure Light Wounds?

Is their something special about your wands? (Other then being Eternal.)
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