Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: New Version Way Less Forgiving?  (Read 994 times)

Phrog

  • Escaped Lunatic
    • View Profile
New Version Way Less Forgiving?
« on: August 14, 2010, 12:24:48 pm »

Hey all,

I've been playing Dwarf Fortress for a long time but I have been on a hiatus for half a year and missed the jump from the previous version to the new version with all the new goodies. I recently downloaded the new version and started to play.

I'm not sure if my recent fortress was due to bad luck or new game features. I got migrants in spring, in the summer, AND in the fall of my first year. From my bajillion older forts I thought that this might have been some kind of aberration. Snatchers started coming in the summer, and during the winter when I had only just gotten my military off the ground I was ambushed by two squads. Needless to say my dabbling dwarves with meager equipment were annihilated by the two squads that came on the map (they didn't even fight back since I have yet to figure out the new military system), and my fortress fell soon afterwards.

I'm guessing that the very early ambushes were triggered by the unholy number of migrants I got in my first three seasons. In my older forts I typically had a two or three year window before attacks started happening, and normally by that point I had a good military backed up with weapon traps (neither of which I had the time or materials to make at that point). Will migrants start flooding all my fortresses super early in the new version and trigger all sorts of stuff that I won't be remotely prepared for?
Logged

existent

  • Bay Watcher
  • I Watch Bays
    • View Profile
Re: New Version Way Less Forgiving?
« Reply #1 on: August 14, 2010, 12:28:29 pm »

Yeah. Generally, in the first two seasons you'll get upwards of 30 migrants.
Logged
[DF 0.31.13]  ۝ War of the Ring Mod ۝  [WotR 0.13.3]

War of the Ring is back baby!
A mod based on Lord of the Rings, by JRR Tolkien.

TheyTarget

  • Bay Watcher
  • Memento Mori
    • View Profile
Re: New Version Way Less Forgiving?
« Reply #2 on: August 14, 2010, 12:46:56 pm »

Yeah and goblins can come really fast now. And in massive numbers. I generally have a line or two of cage traps before the first years up, and a way to lock down my fort, and an early warning system by winter of year 2. You got to prepare for invasion immediately.
Logged
Code: [Select]
This is a platinum warhammer. All craftsdwarfship is of the highest quality. it menaces with spikes of platinum.
there is an image of the goblin Utes Gozrusrozsnus and dwarves in elf bone. The goblin is making a plaintive gesture. the dwarves are striking a menacing pose.
this image relates to the slaying of Utes Gozrusroz

FleshForge

  • Bay Watcher
    • View Profile
Re: New Version Way Less Forgiving?
« Reply #3 on: August 14, 2010, 01:07:31 pm »

It varies a lot depending on where you are, it seems.  I've had a couple of forts that got no goblins for 5 years or more (abandoned due to dullness).
Logged

thijser

  • Bay Watcher
  • You to cut down a tree in order to make an axe!
    • View Profile
Re: New Version Way Less Forgiving?
« Reply #4 on: August 14, 2010, 01:08:36 pm »

For early defense use cage traps they are also usable in your early warning system. They are also great against megabeasts.
Well in general later cage traps are still very powerfull but I always feel it's a bit cheap. (1 cage trap takes down 1 non-trapavoid enemy if they step on it). If you have magma save cages you can use magma to clear them.
Logged
I'm not a native English speaker. Feel free to point out grammar/spelling mistakes. This way I can learn better English.

blue emu

  • Bay Watcher
  • GroFAZ
    • View Profile
Re: New Version Way Less Forgiving?
« Reply #5 on: August 14, 2010, 02:29:37 pm »

It seems to depend heavily not only on the immigration rate (which is much higher than in previous versions) but also on your distance from the nearest Goblin fortress. I'm in Year Four of my current Fort "GoldHollow", with 80 Dwarves, and I've only had a few Snatchers and one one-squad Ambush.
Logged
Never pet a burning dog.

