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Author Topic: And now an Ogre became mayor of my fortress...  (Read 9319 times)

Urist Imiknorris

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Re: And now an Ogre became mayor of my fortress...
« Reply #15 on: August 14, 2010, 01:43:47 pm »

(This also leads to all your dogs being legendary in all the social skills, as well as having random cats walk onto the map as the pet of migrants with something like "master weaver" as a skill, and sometimes having those labors enabled.)

Holy fuck I have to do this now.
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Sarganto

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Re: And now an Ogre became mayor of my fortress...
« Reply #16 on: August 14, 2010, 02:53:27 pm »

I would be delighted, if my people some time in the future vote for someone to become baron and mayor ogre gets picked.

A royal dwarfen fortress, led by an ogre.

Oh, and he didn't make any mandates yet. He seems to be happy with watching everybody walking around, being the chained tamed ogre that he is, standing at my front door.
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Solace

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Re: And now an Ogre became mayor of my fortress...
« Reply #17 on: August 14, 2010, 03:23:06 pm »

I guess your dwarves are as tired of mandates as you are. :P Hey, let's elect that guy, he won't make us do anything!
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Flying Carcass

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Re: And now an Ogre became mayor of my fortress...
« Reply #18 on: August 14, 2010, 03:42:30 pm »

The ogre probably just wanted to be in charge. I mean, who is gonna' want to be the one to tell him he can't be mayor?  :P
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Haspen

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Re: And now an Ogre became mayor of my fortress...
« Reply #19 on: August 14, 2010, 03:52:55 pm »

Oh, and he didn't make any mandates yet. He seems to be happy with watching everybody walking around, being the chained tamed ogre that he is, standing at my front door.

Ogre: Gruug see dorfs walk! Dorfs do stuff! Gruug happy! *handclaps*
Urist McDwarf: That's the best f*ckin Mayor I've ever seen!
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Sphalerite

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Re: And now an Ogre became mayor of my fortress...
« Reply #20 on: August 14, 2010, 04:18:48 pm »

In a 40d fortress running the Dig Deeper mod, I had an Ancient Vampire (Dig Deeper megabeast) who was also the ruler of a goblin civilization show up at my fortress one day.  She was Friendly and just hung out not doing much.  I used Dwarf Companion to change her to be a member of my civilization.  She still didn't work, just hung out at the meeting room.

The next year she was elected mayor.  Her reign lasted over a decade, and she was the best mayor that fortress ever had.  Never mandated anything, never got upset, and only ever once demanded something:  a cabinet in her bedroom.  And the best part was that I could still assign her to a chain or cage if I wanted to.
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Drawde

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Re: And now an Ogre became mayor of my fortress...
« Reply #21 on: August 14, 2010, 05:01:29 pm »

Since the ogre is tame, can you butcher them?

Easiest way to deal with a mandate ever:  Here you go Mr. Mayor, we've got you silver bucklers here in the butcher shop.   :D
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Zaerosz

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Re: And now an Ogre became mayor of my fortress...
« Reply #22 on: August 14, 2010, 05:48:34 pm »

Sounds like a case of Cacame again, but (naturally) somewhat less awesome. Go catch a dragon for your mayor to fight.
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NW_Kohaku

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Re: And now an Ogre became mayor of my fortress...
« Reply #23 on: August 14, 2010, 09:45:44 pm »

(This also leads to all your dogs being legendary in all the social skills, as well as having random cats walk onto the map as the pet of migrants with something like "master weaver" as a skill, and sometimes having those labors enabled.)

Holy fuck I have to do this now.

In my early modding to test the limits of 2010, I actually modded in a "pet" caste of dwarves that were not intelligent or even had [CAN_LEARN].  I gave him some mining skill in the embark screen, and even though he was considered a pet, and didn't have any skills, and his labor menu was the same as a pet's, where it said "this animal can't work", and he still picked up a pick and mined (but at the lowest possible skill rating, so he was very slow).

Basically, the way it seems to work is that animals are just like nobles - they can do all the work dwarves can do, it's just that their labor screen is locked, so you can't access it in-game.  That means that if, for some reason, any labor is enabled (like by having ranks in that skill when generated in a migration wave), like the Dungeon Master does, they'll have those labors permanently enabled.  (But something like DFHack can access labors, so you can mess with labors through a backdoor.)
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monk12

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Re: And now an Ogre became mayor of my fortress...
« Reply #24 on: August 14, 2010, 09:49:55 pm »

I guess your dwarves are as tired of mandates as you are. :P Hey, let's elect that guy, he won't make us do anything!

