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Poll

How important is writing to you?

I'd like to become a professional writer in the next decade.
- 7 (29.2%)
Less than videogames.
- 6 (25%)
I am a professional writer.
- 3 (12.5%)
More than my health.
- 2 (8.3%)
I'm not sure.
- 5 (20.8%)
More than videogames.
- 0 (0%)
Not at all.
- 1 (4.2%)

Total Members Voted: 24

Voting closed: April 23, 2012, 11:42:36 pm


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Author Topic: Bay12 Writers Guild  (Read 58925 times)

Deon

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Re: Bay12 Writers Guild
« Reply #270 on: October 26, 2010, 04:02:09 pm »

What would you suggesst as a word to replace the player's name in voice acts? Friend, boy/girl/fella/what? Something not gender specific would be great.
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Fikes

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Re: Bay12 Writers Guild
« Reply #271 on: October 26, 2010, 04:06:53 pm »

You can either just ingore it, or use "friend". "Come back anytime, anytime!" or "Come back anytime, friend, anytime!"

You could throw out the player name thing all together, but I think it is a realistic dipiction of this type of person (as I see him, you could have a totally different idea). Gives him character.
« Last Edit: October 26, 2010, 05:09:03 pm by Fikes »
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Deon

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Re: Bay12 Writers Guild
« Reply #272 on: October 26, 2010, 04:18:44 pm »

Yeah, it's a nice idea. And we could have a question topic: "Why do you keep calling me by name?" And he would answer: "You people are all alike, I have to remember names not to mix you up. Iguanas... iguanas are all different though, every has its own pattern on its beautiful soft skin." Something like that :).
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Fikes

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Re: Bay12 Writers Guild
« Reply #273 on: October 26, 2010, 05:08:36 pm »

I don't think you want to make it too obvious why he uses people's name so much. Also, if he loves iguanas it is unlikely he'd be prone to cook and sale them.  Here is a sample conversation he and the player, Fikes could have.

Also, I think it would be really fun to make the player suspect John is using human meat, since Bob did in FO1. The quests could meet in the middle with a handy plot twist.

John: Welcome to my establishment! Not much to look at, I know, but I’ll fill your belly cheaper than old Buck over there.  What’s yer name stranger, and what can I getcha?

Fikes: My name is Fikes. Do you have anything to eat other than Iguanas?

John (looking offended): Ya know Fikes, you just are not going to find a better source of pro-timber (purposeful mix of protein and fiber, because John doesn’t really know what he is talking about) than in the tasty iguana, Fikes. Let me tell you, I was raised on the stuff! I turned out great ya know, Fikes.

Fikes: Why do you keep calling me Fikes?

John: Customer service! It is what separates me from old Bucky over thar. It is like my dad always said, he said “John, some day you’ll be in charge. The shack is run down and the meat is stringy, you really have to sell this stuff ya know.”

Deon

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Re: Bay12 Writers Guild
« Reply #274 on: October 26, 2010, 07:23:36 pm »

Quote
Also, if he loves iguanas it is unlikely he'd be prone to cook and sale them.
He loves them not in that way how you love cats. No, he loves EVERYTHING about them: their look, their habits, their ability to survive in this terrible world and their taste :). He thinks that they are the best of all animals, and the most tasty.

Also, I think I really love the way you write dialogues :3. Thank you.

The part with a "human meat" suspicions may give you tips about Buck's real business (if you didn't complete his quest) or allow you to kill poor Iguana John if your intelligence/speechcraft are high without any consequences because you could "convince" others that he had human meat too (if you brought some from Buck's house and dropped it in his storage). It would make no sense, but it could be a quest from a man across the street who hates the look of John's arse every morning under his windows...

So many possibilities :P.
« Last Edit: October 26, 2010, 07:27:07 pm by Deon »
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Grakelin

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Re: Bay12 Writers Guild
« Reply #275 on: October 29, 2010, 02:42:28 am »

He should have a copy of the classic Tenessee Williams play, Night of the Iguana.
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Okay, so, today this girl I know-Lauren, just took a sudden dis-interest in talking to me. Is she just on her period or something?

Vertigon

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Re: Bay12 Writers Guild
« Reply #276 on: October 29, 2010, 10:35:12 pm »

Well, I beat this together in my 30 minutes of free time today :D
I enjoyed writing it and that what matters most
Beat it down, rip my writing in to shreds because that's the only way I'll improve
Here goes everything:
Spoiler (click to show/hide)
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Supermikhail

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Re: Bay12 Writers Guild
« Reply #277 on: October 30, 2010, 03:54:22 am »

@Vertigon: Well... Bad news, or very bad news, soldier?... WRONG ANSWER!... I can't hear ya!... That's right, here's your very bad news for your hardcore marine ass, because the Empire doesn't need any other kind of ass!... WHAT ARE YOU LOOKING AT? GET GOING!

