Turn 40: RNG's/Neberhar's luck runs out.
Man, RNG had quite a streak of good rolls, then BOOM, disaster.
BTW, I'm basing the Tyrant loosely off of the Harkonnens in Dune. Mostly the wickedness and ruthlessness than the depravity, but if you've read the Dune series (plus those by Frank Herberts son), then I'm sure you get what I mean.
[Random rain stoppage:4] The large cloudburst levels out and dissipates.
???
A large framed man with flowing robes and greying hair bursts into his security captians office bellowing angrily "Captian, I thought you had your psi-defenses managed!" Captian: "Sir..." ???:"One more word and I'll have your throat slit! I just detected and tried to destroy a spy who managed to get close to me psychically, but they managed to escape. If you had the defenses up, it wouldn't have happened." With a sinister smile, he speaks "You do know what happens to those who fail me?" Captian:"Y-yes sir" ???:"GOOD! Now you had better tell me you did detect the threat..." Captian:"Um sir, somehow we didn't dete-" "LIAR!" Suddendly the mans arm whips out as he throws several sharp daggers into the captians body. Tapping an ear device, he speaks "GUARDS!". Several men in soldier uniforms rush in, "Take this... traitors body away, if anyone asks, kill them" Tapping on his ear device again, he speaks to his top advisor "Assign a new captian of security, and THIS TIME, make sure they are loyal! Also, I sense some enemy fighters on the way here but are many days away. Deploy Countermeasure Alpha-Omega-Gamma."
*fade to black and return to the adventurers*
It just occurred to me that nobody has done the following.
Loot the temple, but leave any shrines intact.
[1][luck:2] You decide to attempt to loot the temple and in your search, find some sort of golden mask. You reach for it and the instant you touch it, there is a rumbling as the floor opens up and you plummet down. [dodge:2][BP check:4][damage:6]As you plummet, you attempt to slow yourself, but it doesn't help, so you land in a big chamber with such force that you absolutely shatter your left leg, causing so much pain that you promptly pass out from it.
The last thing you saw before getting knocked out by the pain were some statues of some description, you think you saw them holding bows and arrows. Your luck certainly ran out here and it won't get much better when you find out what is in this chamber. ((chamber contents are not determined by rolls btw))
Take another Cursory look around, then find my companions
[3]You look around and besides what you've already seen, there are some tomes on high level magic rituals. [6]However, you decide you have no time to investigate, so you quickly find your way out and catch up with the others in time before they leave.
Well now. I assume it to be dead.
TO THE TOWN!
[4]TOWNWARD HO! You make good time and are now two turns away from the town. You should take care of your wounds soon though as you're bleeding all over the place.
((Also, you can dismiss your imps at any time as a free action instead of waiting for the summon timer to expire.))
To the north! Following the other guy(s).
[5]
Now he knows we're coming. Oh well.
To the north I go!
[4]
Try to mount Bitsy again. Follow the others.
[6]
NORTHWARD HO! Torc perfoms an acrobatic maneuver and mounts Bitsy. Meanwhile the four of them continue on northwards with Torc on the Earth Spider somewhat ahead of Arngrim, Alethe, and Tharin. They are still at least two turns away from Drex's position. ((To note, it is possible for everybody to ride the Earth Spider at once to go faster (it's a huge critter), although it may slow Bitsy down somewhat.))
Health: totally fine.
Statuses: none
Equipped: a deceptive baton type club (both belted), and airon chainmail shirt.
Powers/Abilities: Mind Control, Illusions, Invisibility, meditative trance (autofail on dodge when under trance).
Inventory: Greek style travelling clothes, a bag of 10 coins,
a deceptively nonlethal baton type club, and
a iron chainmail shirt, ancient map.
Health:
Right arm: massive bite wound, is mangled but functional. Bleeding
Front left leg: bad cut, mild bleeding
Statuses: Fire shield on
Equipped: Dagger (belted), bow (on back), Jewelfire bow (in hand), quiver (on back)
Powers/Abilities:
fire shield, fireball,
bow and arrow, summon imp,
Resistance/invulnerability to fire +2 fire magic resistInventory: Belt, quiver, bow, dagger, 3 hot wings and a squirrel on a stick, crudely sketched treasure map, 150 coins, Jewelfire Bow (+2 to archery), 25 precious jewels, 25 various expensive trinkets, some jewelery, and a gold bar.
Summons
Imp1
Health: normal
Status: none
Turn timer: 1
Imp2
Health: normal
Status: none
Turn timer: 1
Health: Left leg:long gash which has stopped bleeding.
Statuses: none
Equipped: Steel breastplate w/backplate, Bag of runes (belted), bloody sabretooth jaguar rear leg (held in hand), sword (belted, shield (strapped to arm), javelin (strapped to back)
Powers/Abilities: Wisdom, Martial Trance, Rune Rituals
Inventory: Leather, Norse style clothing, has a big fur cloak,
a bag containing his whole set of runes,
a Viking era style sword,
a ‘shield', and a javelin,
steel breastplate w/ backplate., bloody sabretooth jaguar right rear leg, large amount of vines useable as rope.
Health: maximally healthy
Statuses: camoflaged mode
Equipped: Knife (belted), extradimensional satchel (belted)
Powers/Abilities: Shapechanging (Cosmetic and functional), Illusions, Minor Telekenesis
Inventory: Native american style leather trousers, leather vest, old book detailing the history of a cult, finely crafted knife, decorative headband, healing herb stash,
an extradimensional satchel , 40 coins.
Health: fine
Statuses: none
Equipped: Mithril helmet, Backpack, battle hammer (in hand), steel chainmail shirt, gauntlets, iron buckler, steel greaves, steel boots.
Powers/abilities: Godly forging, fire magic,
Godly Inspiration, healing fire,
hitting things with hammersInventory: Travellers clothes,
fire-proof backpack filled with all the tools that a traveling Omni-smith needs,
a large, beautifully crafted hammer made for both battle and smithing that was a gift from Hephaestus himself,
heat-resistant steel chain-mail,
steel greaves and boots,
iron buckler,
pair of steel gauntlets, 30 coins, 45 units of metal,
chunks of scrap, alchemical documents, drawings of various machines, sketch of alchemical diagram,
The Bastion of Reason, a mithril helmetMinions:
"Bitsy" Earth Elemental Spider
Health: Normal
Statuses:none
Eqipped: armored (-1 to damage)
Other:none
Health: Left Leg: shattered to uselessness, bleeding heavily, and pain of the highest order
Statuses: PAAAIIIINNNNN!!!!!! KO'ed from pain (needs a 4 or better to overcome pain)
Equipped: Fighting staff (tied to back), steel shield.
Powers/abilities: Avatar Of Storms, Healing mist,
Control Weather,
Peace,
Void, can create lightning bolts, and fully flight capable.
Inventory: Thin silk and linen travelling clothes, and a long fighting staff,
steel shieldEdit: Emoticons messing up the text....