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Author Topic: The Change: An RTD (Turn 4: Worst rolls ever.) (Waiting for 2 people)  (Read 5843 times)

iceball3

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Re: The Change: An RTD (Turn 0: And so it starts...)
« Reply #15 on: August 16, 2010, 01:34:16 am »

holy crap i have a huge bonus in levers...
quickly board my trusty janitors cart containing:
Mop
3 mechanisms
and a towel

and procede to ride it outside to observe what in armok's beard is happening.
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Flintus10

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Re: The Change: An RTD (Turn 0: And so it starts...)
« Reply #16 on: August 16, 2010, 02:18:28 am »

Sensing something is a bit off I will quickly search my room for anything useful
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iceball3

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Re: The Change: An RTD (Turn 0: And so it starts...)
« Reply #17 on: August 16, 2010, 03:14:27 pm »

quick question, how big of an explosion would a fire-cracker make on an extreme overshoot roll of 40 for detonation?
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Jack A T

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Re: The Change: An RTD (Turn 0: And so it starts...)
« Reply #18 on: August 16, 2010, 05:41:35 pm »

quick question, how big of an explosion would a fire-cracker make on an extreme overshoot roll of 40 for detonation?

It would look AMAZING.  Impress everyone in the area.

Be hugely damaging...maybe.
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Quote from: Pandarsenic, BYOR 6.3 deadchat
FUCK YOU JACK
Quote from: Urist Imiknorris, Witches' Coven 2 Elfchat
YOU TRAITOROUS SWINE.
Screw you, Jack.

Evergod41

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Re: The Change: An RTD (Turn 0: And so it starts...)
« Reply #19 on: August 16, 2010, 06:06:57 pm »

Seing that im magically cured, head towards the front desk, and sign myself out, asking for all of my stuff before I leave.

Before that, flex my arm to make absolutely shure it's cured.

iceball3

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Re: The Change: An RTD (Turn 0: And so it starts...)
« Reply #20 on: August 16, 2010, 06:14:44 pm »

quick question, how big of an explosion would a fire-cracker make on an extreme overshoot roll of 40 for detonation?

It would look AMAZING.  Impress everyone in the area.

Be hugely damaging...maybe.
so all i have to do is build a lever, link it, then let my 30+ do the work?
i am now scared of myself.
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Humaan

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Re: The Change: An RTD (Turn 0: And so it starts...)
« Reply #21 on: August 16, 2010, 08:54:26 pm »

Check for problems in security cameras.
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Jack A T

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Re: The Change: An RTD (Turn 0: And so it starts...)
« Reply #22 on: August 16, 2010, 10:24:43 pm »

Turn 1: Worst disaster-proofing ever.

Spoiler: Rolls (click to show/hide)


That rubble is a problem.  So is the utter failure to make sure the hospital was even slightly well designed in case of emergency.

So...seems I forgot to give a layout of the hospital.  Happiness Hospital consists of three main floors and a basement.  All of you are on the ground floor.  Main entrance leads into the lobby, which is attached to one hallway.  There is rubble blocking that point.  Attached to the hall are the security office, a few doctors' offices, the janitor's closet, some patients' rooms, an elevator, one emergency exit (needs electric alarm to open), and some emergency stairs (only accessible when alarm is triggered, which is...rather tough right now).

The basement has hot water heaters, lots of pipes, a small storage room, and the (obviously damaged) generator.

Second floor has more patients' rooms and doctors' offices.  It also has the staff lounge.

Third floor...nobody goes to the third floor.  You need a keycard and password to go up there.

I recommend that you all check your characters.  You have items.

Well.  Let's see what you all do...

Spoiler: Johnny Bison (rawr359) (click to show/hide)
Spoiler: Aaron Kall (Humaan) (click to show/hide)
Spoiler: David Harrison (Quarr) (click to show/hide)
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Quote from: Pandarsenic, BYOR 6.3 deadchat
FUCK YOU JACK
Quote from: Urist Imiknorris, Witches' Coven 2 Elfchat
YOU TRAITOROUS SWINE.
Screw you, Jack.

rawr359

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Re: The Change: An RTD (Turn 1: Worst disaster-proofing ever...)
« Reply #23 on: August 16, 2010, 10:49:45 pm »

Follow the nurse, while walking see if my metal hand spins. Because that could be useful...?
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Quarr

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Re: The Change: An RTD (Turn 1: Worst disaster-proofing ever...)
« Reply #24 on: August 16, 2010, 10:59:15 pm »

Convince a group of patients to get to work clearing the rubble. I'll stand by, looking professional.

Dermonster

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Re: The Change: An RTD (Turn 1: Worst disaster-proofing ever...)
« Reply #25 on: August 16, 2010, 11:03:01 pm »

I grab a bed sheet, climb out of the window, and go investigate the crash site. Or wander in the general direction of it.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

iceball3

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Re: The Change: An RTD (Turn 1: Worst disaster-proofing ever...)
« Reply #26 on: August 16, 2010, 11:07:24 pm »

gah! my mechanisms!
quickly construct as several mechanisms from the rubble using my feeble mecanics knowledge, and then CLEAN the rubble away "Stand aside laddies, let the professional do 'is work."
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Dervin

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Re: The Change: An RTD (Turn 1: Worst disaster-proofing ever...)
« Reply #27 on: August 16, 2010, 11:10:07 pm »

Start clearing the rubble from the hallway.
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Evergod41

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Re: The Change: An RTD (Turn 1: Worst disaster-proofing ever...)
« Reply #28 on: August 17, 2010, 01:58:06 am »

Constantly flex as I help clear rubble away.

Gotta show off my manlyness!

Flintus10

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Re: The Change: An RTD (Turn 1: Worst disaster-proofing ever...)
« Reply #29 on: August 17, 2010, 03:19:05 am »

acrobatically? clear the rubble
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