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Author Topic: Umomushil - Overlord Compliant Community Fort  (Read 16307 times)

breadbocks

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Re: Umomushil - Overlord Compliant Community Fort
« Reply #120 on: September 02, 2010, 06:42:49 pm »

WOOHOO! I did it right!
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Gutanoth

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Re: Umomushil - Overlord Compliant Community Fort
« Reply #121 on: September 02, 2010, 07:17:36 pm »

I just realised something. Is the clothing going to go over the armour, and normal clothes under it ?
and a final question. where the hell are we going to get plexiglass?
(take everything I'm saying atm with a pinch of salt. I might have to go back on myself after a long period of thought)
« Last Edit: September 02, 2010, 07:20:07 pm by Gutanoth »
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breadbocks

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Re: Umomushil - Overlord Compliant Community Fort
« Reply #122 on: September 02, 2010, 07:19:47 pm »

Plexiglas is spelled with one s. And it was something Geb modded in.
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Gutanoth

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Re: Umomushil - Overlord Compliant Community Fort
« Reply #123 on: September 03, 2010, 03:54:41 am »

Can we have leather gloves instead of mittens?
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breadbocks

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Re: Umomushil - Overlord Compliant Community Fort
« Reply #124 on: September 03, 2010, 07:12:53 am »

No. It involves complicated finger/permit stuff.
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Gutanoth

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Re: Umomushil - Overlord Compliant Community Fort
« Reply #125 on: September 03, 2010, 10:49:55 am »

what do you mean?
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breadbocks

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Re: Umomushil - Overlord Compliant Community Fort
« Reply #126 on: September 03, 2010, 03:55:39 pm »

Glovews can't PERMIT enough to equip something else, and mittens protect fingers. As dubbed down as I could.
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Gutanoth

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Re: Umomushil - Overlord Compliant Community Fort
« Reply #127 on: September 03, 2010, 04:10:27 pm »

ooh right. Can't have gloves and gauntlets at the same time. fair enough.
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Geb

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Re: Umomushil - Overlord Compliant Community Fort
« Reply #128 on: September 04, 2010, 03:31:28 pm »

Field Reports of Tannen Rimtarazin, Trusted Lieutenant
12th Galena, 303


With the retired captain Ireheart unable to come to my office to consult on legionary equipment, those minions who held an opinion were forced to go to his sick room - a dark, rough stone hole, full of discarded food scraps, the stink of blood, and kittens. It's not a pleasant place to talk.

Nevertheless, Captain Gutanoth, Chief Engineer Vamp and Master Armourer Tekkud joined me in my visit to the recovery room. Their individual recommendations have been copied into the records, and I am inclined to accept any suggestion for better armour coverage. Purely practical military matters are best left to those with military experience. My own purpose is simply to follow orders, and when the order is to find a good looking uniform, I should have known immediately to turn to The Vamp. From what little I know, her appearange is her preferred weapon, making her the closest thing we have to an expert on clothing.

I will order a trial set of her design - a bold, blue uniform of fine cloth and shining metal.



Production Log of Urist the Red, Chief Architect
15th Galena, 303


The latest design brief I'd been handed was an odd one, even for this place. Indirectly though, I think it saved the fort from invasion.

I'd been told to design a reptile house for an alligator, given three constraints:

1) the alligator must be given all it needs to be healthy, such as warmth, water, sunlight, sand to roll in, and so on
2) the Overlord must never be in danger of accidentally falling in, nor of the alligator escaping to reach him
3) enemies must not be able to use the light-well as a point of entry

Given all of that there was really only one place it could go, it had to be high up on the mountainside where windows could catch the morning light. To keep those big windows safe, we had to put up a strong protruding wall, and this was a priority job, we had to get it done quickly. I didn't have to think very hard to guess why that was - very few of the minions were happy about sharing a dining hall with that critter.



So just because of this one reptile, the whole mountainside was swarming with masons, miners, minions carring rocks, gems and ore... and all those eyes are what saved us.





It was Derm that spotted them first. High up, near the caldera, trying to sneak over the mountain and come at our gate from behind, there was an invasion force! Human snipers! Now, Derm may not have what it takes to learn any job really well, she always gets bored and moves on, but that's not to say she's an idiot. She can guess at bow range, she knows something of infiltration tactics, and so she knows damn well when to run, and when to pretend she's seen nothing.

