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Author Topic: DemiGods RTD: Turn 62: Cave Mystery  (Read 68442 times)

RandomNumberGenerator

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Re: DemiGods RTD: Turn 33: Ancient Grandeur
« Reply #450 on: September 21, 2010, 10:34:27 pm »

Old computers? Hmm...

Try to use my electricity to reboot the computer.

This will either be a massive success or a horrible failure. Then again, the same can be said about all RTD actions.
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Digital Hellhound

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Re: DemiGods RTD: Turn 33: Ancient Grandeur
« Reply #451 on: September 22, 2010, 06:01:33 am »

Look for anything interesting I guess
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smjjames

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Re: DemiGods RTD: Turn 33: Ancient Grandeur
« Reply #452 on: September 22, 2010, 10:32:01 am »

Heh, I was going to ask if you were going to change your earlier action since it wasn't clear what you intended to do or whatever.

Turn is going to have to be this afternoon since theres no time right now.

Repeat last action...
Okay.... Although, I'm seriously not sure what kind of effect infusing a helmet with Order elemental magic/alchemy would do. For a weapon or an attack I'm sure I could think of something. All the knowledge about how Order magic is suppoused to work comes from the FFH2 Civ4 mod.

So, anybody have any ideas for that?

Edit: Wikipedia isn't much help, although info from the Magic:The Gathering page pretty much says Order magic is healing, law, peace, righteousness, and related. A google search gets nowhere since you can't really define the meaning of a word that has multiple meanings.
« Last Edit: September 22, 2010, 02:16:17 pm by smjjames »
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MagusBlack

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Re: DemiGods RTD: Turn 33: Ancient Grandeur
« Reply #453 on: September 22, 2010, 04:53:23 pm »

I was thinking some kind of protection from mental attacks.
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smjjames

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DemiGods RTD: Turn 34: Godly Inspiration Strikes! AKA Torc gets a fey mood
« Reply #454 on: September 22, 2010, 09:51:53 pm »

Turn 34: Godly Inspiration Strikes! AKA Torc gets a fey mood (no shell involved)

I think this is the first time Torc rolled two sixes for the crafting roll (normal plus luck). So, I decided to treat that one as a mega-overshoot where it goes right into the territory of a fey mood.

Quote from: Earth Elemental
MOVE!
[6]The spidery Earth Elemental suddendly lurches forward and marches towards the Temple of Set. Passing the obelisks, it is right outside the main entrance.


on the road again, on the road again, i'm back... on the road again.
[3][luck:6] You wander aimlessly for a while in more or less a straight line before finding a road, or at least what passes for a road around here. With your luck increasing, you also find a road sign that points in two directions, one part says the town is approx 4 turns in that direction and the other direction is approx 5 turns ((Yes I rolled on those, seriously....)). You're at a crossroads here, either try to go for one of the two directions or attempt to find a shortcut.


Go down; But make sure that i won`t be separated from Nebehar. (Provided he goes down, too.) Stay alert and throw my javelin at anything that feels like attacking me. (Except if throwing it would be stupid. Like, if it is a little fly or something made from rock or harder.)
[3][luck:2]You venture further down into the large room, at least theres nothing living or undead to attack you here. However, you don't notice anything new as you're having a hard time seeing in the dim light.


Repeat last action...
[6][luck:6]As you begin trying to work on a new helmet, you feel godly inspiration strike you. Feeling empowered, you go into the closest thing to a fey mood, striking hard with the hammer, the clangs ringing through the forest. Focusing hard on the shape and form, you let NOTHING distract you as ideas and godly knowledge swirl through your head. Finally, after hours of sweating and countless refinements, you come out of the trance and gaze on a helmet which has a craftsmanship that would make Hephaestus proud.

Now, maybe it just needs a name......((This is a free action))

The mithril helmet is in greek style with gold and platnium embossing on it, studded with prismatic bismuth, rimmed with steel. It's infused with elemental fire and Order magic, giving it extreme heat resistance and high resistance against psychic attacks. (Used 10 units of metal, gained mithril helmet with  100% heat/fire resist to fire attacks on head, +3 resist to psychic attacks, +3 damage resist to headshots. Gained Godly Inspiration, triggers when you get 2 sixes on a crafting roll)


Continue Exploring the chamber
[3]You search around on the current level and don't find anything of notice, so you head down to the next level. While exploring around there, you find a door with a sign above it that seems to indicate that it is, or maybe was, a library. However, the door is partially off its hinges, so you could see inside, if you had some more light anyway.


