quote:
Originally posted by Zaratustra:
[QB]I approve of AlanL's idea. That way each civilization could naturally build weapons more suited to its way of living. - Make a collection of 'weapon parts' that can be attached to each other to make a weapon?[QB]
One thing I suggested a long time ago was modular bolt parts. The shaft, fletches and arrowpoint are all seperate parts and can be made of different materials. Instead of "bone bolts" and "steel bolts" the name would instead be something like "steel tipped wood shaft bolts", since that is quite long it gets shortened to "____bolts" where ___ is the material of the arrowhead.
This opens up a lot of possibilities. Instead of using "cheapy chuck" wood bolts for practice, you could instead use real ammo and have a soft target that captures arrows without damaging them. On the other hand, you could use cheap disposable bolts and fire them at a stone wall like we do now, but you would also be able to salvage all the unbroken parts and use them to make new bolts.
It would allow you to customize and modify your ammo stores depending on the situation. Say, you had a gigantic pile of bone bolts for hunting a suddenly a siege was upon you. You could take off the crappy bone arrowheads and put proper steel ones on to make the bolts more deadly. Once the siege is over you could swap out the more expensive steel arrowheads.
Anyway, that belongs in another thread, but i believe that it can be applied here. Weapons can be divided primarily into blade/head and handle/grip. There are also uncounted accessories like crossguards, tassels and what have you.
Now the question is, how detailed do we want this to be? For example, every single part on your average longsword plays a part. Having a strong crossguard would let you deflect stronger blows without it breaking. How well the handle is attached to the blade affects how likely the two are to seperate. Each of these components could be replaced, repaired or upgraded based on user preference. Customization is great, but we need to make it convenient. 1 metal bar = 1 sword makes little sense. And neither does having to put a sword together from 10 different parts of various materials that must be made seperatly.
On top of that, more complex parts means more things that can break. Typically most prototype guns are rejected by the military because they are too prone to damage. For a soldier on the front line, you would want the most durable and deadly weapon you can give him.
Ceremonial weapons on the other hand are just that. They can have impractical decorations or be made of weaker materials such as solid gold. Dwarves being a practical people of course would see a gold sword as a piece of art, not a weapons (afaik ).
To manage this, we need finer control over the weapons in the fortress overall. The customizing options are there for when they are needed, but you would NOT have to assemble each and every weapon!