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Author Topic: DemiGods RTD: Turn 62: Cave Mystery  (Read 68392 times)

Lordinquisitor

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Re: DemiGods RTD: Turn 36: The party gains a pack animal, sort of
« Reply #480 on: September 26, 2010, 01:13:07 pm »

Itsy bitsy!

Seeing nothing interesting Arngrim decides to leave the temple, calling the other guys. After all, they had another task.
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wolfchild

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Re: DemiGods RTD: Turn 36: The party gains a pack animal, sort of
« Reply #481 on: September 26, 2010, 07:14:09 pm »

I like its bitsy

Use my telekenesis to jiggle the locks, then look at the documents
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

MagusBlack

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Re: DemiGods RTD: Turn 36: The party gains a pack animal, sort of
« Reply #482 on: September 26, 2010, 07:29:26 pm »

Bitsy it is then
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RandomNumberGenerator

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Re: DemiGods RTD: Turn 36: The party gains a pack animal, sort of
« Reply #483 on: September 26, 2010, 09:13:00 pm »

Try to learn how to genetically modify myself, or if I'm really lucky, isolate the 'god gene'.
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The end of the world is more fun then I expected.

smjjames

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Re: DemiGods RTD: Turn 36: The party gains a pack animal, sort of
« Reply #484 on: September 26, 2010, 09:48:28 pm »

Bitsy it is then

Itsy Bitsy, Bitsy, or Bitey?

I would do the turn now, but its been a long day moving stuff to my new apartment, so I'm kind of tired.

Try to learn how to genetically modify myself, or if I'm really lucky, isolate the 'god gene'.
That would go under shapeshifting or body magic, but uh, I'm not sure if I want to allow that. Lets just see what happens though.
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MagusBlack

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Re: DemiGods RTD: Turn 36: The party gains a pack animal, sort of
« Reply #485 on: September 26, 2010, 10:01:35 pm »

Just Bitsy
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smjjames

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DemiGods RTD: Turn 37: In which stuff happens
« Reply #486 on: September 28, 2010, 11:19:41 am »

Turn 37: In which stuff happens

I'm sure you guys have had times where you couldn't think of a good turn title :P

Also, should Alethe still be in invisibility mode?

HENCEFORTH, I SHALT USE JEWELFIRE!
BURN BABY BURN, YOU GO INFERNO!
[5][beast dodge:2][damage:5]
Tapping into your inner strength, you envelop yourself in white hot flame like a true demon. The beasts head and the front portion of its body gets third degree burns as it lets go and screams in pain. Any hotter and its skin is going to melt off. (fire shield does 1d6 damage on contact. Also burns anything flammable you come into contact with.)

Quote from: mutated beast
!!!RAAAAAAGGGGGEEEEE!!!
[3][Drex dodge:1][BP check:4][damage:2+1][fire shield damage:5]
The mutated beast goes into a blind rage and swipes at Drex, who stands his ground. The attack seemed to have been half-hearted as it only makes a bad cut on Drex's front left leg, nothing serious. Drexes fire shield does [5] additional damage to the beasts right front paw, rendering that whole limb dead and useless.

Mutated Beast
Health
Head:third degree burns, ON FIRE
Upper torso: third degree burns, ON FIRE
Left front leg: third degree burns, ON FIRE
Lower Torso: Arrow stuckin, guts punctured, mild internal bleeding.
Right front Leg: function completely lost, is barely more than a charred piece of wood, ON FIRE
Statuses: !!!ON FIRE!!!


Huh, that went well.

Head outside and ask the greek gods to give something to guide me straight to the Tyrant

I don't really have anything to do right now >_>
[4]You head outside, although you have to crawl under the big Earth Spider you have all decided to name Bitsy. [1] Once out from under the critter, you try to ask the greek gods to guide you. ....  Nothing... The gods can be fickle at times. Suddendly a lightning bolt strikes right near you, which you [5]dodge neatly. You have no idea if that one was thrown by Zeus, but still, you wonder if Zeus ever misses a lightning bolt shot on purpouse or if he ever accidentially misses.