Old computers? Hmm...

Try to use my electricity to reboot the computer.

This will either be a massive success or a horrible failure. Then again, the same can be said about all RTD actions.
[2]You charge up a good amount of electricity and try to reboot it by zapping it with lightning. Huh, no effect.


Look for anything interesting I guess
[2]You fail to find anything interesting, despite the giant statue towering over you and the old animal nest in the corner, among other things.



Spoiler: dwarfguy2/Drex (click to show/hide)

Spoiler: LordInquisitor/Arngrim (click to show/hide)

Spoiler: Wolfchild/Tharin (click to show/hide)

Spoiler: MagusBlack/Torc (click to show/hide)

Spoiler: RNG/Neberhar (click to show/hide)
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wolfchild

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Re: DemiGods RTD: Turn 34: Godly Inspiration Strikes! AKA Torc gets a fey mood
« Reply #455 on: September 23, 2010, 12:41:42 am »

GIvce myself a Phosphorescent apendage, and modify my eyes so that they have that thing the canines do(cant remember what it is called, but it reflects light back out of the eyes so it can be used again)
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MagusBlack

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Re: DemiGods RTD: Turn 34: Godly Inspiration Strikes! AKA Torc gets a fey mood
« Reply #456 on: September 23, 2010, 01:21:11 am »

(( :o ))

It shall be named The Bastion Of Reason. After thanking Hephaestus, Try to find the others.

((...so Torc is effectively immune to conventional head shots and mental attacks.))
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RandomNumberGenerator

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Re: DemiGods RTD: Turn 34: Godly Inspiration Strikes! AKA Torc gets a fey mood
« Reply #457 on: September 23, 2010, 02:06:26 am »

Well that was significantly less interesting than I had hoped for. I wanted to create some sort of Frankenstein situation.

Look around for a power button and/or manual.
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MagusBlack

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Re: DemiGods RTD: Turn 34: Godly Inspiration Strikes! AKA Torc gets a fey mood
« Reply #458 on: September 23, 2010, 02:21:45 am »

i just realized that Torc can now use his head as a shield...
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Digital Hellhound

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Re: DemiGods RTD: Turn 34: Godly Inspiration Strikes! AKA Torc gets a fey mood
« Reply #459 on: September 23, 2010, 08:19:52 am »

Destroy statue
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dwarfguy2

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Re: DemiGods RTD: Turn 34: Godly Inspiration Strikes! AKA Torc gets a fey mood
« Reply #460 on: September 23, 2010, 08:50:10 am »

in the direction that takes a shorter time, away!
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Lordinquisitor

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Re: DemiGods RTD: Turn 34: Godly Inspiration Strikes! AKA Torc gets a fey mood
« Reply #461 on: September 23, 2010, 09:44:43 am »

Go back up and search the other guys. Namely Alethe.
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Digital Hellhound

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Re: DemiGods RTD: Turn 34: Godly Inspiration Strikes! AKA Torc gets a fey mood
« Reply #462 on: September 23, 2010, 09:53:28 am »

...search the other guys?

Thief! Protect the hoard from the skulking filth!
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Lordinquisitor

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Re: DemiGods RTD: Turn 34: Godly Inspiration Strikes! AKA Torc gets a fey mood
« Reply #463 on: September 23, 2010, 09:56:43 am »

My precious!

I mean, i started the whole shrine destroying.
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smjjames

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Re: DemiGods RTD: Turn 34: Godly Inspiration Strikes! AKA Torc gets a fey mood
« Reply #464 on: September 23, 2010, 07:59:32 pm »

(( :o ))

It shall be named The Bastion Of Reason. After thanking Hephaestus, Try to find the others.

((...so Torc is effectively immune to conventional head shots and mental attacks.))

He is immune to fire damage to the head, but is still suspicible to damage, provided you get a 4 or better on the damage roll.

@Digital Hellhound: Bad idea!!! :) :) Set is a powerful god and the one you destroyed was for some very obscure moon god. Too late to change the action now. Also, rolls starting in a bit.

BTW, the forest spirit was intended to be a benevolent entity, but Set won't be so kind to transgressions.

Oh yea, heres the info regarding the reflective eye stuff wolfchild was talking about. http://en.wikipedia.org/wiki/Tapetum_lucidum , I was going to put it in the turn post but didn't want to clutter up the actual turn too much.
« Last Edit: September 23, 2010, 08:17:49 pm by smjjames »
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