Il Palazzo

  • Bay Watcher
  • And lo, the Dude did abide. And it was good.
    • View Profile
Re: New Version Way Less Forgiving?
« Reply #6 on: August 14, 2010, 02:44:08 pm »

Yeah. Generally, in the first two seasons you'll get upwards of 30 migrants.
Can't say I agree. My last three fortresses seen only a meager 5-7 dwarves arriving in the first year.
This might something to do with me not creating any tangible wealth for a long time(no rock crafts churning out).
I remember that I had a huge immigrant invasion when my fort started over the HFS, with the associated architectural wealth it provides.
Logged

Icarosaurvus

  • Bay Watcher
    • View Profile
Re: New Version Way Less Forgiving?
« Reply #7 on: August 14, 2010, 03:32:49 pm »

I have never really run into a major problem with goblins, but that is likely because I design my forts from the beginning, in general, to be hard to break in to. (A.I. A single tile wide tunnel completely filled with cage and weapons traps is the only entrance)

Though, the immigrants have been a bit of a problem; one of my fortresses died of thirst because, before I had managed to secure a water supply, a flood of immigrants came and drained all of my other beverages. (This was in a place that froze in the winter)
Logged
Dwarven philosophers wonder not the meaning of life, for the meaning of life is to mine.
Rather, they ponder over the meaning of soap, a riddle no dwarf has yet found the answer to.

martinuzz

  • Bay Watcher
  • High dwarf
    • View Profile
Re: New Version Way Less Forgiving?
« Reply #8 on: August 14, 2010, 04:56:27 pm »

It seems indeed, the new version is less forgiving than the previous versions.

- training up military is slower than before, so the first few years, ambushes *will* be a threat. No longer will 1 legendary wrestler be enough to withstand all enemies.
- ranged enemies are much more dangerous. Prepare a good defense.
- no more stat gains for civilians. Meaning, jobs take longer, since your civilian dwarves will no longer all be superdwarvenly agile after gaining some skills. It's no use anymore, having all your dwarves train to legendary record keeper / pump operator, just for stats. Only military skills will get your dwarves stat increases now.
- It seems like, dwarves are generally harder to please than before. The only tantrum spiral I had before, was in 2d, my 1st game. This version, I had 2 forts die to tantrum spiral.

summary: the new version provides a lot of FUN
Logged
Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

DaPatman

  • Bay Watcher
  • GoL FTW!
    • View Profile
Re: New Version Way Less Forgiving?
« Reply #9 on: August 14, 2010, 05:00:49 pm »

I have never had migrants in the first spring.
Logged
I don't want to set the world on fire
Oh wait, I do.

existent

  • Bay Watcher
  • I Watch Bays
    • View Profile
Re: New Version Way Less Forgiving?
« Reply #10 on: August 14, 2010, 05:04:39 pm »

- no more stat gains for civilians. Meaning, jobs take longer, since your civilian dwarves will no longer all be superdwarvenly agile after gaining some skills. It's no use anymore, having all your dwarves train to legendary record keeper / pump operator, just for stats. Only military skills will get your dwarves stat increases now.
I had read that you could appoint someone bookkeeper, set them to max precision, and they would skill up really quickly to legendary. Then, you could switch out to a different bookkeeper, and repeat. I never ever understood what. What was the point of having a bunch of people trained up to legendary bookkeeper? That's so dumb!

I now understand why I was so confused. I never, before this moment, had any idea that dwarves could skill up in physical stats from doing jobs.
Logged
[DF 0.31.13]  ۝ War of the Ring Mod ۝  [WotR 0.13.3]

War of the Ring is back baby!
A mod based on Lord of the Rings, by JRR Tolkien.

thijser

  • Bay Watcher
  • You to cut down a tree in order to make an axe!
    • View Profile
Re: New Version Way Less Forgiving?
« Reply #11 on: August 14, 2010, 05:07:55 pm »

Traps are the answer. Early dwarf militias are now about as strong as goblins. This makes things a lot more difficult. However traps are really strong and I advise towards using those.
Logged
I'm not a native English speaker. Feel free to point out grammar/spelling mistakes. This way I can learn better English.