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Author Topic: Standalone (computer run) Forts? Many Forts per world map?  (Read 1133 times)

Earwig

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Standalone (computer run) Forts? Many Forts per world map?
« on: August 15, 2010, 04:06:59 am »

This has most likely been asked, but I couldn't find anything, so I figured it wouldn't hurt to make a new topic!

I've played many fortresses to the point where I kind of slump on my hand in despair-- not wanting to abandon the fortress, but still wanting to play in that world. I get immensely attached to specific worldgens and want to explore each nook and cranny of them, write fluff for the civs and pantheons, and so forth... so tossing a nice fortress out is kind of depressing for me.

I was wondering if there are any mods where you can have more than one fortress going on a world at a time, and even better, if you get them to the point where they're self reliant, they keep going on their own? Not necessarily with production etc, but with the military defending from creatures, and doing general AI villager stuff (I mean, it's not like computer-generated mountain halls have anything in them that can support dwarfy life). And better yet, I'd love it if you could spread a single Dwarf civilization across the maps with powerful forts... and then run around as an adventurer, greeting all of your dwarves, maybe trying to steal from your best-armed fort and then run away from their pet dragons and stonefall traps and wardogs.

Is this utterly farfetched, or a plausible (though probably immensely difficult) mod for the game?
« Last Edit: August 15, 2010, 05:09:31 am by Earwig »
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digitCruncher

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Re: Standalone (computer run) Forts? Many Forts per world map?
« Reply #1 on: August 15, 2010, 05:02:07 am »

AFAIK, unless this was changed in DF2010, if you get a king, "Abandon the Fortress" is replaced with something along the lines of "Yield power to the king/queen", and your fortress stays on the world map, and the dwarves stay at your fortress. The fortress is both reclaimable (I think), and you can explore it in adventure mode, and found a new, different fortress, and make *that* the mountainhomes too!!

Otherwise, if you don't have a king/queen, then you can just "Abandon the fortress". Your dwarves all leave for nearby dwarven settlements (or just hang around the fortress), and you can make another fortress, or you can reclaim the old fortress.

If you are under siege, then you have to "succumb to the siege" which kills all your dwarves. But again, you can reclaim, or you can make a totally new fortress.

What you are asking for is impossible (world gen stops when you start your first fort / adventurer): To have your old fortress constantly make new goods. But you can have multiple fortresses on the same world map, without regenning. You can keep your old pantheons and civs, and still explore different lands, biomes, and different underground sections :D The fortresses are self-sufficent if you release power to a king/queen, just like a regular mountain home, but they are not attached to homes, don't plant farms, etc. etc. etc. Your dwarves hold everything they use to have (so your axedwarf will still have his axe and armour if you look in adventure mode again), if you release power or abandon. If you succumb to a siege, then the corpse will have that armour / weapons (I think. They may be scattered around as well)

Oh, and when you release power / abandon / succumb to siege, then your goods are scattered throughout the embark site (heavier goods move less)
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Earwig

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Re: Standalone (computer run) Forts? Many Forts per world map?
« Reply #2 on: August 15, 2010, 05:09:08 am »

Ah hah, didn't know that about releasing power. I really wish goods weren't scattered about (abandonment/siege loss I can understand, but unless the king kicks everything when you hand him the fortress...)

I was hoping I could have it where the dwarves still chill out inside of the fortress, the buildings are still about, etc. I guess without me as overlord, those buildings have no use anymore, though. So do you know what would happen if, say, Fort 1 gets the King, you yield power, then build Fort 2 and get the King again and yield once more? Does Fort 1 become abandoned?
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Evergod41

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Re: Standalone (computer run) Forts? Many Forts per world map?
« Reply #3 on: August 15, 2010, 05:47:19 am »

I'd say no, but maybe... no one has ever had the patience to get the king, TWICE.

But...

IT MUST BE DONE IN THE NAME OF SCIENCE!!!

Kanddak

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Re: Standalone (computer run) Forts? Many Forts per world map?
« Reply #4 on: August 15, 2010, 10:58:48 am »

It's far beyond the realm of what can be done with modding, but it is a development goal which we are going to have in future versions of the game.

And my 40d fort with a queen never had any different option from normal abandoning.
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Vercingetorix

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Re: Standalone (computer run) Forts? Many Forts per world map?
« Reply #5 on: August 15, 2010, 12:18:47 pm »

I believe if your fort is wealthy enough and you abandon some of the residents will form a new group and resettle in it as part of the migrations across the world map.  You have to check the Legends screen to see if it happened and/or go to the site to see if it's a ruin or colored and shaped like other dwarven settlements to be sure.
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Zokinin

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Re: Standalone (computer run) Forts? Many Forts per world map?
« Reply #6 on: August 15, 2010, 01:17:02 pm »

I'd say no, but maybe... no one has ever had the patience to get the king, TWICE.

But...

IT MUST BE DONE IN THE NAME OF SCIENCE!!!
Couldn't you mod the king to come at a lower population/created wealth?
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Rayc

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Re: Standalone (computer run) Forts? Many Forts per world map?
« Reply #7 on: August 15, 2010, 04:15:21 pm »

I thought this question was on something I was thinking about recently:  Could you make a fort that, when left to run overnight, didn't descend into chaos?  "Computer run" as in you do nothing for 24 hours and they are not dead?
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Organum

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Re: Standalone (computer run) Forts? Many Forts per world map?
« Reply #8 on: August 15, 2010, 04:36:14 pm »

I thought this question was on something I was thinking about recently:  Could you make a fort that, when left to run overnight, didn't descend into chaos?  "Computer run" as in you do nothing for 24 hours and they are not dead?

I've done this before, actually. The solution is quite simple.

Single digit FPS. Absolutely nothing will happen, be it good or bad.
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thijser

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Re: Standalone (computer run) Forts? Many Forts per world map?
« Reply #9 on: August 15, 2010, 04:37:28 pm »

I thought this question was on something I was thinking about recently:  Could you make a fort that, when left to run overnight, didn't descend into chaos?  "Computer run" as in you do nothing for 24 hours and they are not dead?
That can be done just make shure you produce a lot of barrels have a good supply amout of farms and set the brewer on repeat. If you also have enough wells and legendary bedrooms+dinning halls your dwarfs will remain happy. If you do this you can close of your entrance and no invasions can come in. I think that if you balance it correctly you can keep this fort going for a long time (untill you only have exchilderen remaining and have to reset jobs)
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