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Poll

How important is writing to you?

I'd like to become a professional writer in the next decade.
- 7 (29.2%)
Less than videogames.
- 6 (25%)
I am a professional writer.
- 3 (12.5%)
More than my health.
- 2 (8.3%)
I'm not sure.
- 5 (20.8%)
More than videogames.
- 0 (0%)
Not at all.
- 1 (4.2%)

Total Members Voted: 24

Voting closed: April 23, 2012, 11:42:36 pm


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Author Topic: Bay12 Writers Guild  (Read 58938 times)

Deon

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Re: Bay12 Writers Guild
« Reply #255 on: October 25, 2010, 07:34:50 pm »

May I ask a help of native english writers with common sense here? I need dialogues for NPC for Fallout: New Vegas mod, but I am afraid that if I write them myself, they will sound silly and not fitting to the characters.

Current mini-request:
Spoiler (click to show/hide)

It's the character. I need someone to write greeting/farewell and trading dialogue, knowing these aspects. Also I would love if someone started to work on a quest side of dialogue, so please contact me!
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Little

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Re: Bay12 Writers Guild
« Reply #256 on: October 25, 2010, 07:56:12 pm »

@Little: Uhm. So, how many people were there? I made out only two distinct - a nerd and a dick... And I guess this idea never works other than a gag. Really confusing. I'm half tempted to drop outlining and foruming to do this prompt myself in hope that I'm a messiah of untagged dialogue... Anyway, I got really interested in your creative process while you were doing this prompt, if you could share.

Three. The guy organizing it, the dick, and the nerd. The creative process behind this was that this basically happened yesterday.  :P
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Supermikhail

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Re: Bay12 Writers Guild
« Reply #257 on: October 26, 2010, 10:42:44 am »

@Talanic: Erhm. The prototype is a sort of dimensional device, although even the scientists that have developed it, aren't much aware of it. Oh, and, not literally LHC, because I believe it to be more realistic for some historical event to have been different, so there might not even be the LHC, or it might be called differently. I was actually sort of joking when I talked about it first. But I still haven't decided on a specific historical event.

Addendum: Nice new chapter. And ass-kicking nicely handled. :)

@Deon:  :'( I hoped you'd keep the secret recipe secret.

Anyway, does this merchant have a face? I feel a face could make the process easier... Oh, wait, I'm not a native English speaker. However, I think this request is worthy of making it a sort of contest in this thread, so many people could give it a go.

Actually, how about, "Hello, stranger. What can I have... of you?" :D Although, to top my non-nativity, I haven't played Fallout 3, so I'll have to look it up, but I suspect greetings are similar to Oblivion's.

@Little: I'm afraid to ask which... I'm afraid to ask.
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Deon

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Re: Bay12 Writers Guild
« Reply #258 on: October 26, 2010, 11:20:19 am »

Here's the face:
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lordnincompoop

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Re: Bay12 Writers Guild
« Reply #259 on: October 26, 2010, 12:31:58 pm »

And Deon, I suggest that the NPC not tell the player directly. Instead, we could set up the player to walk in on him cutting up peepul or something.
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Fikes

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Re: Bay12 Writers Guild
« Reply #260 on: October 26, 2010, 02:22:40 pm »

@ Deon. Greeting: Well hello there traveler! It’s always nice to see a new face. My guess is that you aren’t here for the company, so what can I get for ya?

Farewell: Believe me, the pleasure was all mine. Make sure to come back soon, the freshest meat doesn’t last long in this shop...

Supermikhail

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Re: Bay12 Writers Guild
« Reply #261 on: October 26, 2010, 02:31:24 pm »

And Deon, I suggest that the NPC not tell the player directly. Instead, we could set up the player to walk in on him cutting up peepul or something.
Well, I'm opposed to that. Terrible, frightening, and gross moments need some suspenseful calm beforehand. Showing his cutting people right away would detract from the impact, and also, walk in on him where? He sure wouldn't cut his meat up in his backyard, if he's a professional.

Well, as I said, I'm not a native English speaker, but

"Hello there, Jimmy. (Just because I think he would address strange folks like that) What can I do for ya today? What would you say to our special - Buck's Fatman? (suppose we agree) You're new here, aren't you? Well, I'm Buck and I serve the best steak in the city. And you are? (introduce ourselves) [prot_name], you're a healthy specimen, if you don't mind my saying so."
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Deon

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Re: Bay12 Writers Guild
« Reply #262 on: October 26, 2010, 03:15:20 pm »

Supermikhail: your line is quite long, so it would be good for the first time, and then we will beed something like Fikes suggested. I don't like a "healthy specimen" phrase though, he's supposed to be polite and pleasant, not some kind of a mad scientist :).