Tell the spider to move away from the entrance a bit. Then start forging some armor for the spider, infusing the armor with the element of wind.
[4]You ask Bitsy to move away from the entrance, which it does and stops several meters away. [6][luck:5]Meanwhile, you get to work on forging some armor for the earth spider and infuse it with the element of wind, which allows the armor to be strong and yet very lightweight. Because of Bitsy's size it takes 3 units of metal to make one piece of leg armor and 4 units for the cephalothorax, meaning that you used up 28 units total. Again, because of the amount of work you have to do plus the size of the critter, you need another turn to finish up. ((It'll be at least another turn or two before everybody regroups and moves out anyway. Plus it's realistic that even for a demigod, a project this big would take time.))


Seeing nothing interesting Arngrim decides to leave the temple, calling the other guys. After all, they had another task.
[2]Although you are having some trouble finding your way out, [4]you call loudly to anybody still inside that they are leaving.


Use my telekenesis to jiggle the locks, then look at the documents
[6]The locks were so rusty that it only took a small pull to shatter the lock and knock the doors off of their rusted hinges. [3]However, looking at the documents didn't yield much of anything since a good deal of them relate to adminstrative records. One of the documents looks interesting however since it's a chronicle of the cults history.


Try to learn how to genetically modify myself, or if I'm really lucky, isolate the 'god gene'.
[5]You search around and manage to find how to genetically modify yourself. Only problem though is that it involves a long proccess of selecting what traits you want, isolating it, using some laboratory equipment that you have yet to find plus a transmutation chamber which, again, you have no idea where it is. ((Yea that was me pulling a GM forced autofail on you since, well, I just don't feel like it would be appropriate or no idea...))



Spoiler: dwarfguy2/Drex (click to show/hide)

Spoiler: LordInquisitor/Arngrim (click to show/hide)

Spoiler: Wolfchild/Tharin (click to show/hide)

Spoiler: MagusBlack/Torc (click to show/hide)

Spoiler: RNG/Neberhar (click to show/hide)
« Last Edit: September 28, 2010, 11:31:03 am by smjjames »
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dragnar

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Re: DemiGods RTD: Turn 37: In which stuff happens
« Reply #487 on: September 28, 2010, 11:28:34 am »

I'm sure you guys have had times where you couldn't think of a good turn title :P
Ha! I can top that! I once used the title "In which nothing much happens."
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Digital Hellhound

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Re: DemiGods RTD: Turn 37: In which stuff happens
« Reply #488 on: September 28, 2010, 11:29:53 am »

I tell Zeus to cut that shit out or I'll sic grandma Nyx on him

Follow Arngrim, wherever he is going

Invisibility off, I guess.
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dwarfguy2

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Re: DemiGods RTD: Turn 37: In which stuff happens
« Reply #489 on: September 28, 2010, 11:30:47 am »

KEEEEL EEEEET!
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smjjames

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Re: DemiGods RTD: Turn 37: In which stuff happens
« Reply #490 on: September 28, 2010, 11:31:39 am »

I tell Zeus to cut that shit out or I'll sic grandma Nyx on him

Follow Arngrim, wherever he is going

Invisibility off, I guess.

Okay, turned off invisibility mode for that turn. Also, you are outside while Arngrim is inside and a bit lost.
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Digital Hellhound

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Re: DemiGods RTD: Turn 37: In which stuff happens
« Reply #491 on: September 28, 2010, 11:35:38 am »

Dance around in circles until he shows up then.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Lordinquisitor

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Re: DemiGods RTD: Turn 37: In which stuff happens
« Reply #492 on: September 28, 2010, 11:46:59 am »

Again try to leave the temple, and call the other guys. Then recall the information we have gathered about the tyrann, especially about his hideout, and search for it.
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MagusBlack

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Re: DemiGods RTD: Turn 37: In which stuff happens
« Reply #493 on: September 28, 2010, 04:59:57 pm »

Keep forging

((is there a second roll involved in making this armor or is the roll this round the end result?))
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smjjames

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Re: DemiGods RTD: Turn 37: In which stuff happens
« Reply #494 on: September 28, 2010, 05:06:30 pm »

Keep forging

((is there a second roll involved in making this armor or is the roll this round the end result?))

No, the roll this round is the end result, I simply decided that since it's such a large job, it will take time.
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