Turn 47: Jail Deja vu
Alot of bad luck hit almost everybody, which ended up playing into my hands
Speak to squad members in meeting
Lieutenant Jaranz: "All right, spies report that the targets are separated from one another, so now is the best time to take action, remember, apprehend them WITHOUT force if possible, I repeat, only use force if its required. Any questions?"
Squad leader 1:"What about charges? Not all of them have actually theoretically commited a crime"
Lieutenant Jaranz:"Don't give me the philosophical crap. Make it up if you have to. Questions? No? Good, DISMISEED!"
Attempt to find worshippers of the greek gods/greek demigods and befriend them
[5]You manage to find a small shrine to Artemis and approach the people nearby and converse with them.
Approach
Moments later, four soldiers enter the shrine area and approach Alethe. One of them gets Alethes attention and speaks to her "You are under arrest for suspicion of spying, come with us quietly and you will not be harmed." The other four soldiers look ready to tackle Alethe if she resists.
Wear the necklace, then exit the temple. Shift out of avatar state and try to figure where the hell my friends went.
[1]You utterly fail to wear the necklace and instead put it in your belt. [3]You manage to exit the temple though and once outside, shift out of Avatar state. [4]You vaguely remember something about a road heading north and so, you fly north.
Help Drex locate a stylish hat
[2]You don't even help him in any way at all.
Search for a hat store.
[1]OH HORRIBLE! THERE APPEARS TO BE NO HAT STORES!
Approach
Moments later, eight soldiers approach Torc and Drex, one of the soldiers who looks like he has some blood of Hercules in him confronts the two. "You are both under arrest for suspicion of theft, come with us quietly and I won't have to break your legs."
Try to make more money through fortune telling. Regardless whether it works or not i then go into the tavern and drink some mead and then i buy more of it for the travel ahead. Also look for work or interesting persons in the tavern.
[2]You try to make some more money through fortunetelling and can't. [6][luck:1]So, you go to the tavern and drink your heart out, and soon pass out drunk.
Approach
Unknown to you, you were followed by four soldiers who decided to wait and see what happens as you were heading into the tavern. They waited until you had passed out drunk to arrest you for illegal peddling and carted you off to the local jail.
Change into a shape that can take off veritcaly, then undo the buckles of the guards weapon belts telekineticly
This is going better than id hoped
[3] You try to meld your legs to jump higher, but before you can escape, [4][1]the guards pounce on you. Despite your struggles, you are quickly subdued and sent to the slammer.
Currently in the local jail:
Tharin
Arngrim (passed out drunk)
Health: Fine
Statuses: none
Equipped: a deceptive baton type club (both belted), and a iron chainmail shirt.
Powers/Abilities: Mind Control, Illusions, Invisibility, meditative trance (autofail on dodge when under trance).
Inventory: Greek style travelling clothes, a bag of 10 coins,
a deceptively nonlethal baton type club, and
a iron chainmail shirt, ancient map.
Health:
Right arm: massive bite wound, is mangled but functional. *bandaged*
Front left leg: bad cut, *bandaged*
Statuses: none
Equipped: Dagger (belted), Jewelfire bow (in hand), quiver (on back)
Powers/Abilities:
fire shield, fireball,
bow and arrow, summon imp,
Resistance/invulnerability to fire +2 fire magic resistInventory: Belt, quiver, dagger, 3 hot wings and a squirrel on a stick, crudely sketched treasure map, 4,150 coins in a bag, Jewelfire Bow (+2 to archery).
Summons
Health: fine
Statuses: KO drunk (roll a 3 or 4 or better to wake up)
Equipped: Steel breastplate w/backplate, Bag of runes (belted), sword (belted, shield (strapped to arm), javelin (strapped to back)
Powers/Abilities: Wisdom, Martial Trance, Rune Rituals
Inventory: Leather, Norse style clothing, has a big fur cloak,
a bag containing his whole set of runes,
a Viking era style sword,
a ‘shield', and a javelin,
steel breastplate w/ backplate., large amount of vines useable as rope, 80 coins.
Health: maximally healthy
Statuses: none
Equipped: Knife (belted), extradimensional satchel (belted)
Powers/Abilities: Shapechanging (Cosmetic and functional), Illusions, Minor Telekenesis
Inventory: Native american style leather trousers, leather vest, old book detailing the history of a cult, finely crafted knife, decorative headband, healing herb stash,
an extradimensional satchel , 40 coins,
battered and rusted piece of torso armor.Health: fine
Statuses: none
Equipped: Mithril helmet, Backpack, battle hammer (in hand), steel chainmail shirt, gauntlets, iron buckler, steel greaves, steel boots.
Powers/abilities: Godly forging, fire magic,
Godly Inspiration, healing fire,
hitting things with hammersInventory: Travellers clothes,
fire-proof backpack filled with all the tools that a traveling Omni-smith needs,
a large, beautifully crafted hammer made for both battle and smithing that was a gift from Hephaestus himself,
heat-resistant steel chain-mail,
steel greaves and boots,
iron buckler,
pair of steel gauntlets, 30 coins, 45 units of metal,
chunks of scrap, alchemical documents, drawings of various machines, sketch of alchemical diagram,
The Bastion of Reason, a mithril helmetHealth: totally fine
Statuses: none
Equipped: Fighting staff (tied to back), steel shield.
Powers/abilities: Avatar Of Storms, Healing mist,
Control Weather,
Peace,
Void, can create lightning bolts, and fully flight capable.
Inventory: Thin silk and linen travelling clothes, and a long fighting staff,
steel shieldHealth: Normal
Statuses:none
Eqipped: armored (-1 to damage)
Other: none