Turn 36: The party gains a pack animal, sort of
If enough things happen to the earth spider, I'll probably give it full NPC status as an entity while still being under Torcs control.
Try to gain dominance over the earth spider using Earth magic (and Order if it would help).
[4][resist:1] You concentrate on earth magic and successfully gain control over it with barely any effort. There is virtually no resistance, if any, to your taking control of it. The elementals mind must be very simple. In any case, it is completely under your control now. However, it has basal intelligence, so if you tell it to move forward, it will move forward until it hits something or self preservation instincts kick in. One good thing about it is that it can be ridden by several people or even as a pack 'beast' of sorts. It's also combat capable. Like psychic control, magic domination can be resisted in certain situations, but because the intelligence of this elemental is so low, there is almost no chance of it breaking the control.
One problem though, its still blocking the entrance. At least you can crawl under/over it without fear of getting mauled.
Pull up any information that looks interesting.
[6]You try to pull up some information with a bit of trial and error. At one point, the screen rapidly scrolls through a bunch of information that you can barely even read, then it goes to a text menu showing various genetic experiments. The majority of the creatures you don't recognize, even when they all have an image attatched, but there is something that resembles one of the primate-like skeletons in the cage, it's labelled Sauroprimate.
((That is one big statue. Also, motherfucker saw straight through my invisibility.))
Say: ' My apologies, great Set, I did not wish to disturb you. I was not aware this used to be your temple. It has been abandoned for some time.'
Really, really hope that the greek gods are still keeping an eye on me for that sacrifice.
[6] You calmly and with reverence, state ' My apologies, O Great Set, I did not wish to disturb you. I was not aware this used to be your temple. It has been abandoned for some time.' For a moment of piercing silence, Set didn't speak or move, then he boomed
"True. This place has been abandoned for centuries, but not so long that even I forgot about it. However, are you so blind as to not see the great statue? I don't buy the fact that you weren't aware of this being my temple. You have Greek blood and you DO know of the historical feud between the Osirian and Olympian pantheons?", his eyes flaring red at saying my temple.
"If your true intention offends me, I WILL DESTROY YOU!! Beware!, I have eyes and ears in every chamber and every hall of this temple!" With that, he vanishes in a gust of hot desert winds and dissipating vapor.
continue, readying my bow against random encounters,
[3]You grab your Jewelfire bow and ready it while continuing, however you walk somewhat slowly in cautiousness. The town/village is still 3 turns away though.
Random encounter roll: 1 AMBUSH
There is sudden movement in the underbrush as some creature moves and ambushes Drex. It is a strangely mutated catlike creature with four eyes, long tentacle like appendages hanging off its sides that are covered with feathers, and a set of insectile mandibles where the mouth should be. The rest of the creature looks like a large jaguar.
[Drex dodge:1][BP check:3][damage:4+1][counterattack:6][beast dodge:3][BP check:3][damage:4-1 (+1 from overshoot)(+2 from archery bonus]
Being surprised by the ambush, Drex doesn't even have time to dodge before the beast latches onto his right arm and rips the flesh down to the bone. His arm is bleeding badly, but is still useable. Drex counterattacks and fires an arrow at point blank range into the beasts right front leg. The arrow rips deep into the muscle and out the other side, causing it considerable pain, and piercing into the beasts gut, however its still latched onto his arm.
Mutated Beast
Health
Lower Torso: Arrow stuckin, guts punctured, mild internal bleeding.
Right front Leg: severe arrow wound, moderate bleeding.
Statuses: none
Explore the darkened room
[6]Taking a moment to let your eyes adjust, you find that with the adapted eyes, the room is well lit, enough to read by even. Inside are several tables with chairs, along the walls are large bookcases filled with books. The whole place seems rather neat for someplace that was abandoned for centuries, other than the dust that has collected anyways. So, you go ahead and check out the various books which range from topics on astronomy, astrology, a good deal of biology related books, history, to tomes on the magic arts, to gardening, mythological texts, among a good deal of others. After looking at the majority of the room, you notice a side room with a collapsed door, in which there is a desk and a row of bookcases that have locked iron doors in front of them. From the texts that you can see through the gaps in the diagonal bars and decorative elements, it looks like this section holds various important documents and other restricted access texts.
