Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

There is

No
- 0 (0%)
Vote
- 0 (0%)

Total Members Voted: 0


Pages: 1 2 3 [4] 5 6 ... 66

Author Topic: Eberron:Exploration and Prophecy. (A Dnd 3.5 game.) "Heros"  (Read 61832 times)

Iituem

  • Bay Watcher
    • View Profile
Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #45 on: August 25, 2010, 04:13:27 am »

How did you manage to end up with almost the same amount of hit points as me, a first level sorcerer? That's just pathetic :P

Because some of us are after balanced characters rather than min-maxing them.  ;P
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

RAM

  • Bay Watcher
    • View Profile
Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #46 on: August 25, 2010, 05:17:12 am »

No, definitely starting with cleric for the skills, as for the longevity, well, yes, I don't have con and my flaw is eating HP, but I am fast and hopefully I will be able to keep myself upright with spells and exploit attacks of opportunity to keep attacking while I heal myself, *sighs* I should probably drop my strength by a point to bulk up con, but, well, sometimes you just want more awesome than the game will give you...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

ECrownofFire

  • Bay Watcher
  • Resident Dragoness
    • View Profile
    • ECrownofFire
Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #47 on: August 25, 2010, 07:49:01 am »

How did you manage to end up with almost the same amount of hit points as me, a first level sorcerer? That's just pathetic :P

Because some of us are after balanced characters rather than min-maxing them.  ;P
You call a LA of +3 min-maxed? Okay, maybe a little, but I'm at a disadvantage being 3 levels behind everyone else. Also, without my flaws, and therefore my Draconic Toughness and Draconic Breath, I would deal little to no damage, and would have only 8 HP. At least your flaws aren't necessary to be useful at all :P If I really wanted to min-max, I would choose a half-dragon barbarian or something, after all, half-dragons get a massive +8 to Strength. I really only chose sorcerer because I thought it would be fun to play :D

Also, Criptfiend, how long are you planning to run this for? I can probably stay in this for as long as it runs. I mainly want to know so that I can plan out my character accordingly. How much are you sticking to the original Eberron story? Obviously the planes are getting switched around, but what about things like the Draconic Prophecy?

So far we have a barbarian, a sorcerer (who despite being the biggest is the squishiest), a rogue-bard-fighter thing, a ranger (who despite being less than 3 ft tall is our second best tank :P), and a cleric (an essential part of every group). Overall, a rather well-balanced group, though we're all a bit on the squishy side other than our barbarian. Also, I noticed that not a single one of us has a dragonmark, that's interesting.
Logged

Heron TSG

  • Bay Watcher
  • The Seal Goddess
    • View Profile
Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #48 on: August 25, 2010, 09:49:33 am »

I'm updating my character with traits/flaws and such. Also, I'm looking up dragonmarks to see how they work. (This is my first Eberron game.)

EDIT: It turns out Grippli aren't a dragonmarked race.
« Last Edit: August 25, 2010, 09:54:24 am by Barbarossa the Seal God »
Logged

Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Iituem

  • Bay Watcher
    • View Profile
Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #49 on: August 25, 2010, 03:50:43 pm »

So, this one going down tomorrow?
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

ECrownofFire

  • Bay Watcher
  • Resident Dragoness
    • View Profile
    • ECrownofFire
Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #50 on: August 25, 2010, 05:54:22 pm »

I'm going to compile the character sheets here.

Glacius, the Half-Dragon Half-Human Sorcerer

Ulf Son-Of-Bear, Human Barbarian

Arman Woyan The Wise, Human Cleric/Fighter.

Rorakar the Hunter, Grippli Ranger

Sergeant Merrian Skye, Human Bard/Rogue/Fighter... thing (Get a myth-weavers or something up :P )

So, this one going down tomorrow?
Criptfiend said this is getting pushed back a week at the least, so at the very least, we'll start September 2nd, if we're still doing Thursday.
« Last Edit: August 25, 2010, 06:10:42 pm by CrownofFire »
Logged

Cthulhu

  • Bay Watcher
  • A squid
    • View Profile
Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #51 on: August 25, 2010, 08:30:46 pm »

Yeah, pathguy is easy to use but you have to translate that into a character sheet, the default text character sheets are nigh-unreadable.
Logged
Shoes...

