Turn 61: Defense testing and mangled deer
I HATH RETURNED!
Anyways, in all seriousness, it was an ok turn overall. RNGs turn went a bit wierd again due to the semi-failure there. Also, as for the telepathy, I thought it would have been an automatic trait with the mind control and other psi abilities.
I'll try the same thing again
[6]Trying again, you mind control a random deer to walk into the minefield. The instant it walks into there, it triggers one, manages to dodge (deer reflexes and all) that, but ends up getting caught by more of the flail propeller mine traps. You cringe as the deer gets mangled by several of them. Gory scene aside, you are at least sure what triggers the mines. After the whole thing is over, the triggered mined have retracted and reset themselves. So you're going to have to find a way to disable them or fly over them if you want to take a route other than the pathway in front of you.
Get ready to move out.
[4]You stuff the mangled pieces of scrap into your bag and get ready to move out.
If the majority moves, follow it. If not, guard the group.
[implied autosuccess on follow?] You follow the group towards the citadel and where Alethe is.
Transform into my Avatar of Storms state, put up my Dreamer's Shield and lead a suicidal charge against the fortress.
How's that for testing defenses?
[3][2][3] You transform into the Avatar of Storms state, but fail to put up Dreamer's Shield. You do try to lead a suicidal charge, however you're not too sure about the suicide part, so you decide to just charge anyway for the heck of it.
Follow the others, scouting out enemies.
[1][5] You get separated from the others and find yourself going in almost the opposite direction into the woodlands. Realizing that you are kind of lost, you jet a few hundred feet in the air and spot them off in the distance. [5]While speeding back towards the group, you spot dark shapes on the other side of the wall which are a ways from the main road, but definetly heading in that direction.
follow the rest...
[2][2] ((hrm....)) You emulate a tree and stand exactly where you are. [3]Some time after the group has left, you hear a strange noise nearby but can't see the source.
Keep up
[autosuccess]Bitsy was initially too distracted with eating a tasty rock, but a firm command from Torc gets her moving.
Minutes later, as the group approaches Alethe's location she temporarily removes invisibility to warn them telepathically while she gestures at them from a distance, "Hey! Stop!, Don't get much closer to the wall as the whole length is trapped! The pathway through the wall seems safe though."
Health: Fine
Statuses: Invisibility mode
Equipped: a deceptive baton type club (both belted), and a iron chainmail shirt.
Powers/Abilities: Mind Control, Illusions, Invisibility, meditative trance (autofail on dodge when under trance).
Inventory: Greek style travelling clothes, a bag of 10 coins,
a deceptively nonlethal baton type club, and
a iron chainmail shirt, ancient map.
Health: Fine
Statuses:none
Equipped: Steel breastplate w/backplate, Bag of runes (belted), sword (belted), shield (strapped to arm), javelin (strapped to back)
Powers/Abilities: Wisdom, Martial Trance, Rune Rituals
Inventory: Leather, Norse style clothing, has a big fur cloak,
a bag containing his whole set of runes,
a Viking era style sword,
a ‘shield', and a javelin,
steel breastplate w/ backplate., large amount of vines useable as rope, 80 coins.
Health: Fine
Statuses: none
Equipped: Mithril helmet, Backpack, battle hammer (in hand), steel chainmail shirt, gauntlets, iron buckler, steel greaves, steel boots.
Powers/abilities: Godly forging, fire magic,
Godly Inspiration, healing fire,
hitting things with hammersInventory: Travellers clothes,
fire-proof backpack filled with all the tools that a traveling Omni-smith needs,
a large, beautifully crafted hammer made for both battle and smithing that was a gift from Hephaestus himself,
heat-resistant steel chain-mail,
steel greaves and boots,
iron buckler,
pair of steel gauntlets, 4,180 coins in a bag, 104 units of metal,
chunks of scrap, alchemical documents, drawings of various machines, sketch of alchemical diagram,
The Bastion of Reason, a mithril helmetHealth: Head: minor cut to forehead.
Statuses: Avatar of Storms mode
Equipped: Fighting staff (tied to back), steel shield.
Powers/abilities:
Dreamers Shield, Avatar Of Storms, Healing mist,
Control Weather,
Peace,
Void, can create lightning bolts, and fully flight capable.
Inventory: Thin silk and linen travelling clothes, and a long fighting staff,
steel shield,
Winged Scarab amulet of ShuHealth: fine
Statuses: none
Powers/abilities: Reviving the Dead (can lead to general necromancry), Axe Fighting, Regeneration.
Equipped:viking axe
Inventory: Norse style clothing, viking axe,
Plague BattleaxeHealth: Left Arm:Shallow cut on left arm, some bleeding.
Statuses:None
Equipped: Leather body armor, steel staff.
Powers/abilities: Extreme speed(how much depends on the GM I suppose), Limited duration flight, Prestidigitation (minor illusions, flashes of light, etc. low-level magic good for pranks or distractions and little else)
Inventory:Greek style clothes, sturdy sandals, steel staff,
leather body armorHealth: Normal
Statuses: none
Eqipped: armored (-1 to damage)
Other: none