Turn 48: Plot Revolt!
I'm joking around with the plot revolt thing as I probably had it coming, lol.
Changing my face didn't help me a bit, bah.
Attempt to mind control the soldiers to forget about me, then run away and go invisible
[5]You mind control the soldiers and tell them "I was never here, you were never looking for anybody", they stare into space while you take the opportunity to go invisible and run away. Minutes later, you arrive in a part of town you haven't been into before and you are still running.
Call for Bitsy and use her to escape
[6][6]You use the dominance spell to call Bitsy. Seconds later you hear crashing noises as the earth spider smashes her way over roofs and through buildings. As she smashes through a nearby wall, you leap onto her, quickly turn her around and charge right at the soldiers.
JUMP!!!
[dodge:1 2 2 3 1 6 6 6][BP check:2 2 2 1 1][damage: 1+1 4 4 2-1 6+1]
Bitsy plows right through the group of soldiers without stopping, trampling all but three who managed to get out of the way in time. While one soldier gets his head crushed, the others recieve mild to moderate damage.
Soldier1: minor damage to head
Soldier2:broken ribs
Soldier3:broken ribs
Soldier4: bruised head
Soldier5: unhurt
Soldier6: unhurt
Soldier7: unhurt
OK THATS IT!, Tharin is officialy pissed off, he/she/it changes into a giant Python and leaves the cell, any guards will be met by a sound crushing, once keys have been aquired release ALL my fellow prisoners, not just my companions
edit: adding to action
and arm them to the teeth from what the guards should be using
[2]You change into a giant anaconda, but find that too big to squeeze through and change back. [3]However this doesn't stop you from trying to escape, so you attempt to jiggle the lock using telekinesis [luck:4]and open the cell door. [soldier check:2]For some reason, there are only two guards around, [4]so you change into a giant python and attack both at the same time. [3][6-1]They partially dodge even though you are pratically too fast for them and put on the squeeze. Somehow they manage to avoid death, however the guards won't be putting up a fight.
[5]After changing back, you manage to find the keys, release any other prisioners (some 20 or so of them) and arm them with the guard equipment as they run off in various directons. Finally, you open Arngrims cell, who is still passed out drunk at this time.
Wake up, wonder why the guards did not take my weapons away, and try to leave my cell. If possible draw my sword, enter a battle trance and kill those soldiers. If possible i try to "just" wound some or knock them unconscious.. And those i hang from trees with my ropes.
[6]Tharin grabs a bucket of water that happened to be in your cell and splashes it on you "YAAGH!! I'M UP! I'M UP!". [4]Since the two soldiers are already badly wounded and not far from death, you decide not to go into battle trance and just give them mercy, *slash* .
"You will drop the charges or wish you were never brought into creation."
Ignite a flame in my hand.
[3]You ignite a flame in your hand and make the threat. However, it doesn't faze the three soldiers (including the herculean one) who had jumped out of the way and promptly attack.
attack
[attack:3][dodge:1][BP check:3][damage:5+1][counterattack:6][dodge:4-1][BP check:3][damage:2+1+1]
As he yells "BRING IT ON!", he charges at you. Despite your dodge attempt, his fist lands a hit on your right arm, breaking the bone, causing you to lose function of it and reopening the wound. Another bad hit and you risk losing the arm. Using your good arm, you try to fireball his face and instead burn the guys right shoulder. Herculean Soldier:"HA! That all you've got??"
[Soldier1b attack:5][dodge:4][Soldier 2b attack:4][dodge:6]
The other two soldiers try attacking Drex, both of whom are wielding swords, and Drex swiftly dodges both attacks.
Get a sneaking suspicion that I shouldn't be flying, and start walking instead. Pretend to be a merchant, and show no trace of any power I may have.
[5]After flying at high speed towards the town, you decide that it would be best to land before you're spotted. So you land gracefully within walking distance of town, pretend to be a merchant and make sure to show no trace of your powers.
Health: Fine
Statuses: *invisibility mode*
Equipped: a deceptive baton type club (both belted), and a iron chainmail shirt.
Powers/Abilities: Mind Control, Illusions, Invisibility, meditative trance (autofail on dodge when under trance).
Inventory: Greek style travelling clothes, a bag of 10 coins,
a deceptively nonlethal baton type club, and
a iron chainmail shirt, ancient map.
Health:
Right arm: broken, massive bite wound, bleeding, arm function lost temporarily *bandaged*
Front left leg: bad cut, *bandaged*
Statuses: none
Equipped: Dagger (belted), Jewelfire bow (in hand), quiver (on back)
Powers/Abilities:
fire shield, fireball,
bow and arrow, summon imp,
Resistance/invulnerability to fire +2 fire magic resistInventory: Belt, quiver, dagger, 3 hot wings and a squirrel on a stick, crudely sketched treasure map, 4,150 coins in a bag, Jewelfire Bow (+2 to archery).
Summons
Health: fine
Statuses: none
Equipped: Steel breastplate w/backplate, Bag of runes (belted), sword (belted, shield (strapped to arm), javelin (strapped to back)
Powers/Abilities: Wisdom, Martial Trance, Rune Rituals
Inventory: Leather, Norse style clothing, has a big fur cloak,
a bag containing his whole set of runes,
a Viking era style sword,
a ‘shield', and a javelin,
steel breastplate w/ backplate., large amount of vines useable as rope, 80 coins.
Health: maximally healthy
Statuses: none
Equipped: Knife (belted), extradimensional satchel (belted)
Powers/Abilities: Shapechanging (Cosmetic and functional), Illusions, Minor Telekenesis
Inventory: Native american style leather trousers, leather vest, old book detailing the history of a cult, finely crafted knife, decorative headband, healing herb stash,
an extradimensional satchel , 40 coins,
battered and rusted piece of torso armor.Health: fine
Statuses: mounted on Betsy
Equipped: Mithril helmet, Backpack, battle hammer (in hand), steel chainmail shirt, gauntlets, iron buckler, steel greaves, steel boots.
Powers/abilities: Godly forging, fire magic,
Godly Inspiration, healing fire,
hitting things with hammersInventory: Travellers clothes,
fire-proof backpack filled with all the tools that a traveling Omni-smith needs,
a large, beautifully crafted hammer made for both battle and smithing that was a gift from Hephaestus himself,
heat-resistant steel chain-mail,
steel greaves and boots,
iron buckler,
pair of steel gauntlets, 30 coins, 45 units of metal,
chunks of scrap, alchemical documents, drawings of various machines, sketch of alchemical diagram,
The Bastion of Reason, a mithril helmetHealth: totally fine
Statuses: none
Equipped: Fighting staff (tied to back), steel shield.
Powers/abilities: Avatar Of Storms, Healing mist,
Control Weather,
Peace,
Void, can create lightning bolts, and fully flight capable.
Inventory: Thin silk and linen travelling clothes, and a long fighting staff,
steel shieldHealth: Normal
Statuses:is mounted
Eqipped: armored (-1 to damage)
Other: none
Wait. Could like, a cleric or something heal my arm?
Heal it, yes, regrow it if it got amputated, no.