Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: cleaning mud?  (Read 13018 times)

BlackRat90

  • Bay Watcher
  • Strike the earth!
    • View Profile
cleaning mud?
« on: August 13, 2010, 03:27:51 pm »

is it possible to have your dwarfs clean a area of mud like my meeting place? but still keep my farms muddy?
Logged

ledgekindred

  • Bay Watcher
  • Oh Boy, Microcline
    • View Profile
Re: cleaning mud?
« Reply #1 on: August 13, 2010, 03:33:30 pm »

If it's smoothed stone or constructed like walls or floors, dwarves will automatically clean them as long as they don't have more important jobs to do.  Smoothed/engraved/constructed walls and floors also adds to the value of your fort, which will attract larger groups of more varied guests to come have Fun.
Logged
I don't understand, though that is about right with anything DF related.
I just hope he dies the same death that all dwarfs deserve: liver disease.
The legend of Reg: http://www.bay12forums.com/smf/index.php?topic=65866.0
Atir Stigildegel, Legless Hero of Diamondrelic: http://www.bay12forums.com/smf/index.php?topic=83136.0

Lord Darkstar

  • Bay Watcher
    • View Profile
Re: cleaning mud?
« Reply #2 on: August 13, 2010, 04:07:00 pm »

Easiest way to make dwarves clean is to create a burrow of the area you want cleaned, and assign one or more dwarves to it. Dwarves that are idle will sometimes clean the "dirty" tiles near them.

Note: you cannot clean stuff off the walls. Dwarves will occasionally clean a dirty wall when they clean the floor it touches, but in an area with a lot of blood or other splatter, you will end up with walls that are covered in the muck and "uncleanable".
Logged
learn to give consolations to frustrated people
What is this, a therapy session? We don't need to console someone because they're upset about a fucking video game. Grow a beard, son, and take off those elf ears!

existent

  • Bay Watcher
  • I Watch Bays
    • View Profile
Re: cleaning mud?
« Reply #3 on: August 13, 2010, 04:22:23 pm »

Well, DFHack can clean up blood, I don't know if it works with mud or not.
Logged
[DF 0.31.13]  ۝ War of the Ring Mod ۝  [WotR 0.13.3]

War of the Ring is back baby!
A mod based on Lord of the Rings, by JRR Tolkien.

Sphalerite

  • Bay Watcher
    • View Profile
    • Drew's Robots and stuff
Re: cleaning mud?
« Reply #4 on: August 13, 2010, 05:00:35 pm »

The cleanmap hack in DFHack does not clean up mud - fortunately, because it would destroy your farms if it did.
Logged
Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

BlackRat90

  • Bay Watcher
  • Strike the earth!
    • View Profile
Re: cleaning mud?
« Reply #5 on: August 14, 2010, 12:37:00 am »

yes it may be useful to have a "Clean Area" command or something the designations menu, perhaps post it in suggestions? Or has something like this already been purposed?
Logged

existent

  • Bay Watcher
  • I Watch Bays
    • View Profile
Re: cleaning mud?
« Reply #6 on: August 14, 2010, 12:54:16 am »

yes it may be useful to have a "Clean Area" command or something the designations menu, perhaps post it in suggestions? Or has something like this already been purposed?
Yes. Like a thousand times.
Logged
[DF 0.31.13]  ۝ War of the Ring Mod ۝  [WotR 0.13.3]

War of the Ring is back baby!
A mod based on Lord of the Rings, by JRR Tolkien.

captduck

  • Bay Watcher
    • View Profile
Re: cleaning mud?
« Reply #7 on: August 14, 2010, 05:21:42 am »

Does it matter if you smoothed the floor after it got muddied?  I've had a muddy hallway outside my farm for forever and my dwarves never clean it up, even when I have like 30+ idle.  I'm wondering if maybe I only smoothed the floor after it was already muddy and that's why they won't clean it.  It's pretty annoying too, ever since I've breached the caverns random fungi keep popping up and growing in the hall and even after they're removed the tile where it grew won't be smooth anymore.  The only way I've found to smooth it back out is to construct a tile of new floor over the spot where it was growing.   Every time I open my designation menu there's an irregular patchwork of blinking green C tiles where I constructed single pieces of floor to fix floor that got destroyed by fungus.
Logged

BlackRat90

  • Bay Watcher
  • Strike the earth!
    • View Profile
Re: cleaning mud?
« Reply #8 on: August 14, 2010, 09:12:14 am »

Ive never seen dwarf clean smoothed floor of mud, perhaps this is just for constructed floor, because I did just lay down a new floor and so far it hasnt gotten muddy yet?
Logged

Mini

  • Bay Watcher
    • View Profile
Re: cleaning mud?
« Reply #9 on: August 14, 2010, 09:19:06 am »

I'm fairly sure that if you smooth a muddied floor the mud goes away at the same time.

Otherwise you can build a construction over the muddied square and then deconstuct it.
Logged

INSANEcyborg

  • Bay Watcher
    • View Profile
Re: cleaning mud?
« Reply #10 on: August 14, 2010, 12:20:57 pm »

Building furniture also works.  Using constructions will revert the stone to its layer type, so avoid that for high value gem/ore floors.
Logged

thijser

  • Bay Watcher
  • You to cut down a tree in order to make an axe!
    • View Profile
Re: cleaning mud?
« Reply #11 on: August 14, 2010, 01:11:10 pm »

Doesn't magma burn away the mud? If you want a nice system to clean your fort make one magma save room and make all your funiture replacable or magma save and pull a lever to start flooding the fort with magma (it goes a lot faster if you use pumps).
Logged
I'm not a native English speaker. Feel free to point out grammar/spelling mistakes. This way I can learn better English.

Lord Darkstar

  • Bay Watcher
    • View Profile
Re: cleaning mud?
« Reply #12 on: August 14, 2010, 07:43:06 pm »

I didn't know the furniture trick. I'll use that in future, as that is faster.

For removing mud from already smoothed floors, I construct a floor over it. Once that gets muddy, you can just deconstruct that floor, and smooth the exposed reset floor space.

If you want to keep underground plants from growing in a particular soil area or muddy space after you find them in a cavern, you can construct a ROAD over that area. Roads prevent plant growth.
Logged
learn to give consolations to frustrated people
What is this, a therapy session? We don't need to console someone because they're upset about a fucking video game. Grow a beard, son, and take off those elf ears!