She came back into the alligator room to quietly warn us, and we all went back inside calmly in ones and twoes. I'd bet the humans didn't even realise they'd been spotted until the drawbridge shut.

Of course, in hindsight I do see the problem with not raising the alarm immediately.



We shouldn't have assumed that the infiltrators we'd seen were the only ones. The humans must have hired kobold scouts to lead them here, and it would have been a natural choice to send them in first to assess or sabotage our defenses.

Good thing for us that they made assumptions too. Just because your enemy is acting normal doesn't mean they haven't seen you. That little vermin-thing that followed us in should have learned that lesson, but once the drawbridge was up, it was too late for him. As soon as he realised he was trapped he tried to fight. Didn't work.

I've been talking to some of the legionaries and they say the humans were probably intending to do no more than kill a few of us - take a few shots at anybody who went outside and then leave - but they haven't left.

They're still waiting out there. so we have to wait in here, stuck here with this bloody alligator. If this isn't the right moment to get drunk, I don't know what is.



Emergency Strategy Meeting of 15th Galena, 303
Transcript by Guy II


"We must attack immediately! They cannot be allowed to escape."

Captain Gutanoth made her demand the instant she arrived, her squad trailing behind her carrying handfuls of freshly cut bolts and plated in new bronze.

"Timmi! We need your official advice."

At the lieutenant's shout, the small child pushed her way through the heavily armed crowd, clutching her favourite alunite toy battleaxe close to her chest as she came to to sit next to Tannen at the table.

"Timmi, we have at least six humans, probably more, on the mountain armed with bows, hidden and high up. Gutanoth wants to charge them. Do you see any flaws in this plan?"

Timmi ignored the legionary captain's scowl and waved her stone axe happily as she answered.

"They'll shoot you! They'll shoot yooouuu!!"

She grinned wide and laughed, obviously pleased at being able to get the answer so quickly. Many of the Legion looked disgusted, none more than Gutanoth, but it was DoomPotato that replied first.

"She's right. They've got a hidden position to fire from, they outnumber us, are at least as well equipped as we are, and we'd have to charge uphill. We need a better plan."

Tannen looked displeased, but didn't argue with the assessment, instead shrugging and quoting from the List.

"Rule 24 applies here, I think,"

24. I will maintain a realistic assessment of my strengths and weaknesses. Even though this takes some of the fun out of the job, at least I will never utter the line "No, this cannot be! I AM INVINCIBLE!!!" (After that, death is usually instantaneous.)

"We're not in a good tactical position, we need to do something to change that. I believe they may be trying to render this fort worthless instead of destroying it, hitting at our weak point by killing the smuggler's caravan. If that's right, we've got time to plan."

Slowly, a full set of evil grins spread over the faces of the engineering crew as they realised the implications of this.

"Fortifications would let us shoot in safety but we can't build them under..."

but Chief Engineer Vamp interrupted the mason calmly

"Gentlemen, I believe what you need is traps. Lots and lots of traps."
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breadbocks

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Re: Umomushil - Overlord Compliant Community Fort
« Reply #129 on: September 04, 2010, 04:44:26 pm »

The end gave me a grin.

Also edited the uniform for some basics.
« Last Edit: September 04, 2010, 06:28:03 pm by breadbocks »
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Riversand

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Re: Umomushil - Overlord Compliant Community Fort
« Reply #130 on: September 04, 2010, 08:48:25 pm »

Journal of Kezan, 15th Galena, 303.

Well now... it seems that someone stole my thunder... traps are my specialty... sharp blades and hidden triggers... the mechanisms moving gracefully under the floor, or in the walls... bleed green or red... either way, they'd be dead. I will try to get something cooked up for implementation... namely along the entrance corridor to the trade depot... we already have the ballista, that can be utilized... for an added punch, infinitely longer range than a pathetic bow and arrow.

