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Author Topic: DemiGods RTD: Turn 62: Cave Mystery  (Read 68068 times)

RandomNumberGenerator

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Re: DemiGods RTD: Turn 59: Jorn goes RAEG on the machine
« Reply #765 on: November 08, 2010, 12:01:49 pm »

Hrm... doesn't see like there is much to be doing at the moment.

Enter a medatative trance to increase my power.
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smjjames

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Re: DemiGods RTD: Turn 59: Jorn goes RAEG on the machine
« Reply #766 on: November 08, 2010, 02:58:16 pm »

I wouldn't stay in one area for too long, otherwise you risk a chance of getting detected and facing much more powerful enemies than you'd want to face at this time.
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Lordinquisitor

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Re: DemiGods RTD: Turn 59: Jorn goes RAEG on the machine
« Reply #767 on: November 08, 2010, 04:58:54 pm »

Yes, but it indeed seems to be the best thing to rest for a few minutes while Alethe scouts.
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dragnar

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Re: DemiGods RTD: Turn 59: Jorn goes RAEG on the machine
« Reply #768 on: November 08, 2010, 06:05:56 pm »

introduce myself to the rest of the group and then fly up to look out for any other enemies.
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MagusBlack

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Re: DemiGods RTD: Turn 59: Jorn goes RAEG on the machine
« Reply #769 on: November 08, 2010, 06:14:02 pm »

Forge some Order infused head bands for everybody.
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Ghazkull

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Re: DemiGods RTD: Turn 59: Jorn goes RAEG on the machine
« Reply #770 on: November 09, 2010, 12:40:13 pm »

calm down and regenerate...after all these powers must be good for something...
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smjjames

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DemiGods RTD: Turn 60: Quantum Strangeness In Art
« Reply #771 on: November 09, 2010, 08:55:29 pm »

Turn 60: Quantum Strangeness In Art

The epic fail epidemic attempted to do a sequel this turn.....

Find and mind control a random animal into walking up to the citadel entrance

Gotta see what these traps are triggered by.
[1]For some reason, you only manage to mind control a tiny mouse, which is simply too small to trigger the traps. Facepalming yourself, you release it. [1]Undeterred, you pick up a good sized rock and try to throw it towards the wall. Instead, you toss it straight up in the air, luckily you [4]dodge away from it in time to avoid a potentially painful head wound.


Stay there, grumble, and guard the group.
[1]You walk around in circles, don't grumble, and don't guard the group. ((Can't really do an effective epic fail out of that one.))


Hrm... doesn't see like there is much to be doing at the moment.

Enter a medatative trance to increase my power.

((I know its not really an increase since it would go into 'weather control', but the action was extremely open to interpretation, so took some road.))
[5]Floating in midair, you enter the lotus position and slip into a meditative trance. While in the trance, you look for a way to increase your potential and through inspiration, you develop a new method to create a deadly maelstrom compacted into a small area.


introduce myself to the rest of the group and then fly up to look out for any other enemies.
[6]You happily introduce yourself to the rest of the group. After that, you fly upwards to keep an eye out for enemies. Luckily, or unluckily, you don't see any other enemies at this time.


Forge some Order infused head bands for everybody.
[1]You start out good, but things go horribly and you end up with a bunch of objects that look like mobius strips that got mangled and twisted onto themselves. ((You could actually claim those as bieng works of art if you wanted to. :) . You didn't actually use up any metal here, but if you want to make them works of art, then yea I'll have to subtract the metal used, which would be 6.))


calm down and regenerate...after all these powers must be good for something...
[4]You chill out, find a nice place to sit and activate your regenerative abilities. Since the wounds aren't very severe, it doesn't require much effort to heal them.



Spoiler: LordInquisitor/Arngrim (click to show/hide)

Spoiler: MagusBlack/Torc (click to show/hide)

Spoiler: RNG/Neberhar (click to show/hide)

Spoiler: Ghazkull/Jôrn (click to show/hide)

Spoiler: Dragnar (click to show/hide)

« Last Edit: November 09, 2010, 11:21:16 pm by smjjames »
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Digital Hellhound

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Re: DemiGods RTD: Turn 60: Quantum Strangeness In Art
« Reply #772 on: November 10, 2010, 08:26:34 am »

Goddamn, gods of the dice.

I'll try the same thing again
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Lordinquisitor

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Re: DemiGods RTD: Turn 60: Quantum Strangeness In Art
« Reply #773 on: November 10, 2010, 01:07:26 pm »

"We shouldn`t say here for too long- I`d say we move as soon as possible."
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MagusBlack

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Re: DemiGods RTD: Turn 60: Quantum Strangeness In Art
« Reply #774 on: November 10, 2010, 04:47:34 pm »

Get ready to move out.
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Lordinquisitor

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Re: DemiGods RTD: Turn 60: Quantum Strangeness In Art
« Reply #775 on: November 10, 2010, 04:50:46 pm »

If the majority moves, follow it. If not, guard the group.
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CJ1145

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Re: DemiGods RTD: Turn 60: Quantum Strangeness In Art
« Reply #776 on: November 10, 2010, 05:53:39 pm »

A thought, what if you chose to be a demigod with power over dice rolls?
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smjjames

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Re: DemiGods RTD: Turn 60: Quantum Strangeness In Art
« Reply #777 on: November 10, 2010, 06:12:48 pm »

A thought, what if you chose to be a demigod with power over dice rolls?

That is already taken by the GM *RIMSHOT* :D

Gameplay wise, it would only take effect when gambling. Also, having power over dice rolls would mean altering probability (along with quantum states, electron spins, quantum physics, etc), which therfore means that I would pick the roll. Interesting in theory, but its not going to happen.

@Digital Hellhound: Yea, I was trying to get it to a higher roll by trying again. I was hoping for a successful dodge roll because it seemed like you had gotten into a low roll trend, but you did get lucky with the dodge.
« Last Edit: November 11, 2010, 06:45:21 pm by smjjames »
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smjjames

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Re: DemiGods RTD: Turn 60: Quantum Strangeness In Art
« Reply #778 on: November 12, 2010, 10:05:18 am »

*bumpage*
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Lordinquisitor

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Re: DemiGods RTD: Turn 60: Quantum Strangeness In Art
« Reply #779 on: November 12, 2010, 10:15:13 am »

Impossible! In most RTDs the GM becomes inactive. And here the players. Ah, come on guys!
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