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Poll

How important is writing to you?

I'd like to become a professional writer in the next decade.
- 7 (29.2%)
Less than videogames.
- 6 (25%)
I am a professional writer.
- 3 (12.5%)
More than my health.
- 2 (8.3%)
I'm not sure.
- 5 (20.8%)
More than videogames.
- 0 (0%)
Not at all.
- 1 (4.2%)

Total Members Voted: 24

Voting closed: April 23, 2012, 11:42:36 pm


Pages: 1 ... 13 14 [15] 16 17 ... 38

Author Topic: Bay12 Writers Guild  (Read 58923 times)

Supermikhail

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Re: Bay12 Writers Guild
« Reply #210 on: October 06, 2010, 11:44:05 am »

So you do use MuseScore? Awesome! Open Source all the way!... Wait, wait. Open Source Forever! Or... Anyway.

You know what? If you make your story into an audio-book, and make a whole album of tunes to go along with it, this hymn stands a chance to be the starting chime (or another word entirely) for each episode and become the piece setting the mood and standing-out in memory.

Edit: Found something amazingly interesting, I think. Possible origin of the five basic plots
« Last Edit: October 06, 2010, 01:14:15 pm by Supermikhail »
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Acanthus117

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Re: Bay12 Writers Guild
« Reply #211 on: October 06, 2010, 05:33:26 pm »

Hey Supermikhail, I have a problem.

Whenever I brainstorm on what I'm going to write (world-build, create backstories and such) I find that after a while, the idea becomes uninteresting to me and I get quite frustrated. Do you have any tips for me?
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YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

shadow_archmagi

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Re: Bay12 Writers Guild
« Reply #212 on: October 06, 2010, 07:38:05 pm »

Hey Supermikhail, I have a problem.

Whenever I brainstorm on what I'm going to write (world-build, create backstories and such) I find that after a while, the idea becomes uninteresting to me and I get quite frustrated. Do you have any tips for me?

I do!

The best cure for apathy is panic. That's why I run D&D; if I have five people who are going to arrive at my house and expect me to tell a story, then I damn well better tell a story. Alternatively, if you're a youth (AND THE FACT THAT YOU ARE ON THE NET MEANS YOU ARE) then just take a creative writing class at your college/highschool so that there's GPA and deadlines.

Alternatively, get your family/friends to take an interest in your work, or at least beat you with sticks if you don't produce.

Alternatively, whenever you find your work uninteresting, start something new, and then at the end of the year, FUSION IT TOGETHER!
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Acanthus117

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Re: Bay12 Writers Guild
« Reply #213 on: October 06, 2010, 09:19:52 pm »

Hey, thanks!

I'm considering taking creative writing in college, and I think the idea for letting my family and friends see it is great. Thanks!
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YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Supermikhail

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Re: Bay12 Writers Guild
« Reply #214 on: October 07, 2010, 02:51:19 am »

The force is strong in this student. In these both students.

Honestly, after reading shadow_archmagi's inspired reply, I can't think of anything else but approval. If you haven't done much writing beyond worldbuilding, and after some time it grows stale on you, I suspect you just lose motivation because you don't really feel that you're getting closer to actually writing the story. Which means that you probably need to do some writing challenges or that course in college, which is going to contain plenty of those, I reckon. Hopefully it'll make a motivational breakthrough for you, as you'll know that you definitely can write something and finish it, what's more important.

Otherwise, getting to physiological reason of losing interest in an idea can be helpful. The brain lives on new impressions, it's well known that writers that got somewhere don't just sit on their asses and type day and night, but travel around the world, get involved with interesting people and organisations. It may be a part of their nature, but it may be a part of their professional approach to their job. They look for ideas, and their brain looks for new data. So, if there are no more sparks driving your worldbuilding onward, and you know there are things that could use some work in that world, you might want to go out to some interesting place. Like, if your world is ancient history based - go to a museum. If it's space based - find an astronautics museum. Well, probably the simplest solution, anyway. I suspect you can't do it right now, so I don't suggest traveling somewhere.

Oh, also, if you go to a museum, don't drive, take a walk (may depend on the distance). Brains like oxygen.

About the last piece of shadow's advice, I hope you'll excuse me if I say that taking a break is actually for losers. You've got a good chance that you're going to come back to your story or world intermittently, but never really do anything with it. And it doesn't improve either your motivation to write it, or your self-esteem (from personal experience).

Finally, a disclaimer: I'm actually not the best person to seek advice on this matter, because all of my (relatively) big things that did or didn't come to a conclusion, I started writing without any worldbuilding whatsoever, and all the worldbuilding I did went into stories that never saw the light of day. Although this year I plan to change it (and I plan, and I plan, and I plan).
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Acanthus117

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Re: Bay12 Writers Guild
« Reply #215 on: October 07, 2010, 05:37:55 pm »

Thanks, Mikhail! :3

I'll probably try to give you people something soon. :D
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YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Supermikhail

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Re: Bay12 Writers Guild
« Reply #216 on: October 08, 2010, 09:13:47 am »

Yeahaw! It's Friday night!