Heron TSG

  • Bay Watcher
  • The Seal Goddess
    • View Profile
Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #52 on: August 25, 2010, 10:12:50 pm »

I've used many of the official flaws on the SRD (the ones that make sense, anyway), so here are some homebrew flaws that I thought fit my character, tell me if you think they're unbalanced in any way.

Hippopotomonstrosesquipedaliophobia - The fear of large words. This makes sense due to the primitive culture of the Grippli

Haphephobia - This one would be interesting, but no particular reasoning for it.

Spoiler: Lightweight (click to show/hide)
This one makes sense due to the low weight I rolled for Rorakar. This one's from Dragon Magazine #328, so it's technically not homebrew.

Spoiler: Vulnerable to Cold (click to show/hide)
This one makes a bit of sense due to my jungle-based species. (However, it is extremely weakening, and I'll only take this one if the others are not allowed.)

Until a decision is made, I'll just go with the effects of two flaws so that I can plan feats. Here is my updated sheet.
Logged

Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

RAM

  • Bay Watcher
    • View Profile
Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #53 on: August 26, 2010, 12:19:38 am »

If it were my decision, I would avoid Hippopotomonstrosesquipedaliophobia, if they find out then NPCs will start exploiting it, and if they don't then the odds of 7 syllable words coming up are quite slim, and the group is likely to forget about it if they come up. It is just a bit too disconnected a trigger for my liking...

Haphephobia would interfere with healing, which would have some significance, but considering that rangers are minor healers you may well be able to supply your own and are unlikely to be healing others, although I would prabably give it a shot...

Lightweight would probably be okay so long as you remained a melee character, but it really needs some sort of text to that effect.

Vulnerable to cold also needs to mention that it prevents things such as evasion from completely renouncing cold damage.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Heron TSG

  • Bay Watcher
  • The Seal Goddess
    • View Profile
Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #54 on: August 26, 2010, 12:56:48 am »

If it were my decision, I would avoid Hippopotomonstrosesquipedaliophobia, if they find out then NPCs will start exploiting it, and if they don't then the odds of 7 syllable words coming up are quite slim, and the group is likely to forget about it if they come up. It is just a bit too disconnected a trigger for my liking...

Haphephobia would interfere with healing, which would have some significance, but considering that rangers are minor healers you may well be able to supply your own and are unlikely to be healing others, although I would prabably give it a shot...

Lightweight would probably be okay so long as you remained a melee character, but it really needs some sort of text to that effect.

Vulnerable to cold also needs to mention that it prevents things such as evasion from completely renouncing cold damage.
Yeah, Hippopotomonstrosesquipedaliophobia is probably not going to be one of them. Haphephobia would be an interesting one, but I feel that the HUGE will save needed to make yourself stay in place to be healed is a bit ridiculous. Lightweight doesn't actually change much for me, considering that I'm a small creature that sucks at grappling to begin with, but it could be fun if one of the other characters gets a feat that lets you throw allies. (Seriously, with equipment I only weigh 50, so it wouldn't be too hard.) Vulnerable to Cold is a bit unbalanced on the bad side, but it could be hilarious with a half-blue-dragon as a party member.

I'm looking at other options now, but tell me if you can think of some that might work.
Logged

Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

ECrownofFire

  • Bay Watcher
  • Resident Dragoness
    • View Profile
    • ECrownofFire
Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #55 on: August 26, 2010, 02:44:23 am »

If it were my decision, I would avoid Hippopotomonstrosesquipedaliophobia, if they find out then NPCs will start exploiting it, and if they don't then the odds of 7 syllable words coming up are quite slim, and the group is likely to forget about it if they come up. It is just a bit too disconnected a trigger for my liking...

Haphephobia would interfere with healing, which would have some significance, but considering that rangers are minor healers you may well be able to supply your own and are unlikely to be healing others, although I would prabably give it a shot...

Lightweight would probably be okay so long as you remained a melee character, but it really needs some sort of text to that effect.