Throw my javelin at Set.
Perform a rune ritual of protection on me and then walk to alethe.
[2][1]((Sorry you got such bad rolls)) You try to do a rune of protection on you and can't even get the rune ritual to work properly. Sighing to yourself about it, you try to find Alethe, but since she is invisible, you just sort of wander around.
Health: totally fine.
Statuses: invisibility mode
Equipped: a deceptive baton type club (both belted), and airon chainmail shirt.
Powers/Abilities: Mind Control, Illusions, Invisibility
Inventory: Greek style travelling clothes, a bag of 10 coins,
a deceptively nonlethal baton type club, and
a iron chainmail shirt, ancient map.
Health: Right arm: massive bite wound, is mangled but functional. Bleeding
Statuses: None
Equipped: Dagger (belted), bow (on back), Jewelfire bow (in hand), quiver (on back)
Powers/Abilities: fireball,
bow and arrow, summon imp,
Resistance/invulnerability to fire +2 fire magic resistInventory: Belt, quiver, bow, dagger, 3 hot wings and a squirrel on a stick, crudely sketched treasure map, 150 coins, Jewelfire Bow (+2 to archery), 25 precious jewels, 25 various expensive trinkets, some jewelery, and a gold bar.
Summons
Health: Left leg:long gash which has stopped bleeding.
Statuses: none
Equipped: Steel breastplate w/backplate, Bag of runes (belted), bloody sabretooth jaguar rear leg (held in hand), sword (belted, shield (strapped to arm), javelin (strapped to back)
Powers/Abilities: Wisdom, Martial Trance, Rune Rituals
Inventory: Leather, Norse style clothing, has a big fur cloak,
a bag containing his whole set of runes,
a Viking era style sword,
a ‘shield', and a javelin,
steel breastplate w/ backplate., bloody sabretooth jaguar right rear leg, large amount of vines useable as rope.
Health: maximally healthy
Statuses: camoflaged mode
Equipped: Knife (belted), extradimensional satchel (belted)
Powers/Abilities: Shapechanging (Cosmetic and functional), Illusions, Minor Telekenesis
Inventory: Native american style leather trousers, leather vest, finely crafted knife, decorative headband, healing herb stash,
an extradimensional satchel , 40 coins.
Health: fine
Statuses: none
Equipped: Mithril helmet, Backpack, battle hammer (in hand), steel chainmail shirt, gauntlets, iron buckler, steel greaves, steel boots.
Powers/abilities: Godly forging, fire magic,
Godly Inspiration, healing fire,
hitting things with hammersInventory: Travellers clothes,
fire-proof backpack filled with all the tools that a traveling Omni-smith needs,
a large, beautifully crafted hammer made for both battle and smithing that was a gift from Hephaestus himself,
heat-resistant steel chain-mail,
steel greaves and boots,
iron buckler,
pair of steel gauntlets, 30 coins, 73 units of metal,
chunks of scrap, alchemical documents, drawings of various machines, sketch of alchemical diagram,
The Bastion of Reason, a mithril helmetMinions:
Magically dominated Earth Elemental in the form of a giant spider.
Health: Normal
Statuses:none
Eqipped: none
Other:none
Health: fine
Statuses: none
Equipped: Fighting staff (tied to back), steel shield.
Powers/abilities: Avatar Of Storms, Healing mist,
Control Weather,
Peace,
Void, can create lightning bolts, and fully flight capable.
Inventory: Thin silk and linen travelling clothes, and a long fighting staff,
steel shieldEdit: *Facepalm* I forgot about the archery bonus, also Dwarfguy2, which bow did you actually want to equip? You have two bows, the ordinary one and the Jewelfire bow. I'm assuming you armed yourself with the origional one for now.