Turn 59: Jorn goes RAEG on the machine.
Not bad of a turn overall, although RNGs action kind of wierded out.
Poor thing. Someone finish it off.
Move on while invisible, try to figure out what waits up ahead
((You've actually been invisible for a few turns now, I simply forgot to mark it on the stats, but I knew you were in invisibility mode, so its no problem.))
[5]After clearing the illusions you created, you scout the path ahead. From your vantage point, you see that the citadel itself is on a plateu surrounded on three sides by sheer cliffs. Only one way in and one way out, if by foot anyway, and thats not counting hidden passages. Cautiously approaching the outer defenses, you are sure that there are no traps that await you, however you see something that stops you in your tracks. Further along the wall, away from the path, there is a skeleton that has jammed a trap that looks like a cross between a flail and a propeller. You can't tell whether it's animal or human, but decide not to risk triggering another one. At least there aren't any other mechs.
Finish the mech off and start collecting the scrap and any interesting bits that survived.
[5]Not wasting any time, you walk up to the mech and [6+1+1]smash it so hard with your hammer that the torso implodes, sending shrapnel everywhere and sending a final wave of chaotic electrical currents that cause the arms to release whoever they were holding and contort before they freeze. Unfortunately, shrapnel, being shrapnel, flies at everybody, including you.
[Torc Dodge:1][BP check:4][damage:2+1-2]A flying piece of metal ricochets off of your steel greaves, doing no damage
[Arngrim Dodge:1][BP check:1][damage:3+1-1]Two small pieces and a larger plate fly towards your head. The two small pieces, luckily, hit the eye that you already lost, causing minor damage and some pain. Meanwhile, the large armor plate glances your head, only creating a small gash.
Jorn Dodge:4][BP check:5]You duck for cover just as a shard narrowly misses your left arm.
[Dragnar Dodge:1][BP check:5][Damage:2+1] You wince as a piece of shrapnel grazes your arm, creating a shallow cut.
[Neberhar Dodge:2][BP check:1][damage:2]Your forehead gains a minor cut from shrapnel flying past.
[4]Since smashing it any further would not be a very wise idea, you look around for useable scrap and interesting pieces. After some thorough searching, you [2*3x10 bla bla bla] manage to find 60 units of useable metal.
((The 2 and 3 were actual rolls.))
Scout the surrounding area, while not drawing attention to myself.
[2]You yell at Torc to watch what he is doing with that hammer of his. Even though you try to scout around, you simply fail to find anything notable.
"Artificial intelligence? Better hope that you have some kind of artificial soul and some kind of artificial afterlife, Har Har!"
Calm down and tend to my wounds.
[5]Caught in midsentence by the shrapnel, you roar "What the hell Torc??", find someplace nearby to calm down, take out the shrapnel in your eye and [4]use a runic ritual to completely heal your wounds. There is a bit of lingering pain and that ruined eye won't ever be healed anyway.
Free myself from his arm rip it off and beat it to death with it...
yes i know i could do it like sophisticated people and use an axe but...its so much more fun to beat someone to death with his own limbs...
[4]Since you're already free of its grasp, you rip off part of the arm and proceed to smash the mech into a pile of twisted metal.
I fly back onto the mech and into the hole that was it's head. Then? I start sticking random wires together.
[4]After the shrapnel stops flying, you enter what would have been the neck and start messing with the wires at random. At least until Jorn starts smashing the whole thing into pulp and decide to get outta there before you are turned into pulp by accident.
Health: Fine
Statuses: Invisibility mode
Equipped: a deceptive baton type club (both belted), and a iron chainmail shirt.
Powers/Abilities: Mind Control, Illusions, Invisibility, meditative trance (autofail on dodge when under trance).
Inventory: Greek style travelling clothes, a bag of 10 coins,
a deceptively nonlethal baton type club, and
a iron chainmail shirt, ancient map.
Health: Fine
Statuses: Martial Trance (+1 to hit and -1 to damage taken, 1 turn duration)
Equipped: Steel breastplate w/backplate, Bag of runes (belted), sword (belted), shield (strapped to arm), javelin (strapped to back)
Powers/Abilities: Wisdom, Martial Trance, Rune Rituals
Inventory: Leather, Norse style clothing, has a big fur cloak,
a bag containing his whole set of runes,
a Viking era style sword,
a ‘shield', and a javelin,
steel breastplate w/ backplate., large amount of vines useable as rope, 80 coins.
Health: Fine
Statuses: none
Equipped: Mithril helmet, Backpack, battle hammer (in hand), steel chainmail shirt, gauntlets, iron buckler, steel greaves, steel boots.
Powers/abilities: Godly forging, fire magic,
Godly Inspiration, healing fire,
hitting things with hammersInventory: Travellers clothes,
fire-proof backpack filled with all the tools that a traveling Omni-smith needs,
a large, beautifully crafted hammer made for both battle and smithing that was a gift from Hephaestus himself,
heat-resistant steel chain-mail,
steel greaves and boots,
iron buckler,
pair of steel gauntlets, 4,180 coins in a bag, 104 units of metal,
chunks of scrap, alchemical documents, drawings of various machines, sketch of alchemical diagram,
The Bastion of Reason, a mithril helmetHealth: Head: minor cut to forehead.
Statuses: none
Equipped: Fighting staff (tied to back), steel shield.
Powers/abilities:
Dreamers Shield, Avatar Of Storms, Healing mist,
Control Weather,
Peace,
Void, can create lightning bolts, and fully flight capable.
Inventory: Thin silk and linen travelling clothes, and a long fighting staff,
steel shield,
Winged Scarab amulet of ShuHealth: Left leg: Heavily bruised and some cuts. Right leg:Heavily bruised, some cuts and a few large gashes. Right Arm: Several mild cuts.
Statuses:upside down (No actual status effect)
Powers/abilities: Reviving the Dead (can lead to general necromancry), Axe Fighting, Regeneration.
Equipped:viking axe
Inventory: Norse style clothing, viking axe,
Plague BattleaxeHealth: Left Arm:Shallow cut on left arm, some bleeding.
Statuses:None
Equipped: Leather body armor, steel staff.
Powers/abilities: Extreme speed(how much depends on the GM I suppose), Limited duration flight, Prestidigitation (minor illusions, flashes of light, etc. low-level magic good for pranks or distractions and little else)
Inventory:Greek style clothes, sturdy sandals, steel staff,
leather body armorHealth: Normal
Statuses: none
Eqipped: armored (-1 to damage)
Other: none