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Author Topic: DemiGods RTD: Turn 62: Cave Mystery  (Read 68237 times)

RandomNumberGenerator

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Re: DemiGods RTD: Turn 47: Jail Deja vu
« Reply #600 on: October 08, 2010, 02:01:15 pm »

No problem. You are doing quite well and i`m having fun!
I just think you gave us too much information with the Point of view of the commander.

Very much this. If you want our characters to go somewhere(possibly even walking into a trap where we're captured and jailed) it might be better to have NPCs give us false information about something we're looking for, then when we go to find it, ambush us. That would be better than simple sending soldiers out to jail us...
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smjjames

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Re: DemiGods RTD: Turn 47: Jail Deja vu
« Reply #601 on: October 08, 2010, 02:20:15 pm »

Thanks for the tips. :) Also, wolfchild, I think your character has always been male, at least in normal un-shapeshifted mode. Just saying thats all.

I'm not done yet, but I can tell you guys that there are a couple of big battle scenes here. There is a possibility that Drex might  lose his arm, I still have two more soldier attacks to do.

Before anybody asks, no, I'm not going to allow limb regeneration, however, prothsetics are allowed.
« Last Edit: October 08, 2010, 03:49:37 pm by smjjames »
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MagusBlack

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Re: DemiGods RTD: Turn 47: Jail Deja vu
« Reply #602 on: October 08, 2010, 05:15:02 pm »

Thanks for the tips. :) Also, wolfchild, I think your character has always been male, at least in normal un-shapeshifted mode. Just saying thats all.

I'm not done yet, but I can tell you guys that there are a couple of big battle scenes here. There is a possibility that Drex might  lose his arm, I still have two more soldier attacks to do.

Before anybody asks, no, I'm not going to allow limb regeneration, however, prothsetics are allowed.

That is going to be my job isn't it...
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smjjames

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Re: DemiGods RTD: Turn 47: Jail Deja vu
« Reply #603 on: October 08, 2010, 05:18:35 pm »

Thanks for the tips. :) Also, wolfchild, I think your character has always been male, at least in normal un-shapeshifted mode. Just saying thats all.

I'm not done yet, but I can tell you guys that there are a couple of big battle scenes here. There is a possibility that Drex might  lose his arm, I still have two more soldier attacks to do.

Before anybody asks, no, I'm not going to allow limb regeneration, however, prothsetics are allowed.

That is going to be my job isn't it...

If Drex asks it of your character and you want to do it, yes. I'm not going to force you to make one.
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dwarfguy2

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Re: DemiGods RTD: Turn 47: Jail Deja vu
« Reply #604 on: October 08, 2010, 05:32:20 pm »

Wait. Could like, a cleric or something heal my arm?
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smjjames

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DemiGods RTD: Turn 48: Plot Revolt!
« Reply #605 on: October 08, 2010, 05:37:07 pm »

Turn 48: Plot Revolt!

I'm joking around with the plot revolt thing as I probably had it coming, lol. :)

Changing my face didn't help me a bit, bah.

Attempt to mind control the soldiers to forget about me, then run away and go invisible
[5]You mind control the soldiers and tell them "I was never here, you were never looking for anybody", they stare into space while you take the opportunity to go invisible and run away. Minutes later, you arrive in a part of town you haven't been into before and you are still running.


Call for Bitsy and use her to escape
[6][6]You use the dominance spell to call Bitsy. Seconds later you hear crashing noises as the earth spider smashes her way over roofs and through buildings. As she smashes through a nearby wall, you leap onto her, quickly turn her around and charge right at the soldiers.

Quote from: soldiers
JUMP!!!
[dodge:1 2 2 3 1 6 6 6][BP check:2 2 2 1 1][damage: 1+1 4 4 2-1 6+1]
Bitsy plows right through the group of soldiers without stopping, trampling all but three who managed to get out of the way in time. While one soldier gets his head crushed, the others recieve mild to moderate damage.

