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Author Topic: A Nameless Adventure  (Read 7919 times)

ottottott

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Re: A Nameless Adventure
« Reply #30 on: August 16, 2010, 12:34:17 am »

Now is the time! (Maybe.) Give me the answer to the sudoku! And are there any buttons or something inside the elevator?
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Evergod41

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Re: A Nameless Adventure
« Reply #31 on: August 16, 2010, 05:08:56 am »

I dont think the sudoku is relevant to anything...

ottottott

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Re: A Nameless Adventure
« Reply #32 on: August 16, 2010, 05:12:12 am »

But I like sudokus...
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techno65535

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Re: A Nameless Adventure
« Reply #33 on: August 16, 2010, 05:29:05 am »

Then you need to get the 'worlds longest sudoku puzzle' from barnes and noble (can probably get it elsewhere too, that's just where I got mine)
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

ottottott

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Re: A Nameless Adventure
« Reply #34 on: August 16, 2010, 06:48:02 am »

Nonononono! You got it all wrong.
I don't need to get a sudoku.
I need to play Dwarf Fortress.
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ILikePie

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Re: A Nameless Adventure
« Reply #35 on: August 16, 2010, 07:26:27 am »

You look for something in the elevator, you start feeling around, your hands a grasp a cold metal pole, a lever perhaps? You try to wrestle yourself but fall over and hurt your head (2). Owch.


Pull the lever?
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ottottott

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Re: A Nameless Adventure
« Reply #36 on: August 16, 2010, 07:31:47 am »

I was 1st to answer so my answer goes! Pull it if the numbers on the sudoku equal an uneven number. Actually just roll a die. 1,3,5 means pull and 2,4,6 means don't. Don't tell us exactly what number came though.
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ILikePie

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Re: A Nameless Adventure
« Reply #37 on: August 16, 2010, 07:51:17 am »

I was 1st to answer so my answer goes! Pull it if the numbers on the sudoku equal an uneven number.
I'm not sure that works. A sudoku board has numbers from 1 to 9 arranged in a different order in nine rows. So you have nine 1s, nine 2s, nine 3s, etc. Add those up and you will always get 405.
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ottottott

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Re: A Nameless Adventure
« Reply #38 on: August 16, 2010, 07:56:09 am »

I said to just roll a die.
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ILikePie

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Re: A Nameless Adventure
« Reply #39 on: August 16, 2010, 11:43:18 am »

Then roll I will.
You pull the lever with great skill, you're getting better at this. The elevator continues it's decent until suddenly, it stops. You leave the wooden box and enter a room, a dark room, the only light you see comes from some windows scattered along the walls.
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Evergod41

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Re: A Nameless Adventure
« Reply #40 on: August 16, 2010, 11:45:15 am »

You find yourself in a dark room, you may be eaten by a grue. There is light seeping in through a crack in the ceiling, revealing ye flask!

>Get Ye Flask.

Ye Cant Get Ye Flask!

ottottott

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Re: A Nameless Adventure
« Reply #41 on: August 16, 2010, 01:32:30 pm »

Check the windows to see what is where. You went down so you shouldn't be too high.
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ILikePie

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Re: A Nameless Adventure
« Reply #42 on: August 17, 2010, 05:53:19 am »

Ye Cant Get Ye Flask!
Actually, ye can. You grab an old bottle from the corner of the room, the letters MOONSHINE are engraved on the bottle, it still looks sealed. The air in the room is stale, something doesn't smell right. You decide to open a window, but they can't be opened. Now what kind of facility has windows that can't be opened? Looks like you're on ground level now though, and it really is a beautiful day outside, too beautiful maybe.


Umm, what now?
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ottottott

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Re: A Nameless Adventure
« Reply #43 on: August 17, 2010, 06:00:36 am »

Throw the axe out of the window but 1st check if anyone is out there. If no one is then do it! Then go out and retrieve it. Oh and don't forget to look around and say what you see. An inventory list would be nice too.
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ILikePie

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Re: A Nameless Adventure
« Reply #44 on: August 17, 2010, 06:26:16 am »

You get ready to throw the ax out the window, wait? Throw the ax? Lets just smash the window with it. Looks like there's nobody outside, and you haven't seen anyone in quite a while, very strange. You strike the window with your ax.
*crash*
The window begins to crack, these must be tough windows (2). You hit again.
*crash*
The window shatters, but the alarm goes off with it (3). Oops. You take a daring leap outside, demonstrating your awesome parkour skills once more, this time, without a scratch (6). You look around, this nice garden is surrounded by structures, trees in the center, and flowers hugging their trunks. You can hear cars passing by in the distance.


You own an ax, moonshine, bleach, a pen, a marshmallow and a keycard. Your right pocket is torn, your shirt is as well and you just set off an alarm. Where do you go next?
« Last Edit: August 17, 2010, 06:28:28 am by ILikePie »
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