Nice development of the story, and nice twist in the end. This goes a long way to keep readers interested, making them think and wonder.

Your biggest fault, as I see it, is genre confusion. You've got a verbal conversation in mind, but, possibly, literary clichés make you try to write a regular action piece. Verbal conversation requires believable language, and not only in dialogue, but throughout the story. And, well, I'm having a hard time imagining an ex-con soldier start his story with "In the dim glow of dawn..." In a first-person piece, in general, language is very important. If you do it wrong, the reader's reaction may range from "Is he joking?" to "Hm... Experimental pieces aren't really my thing." As a fiction writer, you have to be an actor inside, so my advice if you're going to work on this piece further, would be to try to get into the shoes of the protagonist, put on a funny accent, and tell this same story, addressing an appropriate audience. Maybe some jargon to taste would be a good thing.

And while you do that, pay attention to dialogue-tags. It goes without saying that no one speaks like that in real life. More importantly, no one writes like that. Your dialogue-tags attract a lot of attention. I at first, after getting to "I exclaim", read only the dialogue tags. It may be because in your dialogue they're so redundant that they are a part on their own, so if you omitted the dialogue leaving only the dialogue-tags, you wouldn't miss anything. Keeping both parts is probably a bad idea, and I'll leave it up to you to decide which one you like most. However, if you decide on characters' words, a way to reduce the prominence of dialogue-tags lies in simplifying them. "Exclaim", "snarl", and "concede" are pretty fancy. Simpler substitutes are "say", "ask", "reply", and that's pretty much it. Well, "shout" for very tense situations... Hm, I lied. Technically, you can keep both parts, but you have to turn the dialogue-tags into separate action lines. That is, instead "snarling", Jun would glare at the protagonist, lowering his gun with a hidden threat, probably.

My biggest gripe, however, is that the story is in the same old space war, planet under orbital bombardment setting. Although, I suspect that it's related to some video game which I haven't played.
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Fishbreath

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Re: Bay12 Writers Guild
« Reply #278 on: October 30, 2010, 05:49:56 am »

A whole tabletop/video game franchise, in fact: Warhammer 40K.

Supermikhail

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Re: Bay12 Writers Guild
« Reply #279 on: October 30, 2010, 07:06:32 am »

Hm. You think it'd be a good idea to update my brain with some lore pertaining to this franchise? It's a second time at least that I encounter references to it in a thread, feel an urge to participate, but can't make out hands from feet in it.
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Fishbreath

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Re: Bay12 Writers Guild
« Reply #280 on: October 30, 2010, 11:09:15 am »

It's certainly worth looking into, I'd say. The tabletop game is way too expensive for my tastes, but some of the books are pretty good. I'd look into the Ciaphas Cain series, although those aren't all that much like the feel of the series as a whole. On the other hand, it's my opinion that the rest of the 40k mythos takes itself much too seriously, but I've always had more of a soft spot for Warhammer Fantasy anyway.

Vertigon

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Re: Bay12 Writers Guild
« Reply #281 on: October 31, 2010, 01:36:21 pm »

-critiquesnip-

Jeez, that's a glaring contradiction that I totally missed :o
Thanks.
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lordnincompoop

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Re: Bay12 Writers Guild
« Reply #282 on: November 03, 2010, 04:11:29 pm »

Hello writers and readers of Bay12. I'm embarking on a game quest mod I've had in the cooker for a while now, and I finally got around to pinning the plot down. However, plot is one of my weaknesses, so I implore upon you guys to tell me it's shit critique it and suggest improvements, as well as point out any plot holes.

Spoiler: The plot (click to show/hide)
« Last Edit: November 03, 2010, 04:47:35 pm by lordnincompoop »
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Vector

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Re: Bay12 Writers Guild
« Reply #283 on: November 03, 2010, 04:32:38 pm »

That's a setup, not a plot.  We need to know a general idea of the problems and motivations of the characters for plot to happen.
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lordnincompoop

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Re: Bay12 Writers Guild
« Reply #284 on: November 03, 2010, 04:48:06 pm »

Yeah, I know. I pressed the send button after the first paragraph. :facepalm:

I'm editing it right now.

EDIT: here's the full plot.

Spoiler: The plot (click to show/hide)
« Last Edit: November 03, 2010, 05:06:28 pm by lordnincompoop »
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