Turn 33: Ancient Grandeur
Yes, I grabbed that title off the top of my head, doesn't really have anything to do with the turn, other than maybe the massive feeling of the central chamber.
Also, I had always intended to make the central chamber huge, so you really are only just beginning to search the chamber thoroughly.
MOVE!
[3] ((fucking finally
)) The elemental moves out of the building and stops a short distance from the entrance outside.
welp, off in the general direction of the nearest pawn shop
[5]You leave this place, weave through the frozen golem statues, and reach the edge of the whole temple complex.
while waiting for the earth elemental to move, forge a helmet infused with the elements of Fire and Order
[4]You see the elemental move outside, but it stopped a short distance away from the entrance, so you don't want to move yet. Deciding to bide your time, you attempt to forge a helmet infused with the elements of fire and order, however [1][luck:2] you completely botch it up, resulting in a mangled chunk of metal and weren't even able to infuse it with the element of anything. (lost one unit of metal, gained one chunk of scrap. You CAN reuse the scrap you know, just say so in your action)
I seem to remember using light to moderate success a while back so I will try the same here.
Use light magic to illuminate the surrounding area.
[3]You create a ball of lightning in your hand to illuminate the area. Its about as bright as moonlight, but its enough to let your dark adjusted eyes to see. What it reveals is a floor several inches below you ((Gotcha!, HA!)), the 'ledge' is just a particularily high step. In the dimly lit darkness, you see various cages lining the walls, what might be some sort of skeleton in a few of them, and at the far wall, some kind of large console with monitors. You need more light or get closer to see more details.
Right, to the central chamber then
[6] You epically find the passageway that goes towards the central chamber, down some stairs and end up on the ground floor of the central chamber.
Search the chamber thouroghly
[6]You begin to explore the area, which is about 50 yards wide and 80 yards long, although you're on a walkway with a railing something like five stories up and need to find a way down. The statue against the far wall is huge, almost touching the ceiling. There isn't too much to search for at the level you are at besides some passageways at various points. Soon though, you find a stairwell that looks like it should access the ground floor. You've really only begun to search the chamber, let alone thoroughly.
If Neberhar succeeds to create light, and there seems to be no immediate danger down there, i go down. If he fails to create light i throw some stone or something down. If there`s no sign of danger i go down, too, but really, really, careful.
[3]You cautiously go down the rather high step as your eyes adjust to the light that Neberhars lightning globe is giving off, seems safe enough.
Health: totally fine.
Statuses: invisibility mode
Equipped: a deceptive baton type club (both belted), and airon chainmail shirt.
Powers/Abilities: Mind Control, Illusions, Invisibility
Inventory: Greek style travelling clothes, a bag of 10 coins,
a deceptively nonlethal baton type club, and
a iron chainmail shirt, ancient map.
Health: fine
Statuses: None
Equipped: Dagger (belted), bow (on back)
Powers/Abilities: fireball,
bow and arrow, summon imp,
Resistance/invulnerability to fire +2 fire magic resistInventory: Belt, quiver, bow, dagger, 3 hot wings and a squirrel on a stick, crudely sketched treasure map, 150 coins, Jewelfire Bow (+2 to archery), 25 precious jewels, 25 various expensive trinkets, some jewelery, and a gold bar.
Summons
Imp7
Health:normal
Statuses:none
summon timer:1
Imp8
Health:normal
Statuses:none
summon timer:2
Health: Left leg:long gash which has stopped bleeding.
Statuses: none
Equipped: Steel breastplate w/backplate, Bag of runes (belted), bloody sabretooth jaguar rear leg (held in hand), sword (belted, shield (strapped to arm), javelin (strapped to back)
Powers/Abilities: Wisdom, Martial Trance, Rune Rituals
Inventory: Leather, Norse style clothing, has a big fur cloak,
a bag containing his whole set of runes,
a Viking era style sword,
a ‘shield', and a javelin,
steel breastplate w/ backplate., bloody sabretooth jaguar right rear leg, large amount of vines useable as rope.
Health: maximally healthy
Statuses: camoflaged mode
Equipped: Knife (belted), extradimensional satchel (belted)
Powers/Abilities: Shapechanging (Cosmetic and functional), Illusions, Minor Telekenesis
Inventory: Native american style leather trousers, leather vest, finely crafted knife, decorative headband, healing herb stash,
an extradimensional satchel , 40 coins.
Health: fine
Statuses: none
Equipped: Backpack, battle hammer (in hand), steel chainmail shirt, gauntlets, iron buckler, steel greaves, steel boots.
Powers/abilities: Godly forging, fire magic, healing fire,
hitting things with hammersInventory: Travellers clothes,
fire-proof backpack filled with all the tools that a traveling Omni-smith needs,
a large, beautifully crafted hammer made for both battle and smithing that was a gift from Hephaestus himself,
heat-resistant steel chain-mail,
steel greaves and boots,
iron buckler,
pair of steel gauntlets, 30 coins, 83 units of metal,
chunks of scrap, alchemical documents, drawings of various machines, sketch of alchemical diagram.
Health: fine
Statuses: none
Equipped: Fighting staff (tied to back), steel shield.
Powers/abilities: Avatar Of Storms, Healing mist,
Control Weather,
Peace,
Void, can create lightning bolts, and fully flight capable.
Inventory: Thin silk and linen travelling clothes, and a long fighting staff,
steel shield