This is the best place I could find to post what I was thinking.
I also admit, I skimmed majority of the posts in the thread.
I fancy myself sort of a medieval weapons buff. I've participated in the SCA and done Heavy-Armored Combat. I am also learning to fence with the foil and soon the rapier.
Weapons, as they are in DF aren't completely lacking. Weapon-training itself is learning stances, strikes, defensive positions. Combat training is learning fundamental movements, tactics, stances, strikes, defensive positions, situational awareness, and thinking rationally in a tight spot.
Right now we have a Legendary Sworddwarf, let's say. To be considered a legendary swordsman(or dwarf) you would obviously need to have well-pronounced training and understanding of combat with a sword. In fact, i'd daresay to be considered legendary with a sword, you'd be well-trained with any form of sword.
But I don't think the system for DF needs to be changed. I don't see a need for adding specific types of weapon skills. If you're a master with a sword, while different sword styles may perhaps be somewhat different, you already have a masterful understanding of how swords work and could pick up another sword and with great efficiency quickly piece together how to properly use this different-sized and weighted weapon of the same class. The fundamentals are still pretty similar.
Though this is not to say that I wouldn't like to see different kinds of swords floating around my base. I'd love to see a dwarf with a steel dwarven hand-and-a-half sword running around cleaving goblins apart and running them through. You know, as opposed to the plain steel sword we see everyday.
My biggest issue is that weapons in DF are singular entities. Swords are slashing. Spears are piercing. In reality, the fact remains that weapons are never singular entities, but [lacking the proper word] actually a triad. The triangles are most often lopsided, and each weapon is designed specifically towards one means, but any weapons-master who uses a sword
only for slashing is
no weapons-master at all.
A sword is for slashing. But, it also has a pointy end, and is thus also for stabbing. How do you expect to get through heavy armor? You shove the pointy end into someone. Focusing all that power onto one point will shove through armor, as opposed to the force being spread across a large part of the blade. You need a really sharp blade, a really strong wielder (while yes, dwarfs are on the buff side), and a really big blade to slash/hack through a well-made piece of armor.
Especially dwarfen-made armor. It is difficult to cut through pure metal with metal. You are, in fact, more likely to do more bludgeoning damage to a medium or heavy-armored foe if you are attempting to slash than anything else.
Thus, to use a sword only as slashing is folly. Any swordsmaster would use a sword to stab when he has the opportunity. It changes up his tactics, ite makes him less predictable. And while he may be slashing at an armored foe, taking a 2lbs. blade to the forearm is going to hurt, but likely it won't shear through metal. The impact however will leave bruises and will cause pain. Not as effectively as a mace or a hammer would, but it would translate into impact/bludgeoning damage.
Now i'm not saying "let's change this and that," necessarily. I think there should be a chance for each weapon to be used differently. Occassionally a sword should be used to pierce. A spear could be used to slash, or bludgeon. Slashing doing bludgeoning damage to well-armored foes in the proper body parts may be difficult for Toady, I don't know. But it's more realistic.
Going back to the triad. The sword is High slashing, Low bludgeon/pierce. Some swords are High piercing, Low slashing/(low-to-no)bludgeoning. A spear is High pierce, Low slash/bludgeon. An axe is more complicated: It is High Slash/bludgeon and Low Pierce --
if the axe has a spike at the end of it, then it can be High Slash/Blud/Pierce. Etc.
All weapons can be used in a versatility of ways. And anyone of legendary status would know enough that he could sweep the spearhead for a slashing attack, that they can use the back of their axe to knock someone unconscious, that they should stab with their sword when their opponent expects a slashing attack.
Whats the best way to kill an armored opponent you've knocked to the ground when wielding a sword? Quick stab.
I just feel the opportunity (% chance, perhaps) to use weapons in a multitude of ways is more true to the way the weapons are designed and should be incorporated. A small chance to have variation in weapons would be nice. Spears 80% pierce/20% slash (vs. unarmored/lightly armored). Swords 70% slash/30% perce. Etc.
History Lesson: Not
necessary for my post, just some interesting info for those interested.
Rapiers have been mentioned. Heavy blades were developed in response to heavy armor. The only way you're getting through heavy armor is with a lot of force. More mass, more speed (strength of wielder) generates more force. Heavy blades were necessary to help combat heavier armor. Would you want to fight a knight in full plate with a large sword and shield while only wielding a rapier? Sure, you might think you know weak points in the armor, but you try to get to those weak points when the knight is focused on you and is trying to kill you. It's not as easy as you might think.
Longswords -- bastard swords/hand-and-a-half swords, and especially greatswords/two-handed swords -- became more prevalent towards the late medieval ages.. Not to say they weren't ever used earlier, but to say they were much more common later on. These were longer blades with greater mass for hacking, but also long blades that could help to keep an enemy at bay and could be used to pierce from bigger (safer) distances.
The advent of reliable (*cough*) firearms spelled disaster for the "knight". Heavy armor became a hindrance in fights where early rifles took reign, and was inevitably lost to antiquity as guns became even more pronounced. Alas, a gun was slow to reload and not always reliable; you needed to keep alternative weapons on you. Lighter, more mobile blades, were employed such as small swords, rapiers, epee, etc. (Heavy blades were used to combat heavier armor, but a very lightly armored (or unarmored) target requires less force, and therefore a small blade was more appropriate).
Lighter blades were thinner, but in fact fairly long. A rapier perhaps had a narrower blade, but was weighted and sized similar to a light-to-medium size bastard sword; they were just balanced differently.
The term broadsword comes from this period of lighter blades. A broadsword was a sword with a broader blade than typically used for lighter blades such as the rapier, small sword, etc. A prime example of this is the Scottish basket-hilt broadsword. A wider blade for better slashing and for additional force/impact. The term "broadsword" is a misnomer, and used otherwise is improper.
Inevitably military sabers and cutlasses (and perhaps other blades i am unaware of) were in fact used primarily for show and symbolism.