Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Capturing Wild Animals  (Read 7619 times)

DrGravitas

  • Bay Watcher
    • View Profile
Capturing Wild Animals
« on: August 14, 2010, 03:39:36 pm »

I want a particular exotic pet type wild animal to tame as the mascot for my Fortress. I don't see them on the map all that often, so I want to start capturing them anytime I do so the Dungeon Master will be able to tame enough to get a population going once he arrives. As I understand it, I can capture the animals with cage traps. However, the forest is huge and I'd rather not lace the place with cage traps every 5 squares. Any thoughts how I could  force/lure it into cage traps? Preferably the solution would not include things like walling off huge sections of the forest or anything huge like that...
Logged

blue emu

  • Bay Watcher
  • GroFAZ
    • View Profile
Re: Capturing Wild Animals
« Reply #1 on: August 14, 2010, 03:42:57 pm »

... Preferably the solution would not include things like walling off huge sections of the forest or anything huge like that...

You would do it by walling off (or channeling off) huge sections of the forest, in the shape of an X with the center open. Lots of cage-traps at the central choke point.
Logged
Never pet a burning dog.

existent

  • Bay Watcher
  • I Watch Bays
    • View Profile
Re: Capturing Wild Animals
« Reply #2 on: August 14, 2010, 03:43:34 pm »

have an unarmed dwarf go whack it, then run back past a line of cage traps.
Logged
[DF 0.31.13]  ۝ War of the Ring Mod ۝  [WotR 0.13.3]

War of the Ring is back baby!
A mod based on Lord of the Rings, by JRR Tolkien.

blue emu

  • Bay Watcher
  • GroFAZ
    • View Profile
Re: Capturing Wild Animals
« Reply #3 on: August 14, 2010, 03:46:08 pm »

have an unarmed dwarf go whack it, then run back past a line of cage traps.

Getting him to run is the tricky part... you might have to disband his squad (if that even works).
Logged
Never pet a burning dog.

DrGravitas

  • Bay Watcher
    • View Profile
Re: Capturing Wild Animals
« Reply #4 on: August 14, 2010, 03:48:35 pm »

have an unarmed dwarf go whack it, then run back past a line of cage traps.

It's not exactly the strongest creature in the world, he'd likely kill it if he attacked it.
Logged

Calathar

  • Bay Watcher
    • View Profile
Re: Capturing Wild Animals
« Reply #5 on: August 14, 2010, 04:12:41 pm »

The mob AI seems to be attracted to the cages.  I've captured several jaguars (one of the more rare animals) just by putting cage traps in the middle of the forest.  It does take a while though.

Just for your information, if you are playing .12 the dungeonmaster is known to never or rarely ever appear.
Logged

blue emu

  • Bay Watcher
  • GroFAZ
    • View Profile
Re: Capturing Wild Animals
« Reply #6 on: August 14, 2010, 04:46:02 pm »

Just for your information, if you are playing .12 the dungeonmaster is known to never or rarely ever appear.

I haven't had any Nobles at all show up.
Logged
Never pet a burning dog.

existent

  • Bay Watcher
  • I Watch Bays
    • View Profile
Re: Capturing Wild Animals
« Reply #7 on: August 14, 2010, 04:52:37 pm »

Just for your information, if you are playing .12 the dungeonmaster is known to never or rarely ever appear.

I haven't had any Nobles at all show up.
Same. I've never had a noble show up, ever.
Logged
[DF 0.31.13]  ۝ War of the Ring Mod ۝  [WotR 0.13.3]

War of the Ring is back baby!
A mod based on Lord of the Rings, by JRR Tolkien.

DrGravitas

  • Bay Watcher
    • View Profile
Re: Capturing Wild Animals
« Reply #8 on: August 14, 2010, 05:18:53 pm »

hurmph... never thought I'd be disappointed to hear that a noble failed to show up.

I manage to snag the first fox with a scattering of cage traps around the forest. Should be the perfect mascot for The Furnace Of eXecutioners, know to the Elves as FOE.

At the very least, I can put it in a zoo if the DM never shows up. Thanks for the replies!
« Last Edit: August 14, 2010, 05:20:32 pm by DrGravitas »
Logged

Mini

  • Bay Watcher
    • View Profile
Re: Capturing Wild Animals
« Reply #9 on: August 14, 2010, 11:29:48 pm »

You can still tame them by changing [PET_EXOTIC] to [PET], which will let dwarves tame them without needing a dungeon master. Be sure to edit the raws in the save folder or it won't effect the world you've already generated.
Logged

jester

  • Bay Watcher
  • Dwarvern Survialist Nutter
    • View Profile
Re: Capturing Wild Animals
« Reply #10 on: August 15, 2010, 06:20:04 am »

To catch aggressive animals I build a rope, then surround it with a dry moat, leave a one tile wide entrance and cage trap it, chain some bait (here kitty kitty) up and wait.  Good traps for other stuff are the above mentioned X  shaped trap and a long, dry moat with a gap in the middle, trap the ends and the gap but use more cages than you get animals in mobs if the animals can be dangerous (elephants, gorillas, you get the idea) Last thing you want is to loose your legendary mechanic because there were 4 traps and 5 gorillas.
Logged
If life gives you lemons, burn them.

blue emu

  • Bay Watcher
  • GroFAZ
    • View Profile
Re: Capturing Wild Animals
« Reply #11 on: August 15, 2010, 07:49:16 am »

...  Good traps for other stuff are the above mentioned X  shaped trap and a long, dry moat with a gap in the middle, trap the ends and the gap...
You can't trap the ends. Traps must be placed even further from the map-edge than constructuions or designations.
Logged
Never pet a burning dog.

Hamster Man

  • Bay Watcher
    • View Profile
Re: Capturing Wild Animals
« Reply #12 on: August 15, 2010, 08:07:10 am »

Just for your information, if you are playing .12 the dungeonmaster is known to never or rarely ever appear.

I haven't had any Nobles at all show up.
Same. I've never had a noble show up, ever.

Some nobles are actually promoted from ranks, now. That's what they do with the baron - they say "Who do you want to be baron?" you select one, and tada, you got a baron. Never gotten a dungeon master, though - I wonder if it works the same way now?


That aside, do you have elves? Elves can probably bring whatever fuzzy tamed thing you want.
Logged
So there's that, as well. It looks like the only chronic problems that water can't cure are nausea and cave spider bites.
Which, coincidentally enough, can be cured by magma.

jester

  • Bay Watcher
  • Dwarvern Survialist Nutter
    • View Profile
Re: Capturing Wild Animals
« Reply #13 on: August 16, 2010, 02:36:59 am »

You can't trap the ends. Traps must be placed even further from the map-edge than constructuions or designations.

Doesnt have to go all the way to the end of the map, or even a 1/4 of the way across it, animals will look for the shortest path if they want to get across, it will be the ends or the middle of the trap if they are anywhere near.  Ive found this sort of setup catches too much stuff to be honest.
Logged
If life gives you lemons, burn them.