Version 0.07 Released.
I took farming away from the dwarves, no idea what effect that'll have on worldgen.
I made Elves playable, and gave them access to all professions and reactions.
There's a new weapon: the shovel. It digs, and hits like a weaker version of an axe. In 1v1 combat, with no armor or training, it seems to be about on par with picks and axes. Add armor, and axes start to overpower shovels, although I might need to lower the stats at some point.
I changed the Elven noble positions, which are now:
Diplomat (duh. Also serves as liason.)
Keeper (bookkeeper)
Expedition Leader (just threw it in for kicks)
Forward Scout (militia captain)
Ranger Captain (Lieutenant)
Monarch (duh.)
General (see above.)
Acolyte (Medical/Manager)
Druid (Law Enforcement, Health Care, Religion)
Edit: Just discovered Elves don't have access to axes. I'm leaving it like that for now. Shovels work great, though.
hey wait a minute, where's my damn HOBBITS? I WANT HOBBITS!!!!!!!!!!!
Chill out. Hobbits are next, once I fix Ents and finish Elves, I think. I might get distracted by humans or weapons.
Edit2: Just discovered Elves have no military screen. >.<
Working on a fix now.
Edit3: Version 0.07.01 Released.
I added another noble, The Elven Bowmaster, who fills the role of a militia commander. The Elven military should now work. On a brighter note, dwarves seem to be surviving worldgen without farming.
Edit4: Finished tweaking elf stats to make them not pushovers. I could still use a hand changing Ent's material, I can't seem to wrap my head around it.