Anyway, I've come up with something for the last prompt. And I still can't tell if I got it right. Actually I'm pretty sure I didn't, but that's what it inspired me to write.

Spoiler: Sneaky Exposition (click to show/hide)
« Last Edit: October 08, 2010, 02:23:44 pm by Supermikhail »
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Fishbreath

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Re: Bay12 Writers Guild
« Reply #217 on: October 08, 2010, 10:57:52 am »

It reminds me of nothing so much as a somewhat wordier version of a classic text adventure. I mean that as a compliment: in general, those games are incredibly atmospheric with an incredibly spartan style, which is an achievement. Certainly it wasn't what I had in mind when I wrote the prompt, but it's a good response, and what I intended certainly doesn't matter all that much for these sorts of things. :P

Grammar niggle: "The ceiling has got a chandelier hanging from it" reads awkwardly to me. You could strike the 'got' and keep the same meaning, but "A chandelier hangs from the ceiling" sounds better to my ear.

Supermikhail

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Re: Bay12 Writers Guild
« Reply #218 on: October 08, 2010, 11:09:18 am »

That chandelier is certainly a thing. However, your suggestion doesn't help me, because for some reason I need to have "the ceiling" in the front in that sentence.

So you got what the sneaky fact was? Just yes or no! ;)

Edit: I just got an thought - besides this thread getting slower in its tracks, I suddenly got a feeling that something is amiss - a connection to the rest of the forum! So, how about, for the next prompt, after the current one runs out, we take something set in Dwarf Fortress?
« Last Edit: October 08, 2010, 11:21:12 am by Supermikhail »
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Iituem

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Re: Bay12 Writers Guild
« Reply #219 on: October 08, 2010, 11:34:17 am »

When does the current prompt run out?  I wouldn't mind giving this a go.

Also, that text is perhaps too subtle for me.  Beyond the colour references, I couldn't get anything, even against the number twelve.
« Last Edit: October 08, 2010, 12:19:07 pm by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Supermikhail

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Re: Bay12 Writers Guild
« Reply #220 on: October 08, 2010, 11:43:57 am »

Oh. Seeing as I've just updated the OP with the current prompt, I'd like to give it one more day, well, at least to wait for Fishbreath's consent as it's his prompt.

But I should say, if you've already got an idea and are itching to let it out on paper, I urge you to do so. Part of my hesitation is because I can't think of a very good formula beyond "set in DF". Maybe if you write your thing first, then we here will be inspired by it for a particular theme.
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Iituem

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Re: Bay12 Writers Guild
« Reply #221 on: October 08, 2010, 12:11:53 pm »

Here we go then.  Haven't really edited it, since it was done in about 20mins, but it's something.

Spoiler: Flicker (click to show/hide)

Spoiler: Edit 1 (click to show/hide)

Spoiler: Edit 2 (click to show/hide)
« Last Edit: October 08, 2010, 02:31:09 pm by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Leafsnail

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Re: Bay12 Writers Guild
« Reply #222 on: October 08, 2010, 12:33:33 pm »

Contest looks interesting.  I'll see what I can come up with.
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Supermikhail

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Re: Bay12 Writers Guild
« Reply #223 on: October 08, 2010, 01:29:44 pm »

@Iituem: Erm, I thought you were going to write about DF. Oh, well.

It's very good, especially in the exposition department... Wait, it's for the exposition prompt, right? Ehm, my bad.

Anyway, very good. You've got a good sense of tempo. But I've got a few remarks. First, what caught my eye, and probably is just a doing of haste - "Sandy fixed her smile... and stray strands of sandy hair." It feels almost deliberate, but this word-play with name and hair-colour doesn't look healthy to me. Also repetition of sounds "str". If it's not deliberate, and I haven't caught anything like that, then it should be avoided.

Now, the second criticism is more grave, at least to me. The dialogue is overflowing with said-bookisms (please, Google it if you don't know what it is, there are simply a ton of articles on the subject). They are distracting, and they are long, the dialogue feels like it's slugging forward, while it could be snappy and precise... Well, at least you don't interrupt your characters several times per line like I used to do half-a-year back.

Well, for the hidden fact, I only can think that green-eyed lady is some sort of African goddess, or if we take it a tier lower, a voodoo princess, or just a sorceress. Well, because the lights blink.

I'm probably not subtle enough, either. But in my story colour really is the key... Hey, what's that I see? "He's had twelve already." Is that somehow addressed to me? :o

@Leafsnail: I'll be waiting. By chance, which prompt, actually, has interested you? The current one about exposition, or the oncoming one, about DF?
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Iituem

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Re: Bay12 Writers Guild
« Reply #224 on: October 08, 2010, 01:51:44 pm »

Dialogue is a pain for me, and bookisms are worst of all.  I had a set of English teachers who drummed into me the need to use more 'interesting' words than 'said', 'get' and 'have', despite the fact that they were easier to read and write.  And gods-damn it, it worked.

Updating post with edit revision 1.

Also, red and white seem to be clues, but the blue interruption is throwing me off.

Done.  Dialogue still feels blocky, could use advice.
« Last Edit: October 08, 2010, 01:53:55 pm by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.
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