Field Reports of Tannen Rimtarazin, Trusted Lieutenant
23rd Granite, 302I had ordered the construction of a magma moat despite the uncertainty in the List and was taking time to oversee the work. I had decided that if two fortified towers were placed to either side of the magma pit and the drawbridge were to completely cover the space between them, that this would satisfy the requirement for hazardous substances to be covered. Perhaps with no gaps to the side this would be safe enough as not to be considered a walkway?
A brief time with Sergeant Ireheart as his squad took their patrol changed that plan entirely. It is so simple! The magma need not stay under the walkway, it is only needed there when the drawbridge is up. Producing a set of iron pumps will be time consuming but not difficult, we can certainly do it. If the pit can be drained, the walkway is allowable under the List! The base of each tower can act as a magma cistern and storage tank for when we need safe passage over the bridge, all that is needed is a means to power the pumps. Within five minutes of talking to the Sergeant I was running off to fetch the masons and miners, calling for the plans to be changed. Ireheart will be well rewarded for this. I will see that his squad is given first choice of new recruits and equipment once the Legions of Terror are brought to battle readiness. In the meantime, however, there is much work still to be done. Rule 25 must be taken seriously in designing a device such as this.
25. No matter how well it would perform, I will never construct any sort of machinery which is completely indestructible except for one small and virtually inaccessible vulnerable spot.22nd Slate, 302More minions arrived today, more than doubling our number. The fortress population now stands at 40 dwarfs, all loyal to the Overlord and to the cause.
DoomPotato's squad handled the newcomers efficiently, checking their tranfer orders and ensuring the Overlord's seal was the true mark. They report no problems. The only notable figure among the arrivals was a small girl child of only four years age. It seems that Overlord predicts a need for an advisor here over the next year.
12. One of my advisors will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation.15th Felsite, 302This morning has been a complete farce.
I know now where those kobold spies have been spreading our secrets. They have told the elves of our location, but they must have told them garbled half-truths and guesswork, because the elves seem to think we are here hidden away in the most inaccessable and hostile location to be found anywhere in the world, having chosen this spot because we want visitors. They claim to be trying to trade peacefully, and they certainly are carrying goods instead of weapons, but their filthy kobold allies are travelling with them.
Even venturing so close to the legionaries these spies are impossible to catch. Once they climb over a ridge on the mountain, they are as good as gone. They climb even faster than the mountain goats, and hide with a skill the like of which I've never seen.
The elves themselves, they're... strange.
It isn't that they don't understand threats, they do, but they don't react to them in any way you would expect. When I pointed out to them that they were unarmed and I wasn't, all they would say was that they mourned for "the unfortunate creature who's life was taken to create that weapon." Nothing works to intimidate them!
I tried to make it clear to them that they were unwelcome here. They're not our enemies and I doubt they would care about our rebellion even if I told them directly, but this fort is not a roadside inn. Even seizing their goods at crossbowpoint didn't make them take the hint, so eventually I gave up and went back to my office. It was a mistake.
Their leader followed me, all the while trying to explain his diplomatic role here and telling me how they could "stoop to being friends with barbarians", only shutting up once we had reached my office. I realised why only when I saw the direction of his speechless stare, too late. He had seen the artifact - still sitting in my office waiting for the storage vault to be completed. It is too late to keep the secret of our location, it is too late to keep the secret of our construction, but our purpose here must be kept from the outside world, and the artifacts are a part of this.
There was only one way to correct my error. I invited him in, claiming we needed privacy to hold our meeting. He was easy to handle, shocked and babbling with outrage, demanding to know how we "dare to tear trees apart to create such an item", his preaching leading him to be blind to the danger right up until I shot him.
Even trapped, bleeding to death on the floor with his limbs pinned to his body, he refused to be intimidated! His last words were to demand that we make no more such trinkets from wood, and how he absolutely demanded that we cut down no more than 100 trees next year.
I shot him in the head without replying.
6. I will not gloat over my enemies' predicament before killing them.7. When I've captured my adversary and he says, "Look, before you kill me, will you at least tell me what this is all about?" I'll say, "No." and shoot him. No, on second thought I'll shoot him then say "No."By the time I returned to the entrance doorways, the other elves had gone. I really do not understand them, but now they have been warned. If any more elves are foolish enough to come here, they will die.
I really wasn't expecting the game to allow a kill order to a squad and a conduct meeting job for a leader to be allowed to run at the same time. The game really did have the elf continue his meeting job, even while being shot to death. The "conduct meeting" job description was still there all the way through, I wish I had got a screenshot of it now.
TurkeyXIII - Your dwarf is in, but the kid turned out to be female. I've named her Timmi for now, unless you'd like to pick another name.
Other dwarfs
Kezan
LAAT
Nonobots