Spoiler: soldiers (click to show/hide)


OK THATS IT!, Tharin is officialy pissed off, he/she/it changes into a giant Python and leaves the cell, any guards will be met by a sound crushing, once keys have been aquired release ALL my fellow prisoners, not just my companions

edit: adding to action
and arm them to the teeth from what the guards should be using
[2]You change into a giant anaconda, but find that too big to squeeze through and change back. [3]However this doesn't stop you from trying to escape, so you attempt to jiggle the lock using telekinesis [luck:4]and open the cell door. [soldier check:2]For some reason, there are only two guards around, [4]so you change into a giant python and attack both at the same time. [3][6-1]They partially dodge even though you are pratically too fast for them and put on the squeeze. Somehow they manage to avoid death, however the guards won't be putting up a fight.

[5]After changing back, you manage to find the keys, release any other prisioners (some 20 or so of them) and arm them with the guard equipment as they run off in various directons. Finally, you open Arngrims cell, who is still passed out drunk at this time.


Wake up, wonder why the guards did not take my weapons away, and try to leave my cell. If possible draw my sword, enter a battle trance and kill those soldiers. If possible i try to "just" wound some or knock them unconscious.. And those i hang from trees with my ropes.
[6]Tharin grabs a bucket of water that happened to be in your cell and splashes it on you "YAAGH!! I'M UP! I'M UP!". [4]Since the two soldiers are already badly wounded and not far from death, you decide not to go into battle trance and just give them mercy, *slash* .


"You will drop the charges or wish you were never brought into creation."
Ignite a flame in my hand.
[3]You ignite a flame in your hand and make the threat. However, it doesn't faze the three soldiers (including the herculean one) who had jumped out of the way and promptly attack.

Quote from: herculean soldier
attack
[attack:3][dodge:1][BP check:3][damage:5+1][counterattack:6][dodge:4-1][BP check:3][damage:2+1+1]
As he yells "BRING IT ON!", he charges at you. Despite your dodge attempt, his fist lands a hit on your right arm, breaking the bone, causing you to lose function of it and reopening the wound. Another bad hit and you risk losing the arm. Using your good arm, you try to fireball his face and instead burn the guys right shoulder. Herculean Soldier:"HA! That all you've got??"

[Soldier1b attack:5][dodge:4][Soldier 2b attack:4][dodge:6]
The other two soldiers try attacking Drex, both of whom are wielding swords, and Drex swiftly dodges both attacks.


Get a sneaking suspicion that I shouldn't be flying, and start walking instead. Pretend to be a merchant, and show no trace of any power I may have.
[5]After flying at high speed towards the town, you decide that it would be best to land before you're spotted. So you land gracefully within walking distance of town, pretend to be a merchant and make sure to show no trace of your powers.



Spoiler: dwarfguy2/Drex (click to show/hide)

Spoiler: LordInquisitor/Arngrim (click to show/hide)

Spoiler: Wolfchild/Tharin (click to show/hide)

Spoiler: MagusBlack/Torc (click to show/hide)

Spoiler: RNG/Neberhar (click to show/hide)


Wait. Could like, a cleric or something heal my arm?
Heal it, yes, regrow it if it got amputated, no.
« Last Edit: October 08, 2010, 05:38:51 pm by smjjames »
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wolfchild

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Re: DemiGods RTD: Turn 48: Plot Revolt!
« Reply #606 on: October 08, 2010, 06:01:46 pm »

Go get the prisoners and turn them into a fighting force, this town WILL BURN
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dwarfguy2

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Re: DemiGods RTD: Turn 48: Plot Revolt!
« Reply #607 on: October 08, 2010, 06:48:51 pm »

Cry for help.
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MagusBlack

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Re: DemiGods RTD: Turn 48: Plot Revolt!
« Reply #608 on: October 08, 2010, 07:01:16 pm »

"Wait where is Drex?"
Turn Bitsy around and go to help him.
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RandomNumberGenerator

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Re: DemiGods RTD: Turn 48: Plot Revolt!
« Reply #609 on: October 08, 2010, 09:11:26 pm »

Try and sell my necklace and gold in exchange for magical items.
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Digital Hellhound

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Re: DemiGods RTD: Turn 48: Plot Revolt!
« Reply #610 on: October 09, 2010, 01:06:46 am »

Guys, while you're at the prison, mind locating a high-ranking guard/their commander and asking him where exactly the Tyrant is?

