Turn 55: Boss Encounter!
Here we go with the first boss encounter which I've been leading you guys up to. I've been meaning to give everybody a bigger challenge in combat.
Oh yea, Dragnar should be joining next turn.
Go invisible, try to locate the source of the rumbling
[5]You go invisible and head towards the source. As you go over the nearby ridge, you see the source of the rumbling, a 30 foot tall metal beast with four large arms and 3 fingered claw hands, there are what might be weapon ports all over it. Each shield covers the entire thing, with the shields stacking like layers in an onion. You also see that it has two layers of magical shielding around it. It, in fact, is an old automated battle armor. Thanks to your invisibility, it doesn't see you as it lumbers towards the rest of the group.
Be ready to fight
[1]You keep dropping your hammer for some reason and keep getting distracted by that, so no, you're not on guard or anything. (-1 to dodge for this turn)
"Captain it`s probably time to run to your former boss."
Tell the captain to flee to the tyrant as we told earlier.
Ask Odin to conceal the thoughts that the psykers shouldn`t know.
[6][5]You tell Captain Gurjon to do his part of the plan, he nods, takes some men he had selected earlier and hurried with the carts towards the citadel. At the same time, you pray to Odin and ask him to help conceal the thoughts against the psi agents in the citadel. Odin responds and protects Captian Gurjon and his group.
Captian Gurjons part of the plan is a major success, nobody was able to get even the smallest hint that they were lying. Over the next turn or two, they go by a different path back to the town.
Hang back and observe what happens.
[5]
wait and observe? help wherei am needed?
[4]
Jorn and Neberhar stand their ground and observe the battle mech as it goes around the nearby ledge and into view.
AI
Escape into pocket dimension
[4]You create a pocket dimension that is not your satchel, jump into it and close the door behind you. You are now in a chronodimensional warp that sends you to something called a waiting list.
Lumber towards targets and engage.
[3]The mech lumbers towards the commanded targets and with a loud whir, engages the enemy.[5][luck:2]Unfortunately for the mech, its immediate target happens to be several of Alethes illusions, which it attempts to tear to shreds to no effect, other than making those particular illusions vanish. There are still other illusion-people around though.
Battle Mech
Damage
Head: none
Torso: none
UL Arm: none
UR Arm: none
LL Arm: none
LR Arm: none
Left Leg: none
Right Leg: none
Shield1: 10/10
Shield2: 10/10
Health: Fine
Statuses: none
Equipped: a deceptive baton type club (both belted), and a iron chainmail shirt.
Powers/Abilities: Mind Control, Illusions, Invisibility, meditative trance (autofail on dodge when under trance).
Inventory: Greek style travelling clothes, a bag of 10 coins,
a deceptively nonlethal baton type club, and
a iron chainmail shirt, ancient map.
Health: fine
Statuses: none
Equipped: Steel breastplate w/backplate, Bag of runes (belted), sword (belted), shield (strapped to arm), javelin (strapped to back)
Powers/Abilities: Wisdom, Martial Trance, Rune Rituals
Inventory: Leather, Norse style clothing, has a big fur cloak,
a bag containing his whole set of runes,
a Viking era style sword,
a ‘shield', and a javelin,
steel breastplate w/ backplate., large amount of vines useable as rope, 80 coins.
Health: fine
Statuses: none
Equipped: Mithril helmet, Backpack, battle hammer (in hand), steel chainmail shirt, gauntlets, iron buckler, steel greaves, steel boots.
Powers/abilities: Godly forging, fire magic,
Godly Inspiration, healing fire,
hitting things with hammersInventory: Travellers clothes,
fire-proof backpack filled with all the tools that a traveling Omni-smith needs,
a large, beautifully crafted hammer made for both battle and smithing that was a gift from Hephaestus himself,
heat-resistant steel chain-mail,
steel greaves and boots,
iron buckler,
pair of steel gauntlets, 4,180 coins in a bag, 45 units of metal,
chunks of scrap, alchemical documents, drawings of various machines, sketch of alchemical diagram,
The Bastion of Reason, a mithril helmetHealth: totally fine
Statuses: none
Equipped: Fighting staff (tied to back), steel shield.
Powers/abilities:
Dreamers Shield, Avatar Of Storms, Healing mist,
Control Weather,
Peace,
Void, can create lightning bolts, and fully flight capable.
Inventory: Thin silk and linen travelling clothes, and a long fighting staff,
steel shield,
Winged Scarab amulet of ShuHealth: Normal
Statuses:none
Powers/abilities: Reviving the Dead (can lead to general necromancry), Axe Fighting, Regeneration.
Equipped:viking axe
Inventory: Norse style clothing, viking axe,
Plague BattleaxeHealth: Normal
Statuses:is mounted
Eqipped: armored (-1 to damage)
Other: none