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Voting closed: August 21, 2010, 03:27:14 pm


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Author Topic: Starcorp RTD-Killed. Go home. Scram. Away with you.  (Read 10737 times)

SHAD0Wdump

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Re: Starcorp RTD-Turn 11: PIRATES!
« Reply #135 on: September 12, 2010, 08:55:18 am »

No, it's 305 000, USEC missed a number.

And if he didn't then I call my resignation from this game as that is horribly mis-balanced.
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Sheb

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Re: Starcorp RTD-Turn 11: PIRATES!
« Reply #136 on: September 12, 2010, 09:29:07 am »

(Hey, I know. If it was 30.500, you could make money from buying this ship scrapping the weapons off and selling them.)

InGame:
 I don't care if it was a typo! Your contract stated 30.500 buck was the price for that ship, and I won't pay a kopeck more! You'll hear from my lawyer!
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

USEC_OFFICER

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Re: Starcorp RTD-Turn 11: PIRATES!
« Reply #137 on: September 12, 2010, 03:22:54 pm »

Yes, it was a typo. Turn up soon. (Maybe)
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Sheb

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Re: Starcorp RTD-Turn 11: PIRATES!
« Reply #138 on: September 12, 2010, 05:03:57 pm »

Okay, I'll sue the USEC Delivery Dept. ofr a refund of the money. Typo or not, my contract mentionned 30500 $!
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

USEC_OFFICER

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Re: Starcorp RTD-Turn 11: PIRATES!
« Reply #139 on: September 12, 2010, 05:27:04 pm »

Okay, I'll sue the USEC Delivery Dept. ofr a refund of the money. Typo or not, my contract mentionned 30500 $!

You realize that, as a part of their powers, the USEC cannot be sued as a complete body? (You should sue the guy who gave you the contract.)
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Sheb

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Re: Starcorp RTD-Turn 11: PIRATES!
« Reply #140 on: September 12, 2010, 05:31:39 pm »

I'm suing their ship delivery and selling department. And the guy who sold me the contract. I want my money bock!
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

USEC_OFFICER

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Re: Starcorp RTD-Turn 11: PIRATES!
« Reply #141 on: September 14, 2010, 03:14:23 pm »

I'm going to work a bit on the combat mechanics before I start working on the next turn. There are pirates and all. Anything that you want me to add now, combat wise?
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SHAD0Wdump

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Re: Starcorp RTD-Turn 11: PIRATES!
« Reply #142 on: September 14, 2010, 03:37:56 pm »

A rule that Protector MK IIs always fail combat rounds.
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Sheb

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Re: Starcorp RTD-Turn 11: PIRATES!
« Reply #143 on: September 14, 2010, 05:00:39 pm »

Possibility to board ships, or other way to capture them (Like EMP blast to disable them then boarding or something.)
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

USEC_OFFICER

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Re: Starcorp RTD-Turn 11: PIRATES!
« Reply #144 on: September 14, 2010, 06:25:05 pm »

Already have an idea for boarding. EMP sounds good though.

EDIT: Any ideas for critials while I'm at it? (Thought I had more to do.)

(Made all weapons more accurate by 5%. Makeshift-Railgun is more accurate and deadly as well.)
« Last Edit: September 14, 2010, 06:34:21 pm by USEC_OFFICER »
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SHAD0Wdump

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Re: Starcorp RTD-Turn 11: PIRATES!
« Reply #145 on: September 14, 2010, 09:03:44 pm »

(Made all weapons more accurate by 5%. Makeshift-Railgun is more accurate and deadly as well.)
Oh yes, crit-tastic.

Seriously, that's my ship's method of crits.
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techno65535

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Re: Starcorp RTD-Turn 11: PIRATES!
« Reply #146 on: September 15, 2010, 01:56:53 am »

Rules for carriers with fighters and fighter drones.
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

maxicaxi

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Re: Starcorp RTD-Turn 11: PIRATES!
« Reply #147 on: September 15, 2010, 05:03:22 am »




name:The Spear Dwarf
captain: Urist SpearMurdered
"Protector" Mk II: $305000 Lev6eng117000=
422000
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Sheb

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Re: Starcorp RTD-Turn 11: PIRATES!
« Reply #148 on: September 15, 2010, 08:38:21 am »

What, you updated the railgun? Damn, I would have ordered some of it then...
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

USEC_OFFICER

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Re: Starcorp RTD-Turn 11: PIRATES!
« Reply #149 on: September 15, 2010, 04:50:05 pm »

What, you updated the railgun? Damn, I would have ordered some of it then...

It can still only hit small ships with a speed of more than 6 with a critical. (Before it was speed 4)

Rules for carriers with fighters and fighter drones.

We'll need some medium ships first.

(Dwarf fortress 31.13 isn't all that better than 31.12, right? Right?)

Gah. Can't resist the pull of DF.
« Last Edit: September 15, 2010, 05:06:30 pm by USEC_OFFICER »
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