Its funny because its historically accurate.

ungulateman

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Re: And now an Ogre became mayor of my fortress...
« Reply #25 on: August 14, 2010, 11:34:06 pm »

I told you the Ogre lobby has too much political power.
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Sarganto

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Re: And now an Ogre became mayor of my fortress...
« Reply #26 on: August 15, 2010, 12:12:55 am »

Since the ogre is tame, can you butcher them?

Easiest way to deal with a mandate ever:  Here you go Mr. Mayor, we've got you silver bucklers here in the butcher shop.   :D
Actually yes, I could butcher my mayor if I wanted to.

Wouldn't that be the most heroic mayor ever, if he mandates himself to be butchered in hard times, so the people can be fed?

Oh, and my ogres started to breed. Already 2 baby ogres running around...

Quote
In my early modding to test the limits of 2010, I actually modded in a "pet" caste of dwarves that were not intelligent or even had [CAN_LEARN].  I gave him some mining skill in the embark screen, and even though he was considered a pet, and didn't have any skills, and his labor menu was the same as a pet's, where it said "this animal can't work", and he still picked up a pick and mined (but at the lowest possible skill rating, so he was very slow).

Basically, the way it seems to work is that animals are just like nobles - they can do all the work dwarves can do, it's just that their labor screen is locked, so you can't access it in-game.  That means that if, for some reason, any labor is enabled (like by having ranks in that skill when generated in a migration wave), like the Dungeon Master does, they'll have those labors permanently enabled.  (But something like DFHack can access labors, so you can mess with labors through a backdoor.)
How about modding in pet-moles, that have the mining labor enabled? Then start with like 20 of them and ONLY rely on them to dig for you.

Or just let do pets everything O_O
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darkflagrance

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Re: And now an Ogre became mayor of my fortress...
« Reply #27 on: August 15, 2010, 03:24:02 am »

Since the ogre is tame, can you butcher them?

Easiest way to deal with a mandate ever:  Here you go Mr. Mayor, we've got you silver bucklers here in the butcher shop.   :D
Actually yes, I could butcher my mayor if I wanted to.

Wouldn't that be the most heroic mayor ever, if he mandates himself to be butchered in hard times, so the people can be fed?

Oh, and my ogres started to breed. Already 2 baby ogres running around...

Quote
In my early modding to test the limits of 2010, I actually modded in a "pet" caste of dwarves that were not intelligent or even had [CAN_LEARN].  I gave him some mining skill in the embark screen, and even though he was considered a pet, and didn't have any skills, and his labor menu was the same as a pet's, where it said "this animal can't work", and he still picked up a pick and mined (but at the lowest possible skill rating, so he was very slow).

Basically, the way it seems to work is that animals are just like nobles - they can do all the work dwarves can do, it's just that their labor screen is locked, so you can't access it in-game.  That means that if, for some reason, any labor is enabled (like by having ranks in that skill when generated in a migration wave), like the Dungeon Master does, they'll have those labors permanently enabled.  (But something like DFHack can access labors, so you can mess with labors through a backdoor.)
How about modding in pet-moles, that have the mining labor enabled? Then start with like 20 of them and ONLY rely on them to dig for you.

Or just let do pets everything O_O
The BBC Wildlife fortress!

You can only enable the labors on the embark screen without memory hacking with a utility, unfortunately.
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Aspgren

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Re: And now an Ogre became mayor of my fortress...
« Reply #28 on: August 15, 2010, 07:29:46 pm »

Hey I have an idea.

Torture one of your dwarves. Draft him, put him in a closed room and throw something rotten in so he is forced to choke on miasma. cause a small cavein so he has to shoke on dust (be careful the caveins are very potent and might kill him, even if it barely nudged!) and generally do everything you can to make him miserable.

See what happens when he goes to the mayor to complain.
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blackmagechill

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Re: And now an Ogre became mayor of my fortress...
« Reply #29 on: August 15, 2010, 08:02:58 pm »

Hey I have an idea.

Torture one of your dwarves. Draft him, put him in a closed room and throw something rotten in so he is forced to choke on miasma. cause a small cavein so he has to shoke on dust (be careful the caveins are very potent and might kill him, even if it barely nudged!) and generally do everything you can to make him miserable.

See what happens when he goes to the mayor to complain.
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