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Author Topic: Melody of the world. Turn 12: B-B-B-Boss.  (Read 12977 times)

Josephus

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Re: Melody of the world. Turn 3: A glorious castle.
« Reply #75 on: August 15, 2010, 04:58:57 pm »

I guess we're waiting for Juliardo, then?
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i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (

eclipsetail

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Re: Melody of the world. Turn 3: A glorious castle.
« Reply #76 on: August 15, 2010, 05:11:37 pm »

Yep

inteuniso

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Re: Melody of the world. Turn 3: A glorious castle.
« Reply #77 on: August 15, 2010, 08:45:09 pm »

Head towards the ruined tower.
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Lol scratch that I'm building a marijuana factory.

eclipsetail

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Re: Melody of the world. Turn 4: Into the castle?
« Reply #78 on: August 15, 2010, 09:13:02 pm »

Turn 4: Into the castle?
Get as far away from the flaming door as possible, leaping into the moat after LSR-320.
[11] You jump into the moat, but your epic heroic jump sprains your horse's leg. When he lands in the moat he falls over, and gets swept down the river. ::) Your shield protects you from damage. Maybe you'll be able to find your mount when we go to the river town. On the plus side, you learn the song of failure! When you play it your target gets -1 to their next roll. It could be good to prevent high rolls like these from happening again, or make the enemies rolls bad.

Alright, Chat with companions about this planet's technology level while waiting for door to burn down.
Also, try to see who just got plasma'd.
[10] You talk with no needed details.
[6] You look over to see a bird fall out of the sky.

I jump through the flaming door, using my shield to protect me.
[9] You bravely jump through the door, crumbling it. Your shield protects you from the flames. You let out a mightly scream as you reach the other side.

Climb ze ladder.
[6] You get to the top, but from being tired you don't get to look around yet.

Head towards the ruined tower.
[2] You accidentally walk over to the wrong tower.

You look inside the castle and see an epic giant dinosaur with huge fangs and 22 arms that it's mostly empty, except for two staircases. One of them heads up, and the other down. Looks like it will come to a vote.

Spoiler: Unsaid changes (click to show/hide)



« Last Edit: August 15, 2010, 09:15:01 pm by eclipsetail »
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eclipsetail

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Re: Melody of the world. Turn 4: Into the castle?
« Reply #79 on: August 15, 2010, 09:15:24 pm »

Characters and Statuses

Spoiler: Dermonster (click to show/hide)
Spoiler: Josephus (click to show/hide)
Spoiler:  Spartan 117 (click to show/hide)
Spoiler: inteunsio (click to show/hide)
Spoiler: schilcote (click to show/hide)

I'm going to stop rolling for certain things that shouldn't be rolled for. Such as talking. But not walking. Walking is still dangerous.
« Last Edit: August 15, 2010, 09:25:39 pm by eclipsetail »
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inteuniso

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Re: Melody of the world. Turn 4: Into the castle?
« Reply #80 on: August 15, 2010, 09:20:41 pm »

Go into the tower.
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Lol scratch that I'm building a marijuana factory.

eclipsetail

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Re: Melody of the world. Turn 4: Into the castle?
« Reply #81 on: August 15, 2010, 09:24:22 pm »

So I guess I'll count the votes here. Just add your vote like a non action to your next action post.

Upstairs: 4
Downstairs: 0
« Last Edit: August 16, 2010, 07:29:23 am by eclipsetail »
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Dermonster

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Re: Melody of the world. Turn 4: Into the castle?
« Reply #82 on: August 15, 2010, 09:28:53 pm »

Best to go up. Limited area there. Unknown area below.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Josephus

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Re: Melody of the world. Turn 4: Into the castle?
« Reply #83 on: August 15, 2010, 09:45:21 pm »

Follow Dermonster to the roof.

Upstairs. More defensible.
« Last Edit: August 15, 2010, 10:07:15 pm by Josephus »
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RPG Interest Check Thread
i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (

Dermonster

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Re: Melody of the world. Turn 4: Into the castle?
« Reply #84 on: August 15, 2010, 09:50:34 pm »

I veiw the roof I am supposedly on.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Spartan 117

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Re: Melody of the world. Turn 4: Into the castle?
« Reply #85 on: August 15, 2010, 10:21:02 pm »

I take the stairs up.
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

Schilcote

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Re: Melody of the world. Turn 4: Into the castle?
« Reply #86 on: August 16, 2010, 06:00:00 am »

Go up. Scan the surrounding area.

I wanted to get an idea of the tech level of this game. I assume we're mideval, right? That's TL3 using the GURPS system I think...
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WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

eclipsetail

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Re: Melody of the world. Turn 4: Into the castle?
« Reply #87 on: August 16, 2010, 07:28:40 am »

If it is Medeval, which I was planning on it, you guys are time travlers.  :P

Josephus

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Re: Melody of the world. Turn 5: Going up.
« Reply #88 on: August 16, 2010, 07:34:32 am »

Technically, I suppose we are. Because the power of ROCK is eternal.
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Solar Rangers: Suggestion Game in SPAAAAACE
RPG Interest Check Thread
i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (

eclipsetail

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Re: Melody of the world. Turn 5: Going up.
« Reply #89 on: August 16, 2010, 07:46:58 am »

Turn 5: Going up

Go into the tower.
[9] You go into the tower, and notice nothing of interest.

I view the roof I am supposedly on.
[5] You look around, and notice a suspicious looking treasure chest.

Follow Dermonster to the roof.

[5] You go up, and find you're too tired to scan the area as well.

I take the stairs up.
[11] You make it up the stairs, but you were unable to find a way for your horse to come up. He'll stay on the main floor until you come back.

Go up. Scan the surrounding area.

[7] You head up behind Spartan, but it's pretty dark up there. Your eyes should adjust at the end of this turn.

The two on the second floor can now see, and notice that the room is empty, except for a fountain in the middle, and a door on the far side.
« Last Edit: August 16, 2010, 07:48:42 am by eclipsetail »
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