If it were my decision, I would avoid Hippopotomonstrosesquipedaliophobia, if they find out then NPCs will start exploiting it, and if they don't then the odds of 7 syllable words coming up are quite slim, and the group is likely to forget about it if they come up. It is just a bit too disconnected a trigger for my liking...
Haphephobia would interfere with healing, which would have some significance, but considering that rangers are minor healers you may well be able to supply your own and are unlikely to be healing others, although I would prabably give it a shot...
Lightweight would probably be okay so long as you remained a melee character, but it really needs some sort of text to that effect.
Vulnerable to cold also needs to mention that it prevents things such as evasion from completely renouncing cold damage.
Yeah, Hippopotomonstrosesquipedaliophobia is probably not going to be one of them. Haphephobia would be an interesting one, but I feel that the HUGE will save needed to make yourself stay in place to be healed is a bit ridiculous. Lightweight doesn't actually change much for me, considering that I'm a small creature that sucks at grappling to begin with, but it could be fun if one of the other characters gets a feat that lets you throw allies. (Seriously, with equipment I only weigh 50, so it wouldn't be too hard.) Vulnerable to Cold is a bit unbalanced on the bad side, but it could be hilarious with a half-blue-dragon as a party member.
I'm looking at other options now, but tell me if you can think of some that might work.
Not blue dragon, SILVER dragon. Blue dragons are electricity based, oddly enough. It's white dragons that are the chromatic cold. Cold vulnerability would be VERY hilarious though, because if he managed to end up in the way of my draconic breath, it could one-shot him even at full health
(Technically, I could one shot anybody except the barbarian with my normal breath weapon
) I have two ways to use a breath weapon, one that deals 2d6 damage per spell slot level I give up, and one I can use once per day which is my "normal" one, that deals 3d8 damage, but that will improve to 6d8 damage when I take the final draconic racial class (planned for 5th level), and I'll be able to use it every 1d4 rounds at 9th level or so.
The Hippopotomonstrosesquipedaliophobia is completely pointless, and too hard to keep track of, and Haphephobia would make it ridiculously hard to heal you.
Also, has anybody other than me (and the grippli, but that's only in race) actually taken anything outside of the SRD?
Oh, Barbarossa, you need to update your current HP (Also, I think that Ulf should have less HP, full at first, average after that). Also, throwing you would be extremely funny. I wonder what the rules for damage would be though? Obviously they would have to be homebrewed. They'd probably get an attack of opportunity too, and if they happen to have a spear or similar, you would get skewered