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Author Topic: finding the right embark  (Read 880 times)

87

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finding the right embark
« on: August 14, 2010, 05:22:36 am »

I'm trying to fool around with embarking in interesting areas and i'm trying to find a site with lots of wildlife that i can hunt, tame, butcher and sacrifice to armok.  Things like elephants, cougars, bears, and other savage beasts sounds interesting but i can never find the right site.  Untamed wilds always gets me slug men and wilderness always gets me horses or something.  What should i be searching for?
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thijser

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Re: finding the right embark
« Reply #1 on: August 14, 2010, 05:26:23 am »

you are looking for warm heavily forested areas.
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87

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Re: finding the right embark
« Reply #2 on: August 14, 2010, 05:29:45 am »

you are looking for warm heavily forested areas.
ok say i was doing a site search what parameter would i set in order to guarantee a heavily forested area?
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FleshForge

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Re: finding the right embark
« Reply #3 on: August 14, 2010, 06:54:18 am »

The site finder doesn't seem to work very well.  If you want the really big animals for hunting, elephants pretty much rule.  They can appear in Tropical Shrubland, Tropical Broadleaf Forest and possibly other areas.  You need to pay attention to the terrain type, mostly - Slugmen only appear in swamp/marsh areas, and horses are in the cooler Temperate type terrains.  Stick to Tropical and you'll find them, and try for more savage, neutral areas - it seems to me you get a lot fewer elephants (sometimes none) in the low savage areas.  Neutral areas will give you mundane animals, but there is some pretty interesting stuff in the evil and good areas also (Unicorns are tasty).
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FleshForge

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Re: finding the right embark
« Reply #4 on: August 14, 2010, 08:25:08 am »

You know what, I just started about the sweetest embark I've had so far, with elephants AND unicorns - you want to look at the biomes in your embark area (F1 F2 F3 etc on the embark screen).
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Psieye

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Re: finding the right embark
« Reply #5 on: August 14, 2010, 11:05:08 am »

you are looking for warm heavily forested areas.
ok say i was doing a site search what parameter would i set in order to guarantee a heavily forested area?
Medium~Heavy drainage, Medium~Heavy rainfall. That's what generates forests if I recall.
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Congrats, Psieye. This is the first time I've seen a derailed thread get put back on the rails.

87

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Re: finding the right embark
« Reply #6 on: August 14, 2010, 03:46:43 pm »

i'm having trouble generating a tropical area, any suggestions?
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blue emu

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Re: finding the right embark
« Reply #7 on: August 14, 2010, 03:54:56 pm »

i'm having trouble generating a tropical area, any suggestions?

???

One edge of the map (top or bottom) is ALWAYS polar, and the opposite edge always tropical... at least in my experience. Your milage may vary.
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FleshForge

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Re: finding the right embark
« Reply #8 on: August 14, 2010, 04:13:25 pm »

Yeah I don't see how you could end up with no tropical areas without serious dicking around with your settings.  On even a medium map you should have at least a few thousand tiles in that temp range.
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Hamster Man

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Re: finding the right embark
« Reply #9 on: August 14, 2010, 04:15:27 pm »

You know what, I just started about the sweetest embark I've had so far, with elephants AND unicorns - you want to look at the biomes in your embark area (F1 F2 F3 etc on the embark screen).

Unicorn bones make excellent crafts. And everyone knows unicorn arrows hurt goblins more!
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So there's that, as well. It looks like the only chronic problems that water can't cure are nausea and cave spider bites.
Which, coincidentally enough, can be cured by magma.

FleshForge

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Re: finding the right embark
« Reply #10 on: August 14, 2010, 05:08:23 pm »

They're pretty great archery practice too, it seems - since they dodge a lot, they take a lot of shots to kill, and the hunters get to very high archery/crossbow in a pretty short time.
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slothen

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Re: finding the right embark
« Reply #11 on: August 15, 2010, 10:24:26 am »

seems if you want to train your marksdwarves by killing wildlife you should just have them do so, since dwarves will butcher the corpse anyway.
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blue emu

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Re: finding the right embark
« Reply #12 on: August 15, 2010, 11:11:55 am »

seems if you want to train your marksdwarves by killing wildlife you should just have them do so, since dwarves will butcher the corpse anyway.

Yes, but if you do it outdoors you will need to have "Dwarves gather refuse outside" turned on... which not only leads to Dwarves running halfway across the map to grab a dead dragonfly vermin remains, it also causes them to rush over to snatch the gopher corpse that the Giant Cave Spider webbed and killed.

I prefer to do my hunting indoors.
« Last Edit: August 15, 2010, 11:28:36 am by blue emu »
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nonobots

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Re: finding the right embark
« Reply #13 on: August 15, 2010, 11:15:24 am »

When I search for something specific I always export the map (p) to see if it's worth keeping. In the regionX-world_sites_and_pops.txt file you have a list of all the creatures, search for 'elephants' and if there's a good number of them you just have to look for the most likely biome. You want at least a few hundreds.
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