Calm down, find Drex
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wolfchild

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Re: DemiGods RTD: Turn 48: Plot Revolt!
« Reply #611 on: October 09, 2010, 01:10:51 am »

my character is too pissed off to do that
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Lordinquisitor

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Re: DemiGods RTD: Turn 48: Plot Revolt!
« Reply #612 on: October 09, 2010, 05:45:12 am »

Find useable equipment; Helmet, Gauntlets, Pauldrons, greaves, Boots, something. Help Tharin to free the prisoners and lead them to battle- Order them to capture the high ranking officers (Got plans for them) But the low ranking guys are to be killed.
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smjjames

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DemiGods RTD: Turn 49: Chaos Redux
« Reply #613 on: October 10, 2010, 10:22:02 am »

Turn 49: Chaos Redux

While I was doing the turn this morning, I realized that I had actually forgotten to put the necklace and gemstones into the inventory on the character sheet for RNGs guy several turns ago. I don't think you actually had any gold, but the rolls worked out in your favor anyway.

Go get the prisoners and turn them into a fighting force, this town WILL BURN
[6]You gather the prisioners and rally them into a frezy with a commanders steel wit and give them a battle cry, "NUKE TEH TOWN!!". Then send them off to wreak havoc. The town is starting to burn, MWAHAHAHA!


Cry for help.
[6][luck:2]You yell at the top of your lungs "HEEELLLLLPPPP!". Unfortunately, it doesn't get anybody to help and sorta makes you look like a coward.

Quote from: soldiers
attack
[soldier5 attack:1][soldier6 attack:3][dodge:3][BP check:1][damage:2-1][Herculean attack:6][dodge:5]{Drex counterattack:2]
The sword wielding soldiers attack Drex, one of them misses, the other only manages a slight scratch on Drex's head. Not because the soldier is lame, but because he was that close to missing. Meanwhile, the herculean soldier swings mightily at Drex, who dodges away in time. Drex tries to counterattack, but fails to ignite a fireball.


"Wait where is Drex?"
Turn Bitsy around and go to help him.
[3][trample dodge check: 1 5 6 5][BP check:4][damage:6]
You manage to turn Bitsy around and go to help Drex, re-trampling the downed soldiers and severing one of the soldiers legs.

[Torc attack:5][Soldier6 dodge:5]
You leap off of Bitsy, swing your hammer downwards at one of the soldiers, who manages to dodge, and instead slam your hammer onto the ground, cracking some of the pavement stones.

Spoiler: soldiers (click to show/hide)


Try and sell my necklace and gold in exchange for magical items.
[5][luck:6]Despite the chaos that is developing around you, you manage to find a shop to sell or exchange your necklace and gemstones. Out of sheer luck, you find an Egyptian amulet in the shape of a blue winged scarab that has powerful magic, and it's on sale! Otherwise you wouldn't be able to afford it, so you exchange both the necklace and the gemstones for said amulet. (Gain Winged Scarab amulet of Shu. When equipped, gives the wearer the capability to transport multiple people when flying and the ability to lift heavy objects using air. A concentration roll is required each time to maintain it, higher rolls are needed for heavier objects.)


Calm down, find Drex
[4]You calmed down and was able to find Drex.


Find useable equipment; Helmet, Gauntlets, Pauldrons, greaves, Boots, something. Help Tharin to free the prisoners and lead them to battle- Order them to capture the high ranking officers (Got plans for them) But the low ranking guys are to be killed.
[1]You just don't find anything useable. [5]Since Tharin already freed the prisioners, you lead them into battle and order them to capture any high ranking officers. A short time later, the ex-prisioners bring two high ranking officers to you.



Spoiler: dwarfguy2/Drex (click to show/hide)

Spoiler: LordInquisitor/Arngrim (click to show/hide)

Spoiler: Wolfchild/Tharin (click to show/hide)

Spoiler: MagusBlack/Torc (click to show/hide)

Spoiler: RNG/Neberhar (click to show/hide)

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dwarfguy2

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Re: DemiGods RTD: Turn 49: Chaos Redux
« Reply #614 on: October 10, 2010, 10:24:38 am »

"HERCULEAN SOLDIERS AND MODERN WEAPONS ARE NO MATCH FOR A HEAD ON FIRE!
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