I will need to make sure to present my ideas to Tannen directly, not Vamp... i doubt the hack can see the true beauty of a machine at work... but i will also have ot keep a good face with him, afterall... I don't want to have any sort of... accidents.
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OmnipotentGrue

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Re: Umomushil - Overlord Compliant Community Fort
« Reply #131 on: September 04, 2010, 11:42:02 pm »

Loving it.
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Gutanoth

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Re: Umomushil - Overlord Compliant Community Fort
« Reply #132 on: September 05, 2010, 01:34:51 pm »

I know it might be a bit late to bring it up, but a couple of pages ago you mentioned thet you had fixed the nobles. did you manage to do this via raw editing, or some other means? (if raw, could you upload the raws/code)



Thoughts of Gutanoth, legionnaire extraodinaire

*sigh* Bloody typical. Just as soon as we encounter the enemy, we are forced inside. Is it coincidence that they brought along archers, who we wouldn't be able to attack directly without serious risk of injury? Humph. If they actually plan to lay siege onto us, they clearly don't know dwarves very well. Still. At least I'm inside now, with the relative warmth of the volcano keeping the mountain warm, like a beating heart... I like the sound tof that actually. Thats it. I need a journal.

*wanders by the cloth stockpile*

I think I have an idea...
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breadbocks

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Re: Umomushil - Overlord Compliant Community Fort
« Reply #133 on: September 05, 2010, 01:55:30 pm »

http://dffd.wimbli.com/file.php?id=2994

Copy/paste that into your RAWs folder. Delete entity_default.txt, and rename overlordmod that. I do believe 10 demands and 50 mandates should be fine. ;)
Poke around the nobles section and tell me the differences between it and the normal entity.
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Geb

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Re: Umomushil - Overlord Compliant Community Fort
« Reply #134 on: September 06, 2010, 05:05:01 pm »

Field Reports of Tannen Rimtarazin, Trusted Lieutenant
4th Sandstone, 303


The entrance corridor has been a constant argument ever since the meeting. Every single mechanic in the fort has been working nonstop to install traps, and as they work, complaining nonstop about how they should be allowed to build their favourite type of death machine. The Vamp kept them in line, but only barely. They were working to a very strict time limit - if the smugglers arrived and those snipers were still ready for an ambush, the entire fortress would have been a failure. Fortunately that didn't happen, but even though the results were good, the engineers aren't happy. They don't like being forced to build something simple but effective.



Nobody had gone off trap installation duty long enough to explain what they were doing, but there were enough clues to guess. The dining hall full of monkeys was a big one. They were grabbing any cage they could find, regardless of whether it was needed to keep our mess hall free of screeching primates.

The very instant that the capture traps were ready, the drawbridge was lowered. It was a crude form of communication with the humans, and the only message that we could send - "our gate is open, please come inside". Luring them in was a tactically interesting problem. They had a secure location, albeit a cold one, and no reason to take risks when staying still could let them complete their mission. The only way to make them come to where we wanted them was to threaten them, to force them to assault us directly. One minion volunteered for that job - a quiet dwarf named aMook. She took up a crossbow and sneaked round the mountain, climbing up to above the human position, able to ambush them in turn from high ground.

Nobody knows exactly what happened next. Even driven from their camp, it took a very long time for the humans to dare to venture into the corridor.  The tension as we waited to find out what would happen was incredible. We were fighting for the Overlord's cause! Had we failed, the cause would have failed! For all that day, every dwarf that could fight was hiding behind the entrance doors, keeping silent as best as is possible in heavy armour, ready to defend the fort if the traps did not work as we hoped.



The traps did not fail.

So now we have prisoners of war... The number of rules on the List to deal with this situation is overwhelming. I do want to interrogate some of them, but if I do, the minions have to complete an entire secure dungeon complex.

We can just kill them instead, that's much more secure.


After the tense wait, when it became obvious that the invaders had fallen to the cages, a jeweler minion named Alteffeight came in and reported that he had been taken by a mood. Working alone in the deserted storage level he created an Artifact without anybody even noticing he was missing.



I think we must keep this Artifact inside the fort for now. The Vault is secure, this much is true, but the open mountainside between our door... isn't. The Legion must confirm the mountain is clear of hostile forces before I will declare victory.
« Last Edit: September 06, 2010, 05:08:12 pm by Geb »
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