I really love Fikes' farewell message, I am going to use it in my next alpha release ASAP.

Also there will be a chance to see his "dark deeds"... not him cutting people (as I said there're others now who do it) but rather find a stock of human flesh in his safe place if you have a high lockpick skill, or you could see his "worker" cutting a recently killed man and interrogate him to learn about this business. Fallout is all about different ways to get/solve a quest, so I will try to make it as much non-linear as possible.

Also in the alpha03 I've added Iguana John who is supposed to be a street merchant selling iguana bits and iguana-on-sticks. I wrote a few phrases for him with some weird catchphrases (intentional), but I would love to make him to tell some stories (obviously from a strange point of view, as an iguana-lover) because he's supposed to be a son of Iguana Bob from Fallout 2, so he obviously saw a lot on his travels, because he went that far.

P.S. For your help I can make you (Supermikhail and Fikes) into two supermutant brothers (2nd gen supermutants) whom I plan to add at some point (Fikes and Mikhail, hehe, sounds fine for supermutants).
« Last Edit: October 26, 2010, 03:21:04 pm by Deon »
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lordnincompoop

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Re: Bay12 Writers Guild
« Reply #263 on: October 26, 2010, 03:18:39 pm »

And Deon, I suggest that the NPC not tell the player directly. Instead, we could set up the player to walk in on him cutting up peepul or something.
Well, I'm opposed to that. Terrible, frightening, and gross moments need some suspenseful calm beforehand. Showing his cutting people right away would detract from the impact, and also, walk in on him where? He sure wouldn't cut his meat up in his backyard, if he's a professional.

Well, as I said, I'm not a native English speaker, but

"Hello there, Jimmy. (Just because I think he would address strange folks like that) What can I do for ya today? What would you say to our special - Buck's Fatman? (suppose we agree) You're new here, aren't you? Well, I'm Buck and I serve the best steak in the city. And you are? (introduce ourselves) [prot_name], you're a healthy specimen, if you don't mind my saying so."

Arrite. You're better at this than me, so I'll follow your advice.
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Deon

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Re: Bay12 Writers Guild
« Reply #264 on: October 26, 2010, 03:28:38 pm »

So as I said, you need special requirement to allow him to tell you (cannibal perk, or some very high skill-level check) so it won't be easy and in most cases impossible to learn from him, so you both are right.

Here's the look of Iguana John (his headpeace is not black, it's just weird lighting in the editor, it has the same color as his clothes in the game):
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lordnincompoop

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Re: Bay12 Writers Guild
« Reply #265 on: October 26, 2010, 03:31:17 pm »

Who?
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Deon

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Re: Bay12 Writers Guild
« Reply #266 on: October 26, 2010, 03:33:30 pm »

What do you mean by "who"?
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lordnincompoop

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Re: Bay12 Writers Guild
« Reply #267 on: October 26, 2010, 03:35:05 pm »

What do you mean by "who"?

Who is he?

Sorry if I'm being ignorant.
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Deon

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Re: Bay12 Writers Guild
« Reply #268 on: October 26, 2010, 03:53:22 pm »

Also in the alpha03 I've added Iguana John who is supposed to be a street merchant selling iguana bits and iguana-on-sticks. I wrote a few phrases for him with some weird catchphrases (intentional), but I would love to make him to tell some stories (obviously from a strange point of view, as an iguana-lover) because he's supposed to be a son of Iguana Bob from Fallout 2, so he obviously saw a lot on his travels, because he went that far.
Just read a post above :P.
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Fikes

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Re: Bay12 Writers Guild
« Reply #269 on: October 26, 2010, 03:58:25 pm »

@Deon: I think a fun way to take Buck would be he plays up the "I really like people, but I hate ghouls so much I have a bounty on them. Let me teach you how retrieve the part of the ghoul I need to “prove” you killed it.” It would, of course, be the tastiest bits. His “hate” could be so prolific people around town talk about it.

After a while of doing that he can start to trust the player and maybe ask for an investment to improve his shop, making you his partner. It could be a way for a good player to learn his dark secret.

For Iguana John, I kind of imagine a mid-west good old boy tone. The type of old timey sales man that asks your name and the repeats it 50 times in the first conversation so he remembers it. I know the voice acting can’t record it, but I assume you could put it in the text dialog. Here is his greeting.: Welcome to my establishment! Not much to look at, I know, but I’ll fill your belly cheaper than old buck over there.  What’s yer name stranger, and what can I getcha?

Farewell: Come back any time <playername>, any time. You’re always welcome here <playername>
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