Turn 37: In which stuff happens
I'm sure you guys have had times where you couldn't think of a good turn title
Also, should Alethe still be in invisibility mode?
HENCEFORTH, I SHALT USE JEWELFIRE!
BURN BABY BURN, YOU GO INFERNO!
[5][beast dodge:2][damage:5]
Tapping into your inner strength, you envelop yourself in white hot flame like a true demon. The beasts head and the front portion of its body gets third degree burns as it lets go and screams in pain. Any hotter and its skin is going to melt off. (fire shield does 1d6 damage on contact. Also burns anything flammable you come into contact with.)
!!!RAAAAAAGGGGGEEEEE!!!
[3][Drex dodge:1][BP check:4][damage:2+1][fire shield damage:5]
The mutated beast goes into a blind rage and swipes at Drex, who stands his ground. The attack seemed to have been half-hearted as it only makes a bad cut on Drex's front left leg, nothing serious. Drexes fire shield does [5] additional damage to the beasts right front paw, rendering that whole limb dead and useless.
Mutated Beast
Health
Head:third degree burns,
ON FIREUpper torso: third degree burns,
ON FIRELeft front leg: third degree burns,
ON FIRELower Torso: Arrow stuckin, guts punctured, mild internal bleeding.
Right front Leg: function completely lost, is barely more than a charred piece of wood,
ON FIREStatuses:
!!!ON FIRE!!!Huh, that went well.
Head outside and ask the greek gods to give something to guide me straight to the Tyrant
I don't really have anything to do right now >_>
[4]You head outside, although you have to crawl under the big Earth Spider you have all decided to name Bitsy. [1] Once out from under the critter, you try to ask the greek gods to guide you. .... Nothing... The gods can be fickle at times. Suddendly a lightning bolt strikes right near you, which you [5]dodge neatly. You have no idea if that one was thrown by Zeus, but still, you wonder if Zeus ever misses a lightning bolt shot on purpouse or if he ever accidentially misses.
Tell the spider to move away from the entrance a bit. Then start forging some armor for the spider, infusing the armor with the element of wind.
[4]You ask Bitsy to move away from the entrance, which it does and stops several meters away. [6][luck:5]Meanwhile, you get to work on forging some armor for the earth spider and infuse it with the element of wind, which allows the armor to be strong and yet very lightweight. Because of Bitsy's size it takes 3 units of metal to make one piece of leg armor and 4 units for the cephalothorax, meaning that you used up 28 units total. Again, because of the amount of work you have to do plus the size of the critter, you need another turn to finish up. ((It'll be at least another turn or two before everybody regroups and moves out anyway. Plus it's realistic that even for a demigod, a project this big would take time.))
Seeing nothing interesting Arngrim decides to leave the temple, calling the other guys. After all, they had another task.
[2]Although you are having some trouble finding your way out, [4]you call loudly to anybody still inside that they are leaving.
Use my telekenesis to jiggle the locks, then look at the documents
[6]The locks were so rusty that it only took a small pull to shatter the lock and knock the doors off of their rusted hinges. [3]However, looking at the documents didn't yield much of anything since a good deal of them relate to adminstrative records. One of the documents looks interesting however since it's a chronicle of the cults history.
Try to learn how to genetically modify myself, or if I'm really lucky, isolate the 'god gene'.
[5]You search around and manage to find how to genetically modify yourself. Only problem though is that it involves a long proccess of selecting what traits you want, isolating it, using some laboratory equipment that you have yet to find plus a transmutation chamber which, again, you have no idea where it is. ((Yea that was me pulling a GM forced autofail on you since, well, I just don't feel like it would be appropriate or no idea...))
Health: totally fine.
Statuses:none
Equipped: a deceptive baton type club (both belted), and airon chainmail shirt.
Powers/Abilities: Mind Control, Illusions, Invisibility
Inventory: Greek style travelling clothes, a bag of 10 coins,
a deceptively nonlethal baton type club, and
a iron chainmail shirt, ancient map.
Health:
Right arm: massive bite wound, is mangled but functional. Bleeding
Front left leg: bad cut, mild bleeding
Statuses: Fire shield on
Equipped: Dagger (belted), bow (on back), Jewelfire bow (in hand), quiver (on back)
Powers/Abilities:
fire shield, fireball,
bow and arrow, summon imp,
Resistance/invulnerability to fire +2 fire magic resistInventory: Belt, quiver, bow, dagger, 3 hot wings and a squirrel on a stick, crudely sketched treasure map, 150 coins, Jewelfire Bow (+2 to archery), 25 precious jewels, 25 various expensive trinkets, some jewelery, and a gold bar.
Summons
Health: Left leg:long gash which has stopped bleeding.
Statuses: none
Equipped: Steel breastplate w/backplate, Bag of runes (belted), bloody sabretooth jaguar rear leg (held in hand), sword (belted, shield (strapped to arm), javelin (strapped to back)
Powers/Abilities: Wisdom, Martial Trance, Rune Rituals
Inventory: Leather, Norse style clothing, has a big fur cloak,
a bag containing his whole set of runes,
a Viking era style sword,
a ‘shield', and a javelin,
steel breastplate w/ backplate., bloody sabretooth jaguar right rear leg, large amount of vines useable as rope.
Health: maximally healthy
Statuses: camoflaged mode
Equipped: Knife (belted), extradimensional satchel (belted)
Powers/Abilities: Shapechanging (Cosmetic and functional), Illusions, Minor Telekenesis
Inventory: Native american style leather trousers, leather vest, finely crafted knife, decorative headband, healing herb stash,
an extradimensional satchel , 40 coins.
Health: fine
Statuses: forging large batch of armor, turn timer: 1
Equipped: Mithril helmet, Backpack, battle hammer (in hand), steel chainmail shirt, gauntlets, iron buckler, steel greaves, steel boots.
Powers/abilities: Godly forging, fire magic,
Godly Inspiration, healing fire,
hitting things with hammersInventory: Travellers clothes,
fire-proof backpack filled with all the tools that a traveling Omni-smith needs,
a large, beautifully crafted hammer made for both battle and smithing that was a gift from Hephaestus himself,
heat-resistant steel chain-mail,
steel greaves and boots,
iron buckler,
pair of steel gauntlets, 30 coins, 45 units of metal,
chunks of scrap, alchemical documents, drawings of various machines, sketch of alchemical diagram,
The Bastion of Reason, a mithril helmetMinions:
"Bitsy" Earth Elemental Spider
Health: Normal
Statuses:none
Eqipped: armored (-1 to damage)
Other:none
Health: fine
Statuses: none
Equipped: Fighting staff (tied to back), steel shield.
Powers/abilities: Avatar Of Storms, Healing mist,
Control Weather,
Peace,
Void, can create lightning bolts, and fully flight capable.
Inventory: Thin silk and linen travelling clothes, and a long fighting staff,
steel shield