Vulnerable to cold also needs to mention that it prevents things such as evasion from completely renouncing cold damage.
Yeah, Hippopotomonstrosesquipedaliophobia is probably not going to be one of them. Haphephobia would be an interesting one, but I feel that the HUGE will save needed to make yourself stay in place to be healed is a bit ridiculous. Lightweight doesn't actually change much for me, considering that I'm a small creature that sucks at grappling to begin with, but it could be fun if one of the other characters gets a feat that lets you throw allies. (Seriously, with equipment I only weigh 50, so it wouldn't be too hard.) Vulnerable to Cold is a bit unbalanced on the bad side, but it could be hilarious with a half-blue-dragon as a party member.

I'm looking at other options now, but tell me if you can think of some that might work.
Not blue dragon, SILVER dragon. Blue dragons are electricity based, oddly enough. It's white dragons that are the chromatic cold. Cold vulnerability would be VERY hilarious though, because if he managed to end up in the way of my draconic breath, it could one-shot him even at full health :P (Technically, I could one shot anybody except the barbarian with my normal breath weapon :D) I have two ways to use a breath weapon, one that deals 2d6 damage per spell slot level I give up, and one I can use once per day which is my "normal" one, that deals 3d8 damage, but that will improve to 6d8 damage when I take the final draconic racial class (planned for 5th level), and I'll be able to use it every 1d4 rounds at 9th level or so.

The Hippopotomonstrosesquipedaliophobia is completely pointless, and too hard to keep track of, and Haphephobia would make it ridiculously hard to heal you.

Also, has anybody other than me (and the grippli, but that's only in race) actually taken anything outside of the SRD?

Oh, Barbarossa, you need to update your current HP (Also, I think that Ulf should have less HP, full at first, average after that). Also, throwing you would be extremely funny. I wonder what the rules for damage would be though? Obviously they would have to be homebrewed. They'd probably get an attack of opportunity too, and if they happen to have a spear or similar, you would get skewered :P
Logged

wolfchild

  • Bay Watcher
  • Wyvern Buddy
    • View Profile
Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #56 on: August 26, 2010, 06:12:32 am »

I actually remember something like that in the rules, not sure which book though, pretty sure its there, somewhere
Logged
You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Iituem

  • Bay Watcher
    • View Profile
Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #57 on: August 26, 2010, 06:52:20 am »

I wonder what the rules for damage would be though? Obviously they would have to be homebrewed. They'd probably get an attack of opportunity too, and if they happen to have a spear or similar, you would get skewered :P

Fall damage, with the minimum of 10ft as the base damage.  If it goes to 20ft or higher, use the additional fall damage values.

Oh, and the damage goes both ways, so toss someone tough, like a dwarf.
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

RAM

  • Bay Watcher
    • View Profile
Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #58 on: August 26, 2010, 08:03:20 am »

Updated my HP to be average, I am rounding down on even levels and up on odd levels, which is consistent with average HP(rounded down) over the life of a character...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

ECrownofFire

  • Bay Watcher
  • Resident Dragoness
    • View Profile
    • ECrownofFire
Re: Eberron: Exploration and Prophecy. (A Dnd 3.5 game.)
« Reply #59 on: August 26, 2010, 08:12:24 am »

I wonder what the rules for damage would be though? Obviously they would have to be homebrewed. They'd probably get an attack of opportunity too, and if they happen to have a spear or similar, you would get skewered :P

Fall damage, with the minimum of 10ft as the base damage.  If it goes to 20ft or higher, use the additional fall damage values.

Oh, and the damage goes both ways, so toss someone tough, like a dwarf.
So it's essentially horizontal fall damage :P

What about weapons though? I'd imagine it'd be pretty easy for the two of them to attack. I'd say that getting thrown is basically like a charge. We'll just have to wait and see what Criptfiend says. I doubt any of us are strong enough to throw anybody anyway. Well, the barbarian or I could throw Rorakar, but that's about it I think. Throwing a ranger into melee combat is pretty useless though :P
Logged
Pages: 1 2 3 [4] 5 6 ... 66