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Author Topic: DemiGods RTD: Turn 62: Cave Mystery  (Read 68472 times)

smjjames

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Re: DemiGods RTD: Turn 32: Chamber of Set
« Reply #435 on: September 20, 2010, 10:40:58 pm »

I seem to remember using light to moderate success a while back so I will try the same here.

Use light magic to illuminate the surrounding area.

Either that or take a chance that it isn't the ledge of a pit going 1,000 feet down, which it really isn't.
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Digital Hellhound

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Re: DemiGods RTD: Turn 32: Chamber of Set
« Reply #436 on: September 20, 2010, 11:10:57 pm »

Right, to the central chamber then
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RandomNumberGenerator

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Re: DemiGods RTD: Turn 32: Chamber of Set
« Reply #437 on: September 20, 2010, 11:50:40 pm »

I seem to remember using light to moderate success a while back so I will try the same here.

Use light magic to illuminate the surrounding area.

Either that or take a chance that it isn't the ledge of a pit going 1,000 feet down, which it really isn't.

So? It would still be nice to be able to see. Unless of course you're implying there is some sort of monster I will wake up with the light, in which case I try to develop a nightvision thing.
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smjjames

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Re: DemiGods RTD: Turn 32: Chamber of Set
« Reply #438 on: September 20, 2010, 11:53:15 pm »

I seem to remember using light to moderate success a while back so I will try the same here.

Use light magic to illuminate the surrounding area.

Either that or take a chance that it isn't the ledge of a pit going 1,000 feet down, which it really isn't.

So? It would still be nice to be able to see. Unless of course you're implying there is some sort of monster I will wake up with the light, in which case I try to develop a nightvision thing.

I never said or implied that you will run into a monster. No living ones anyway.
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wolfchild

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Re: DemiGods RTD: Turn 32: Chamber of Set
« Reply #439 on: September 21, 2010, 02:24:42 am »

Search the chamber thouroghly
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Lordinquisitor

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Re: DemiGods RTD: Turn 32: Chamber of Set
« Reply #440 on: September 21, 2010, 09:12:17 am »

If Neberhar succeeds to create light, and there seems to be no immediate danger down there, i go down. If he fails to create light i throw some stone or something down. If there`s no sign of danger i go down, too, but really, really, careful.
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smjjames

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Re: DemiGods RTD: Turn 32: Chamber of Set
« Reply #441 on: September 21, 2010, 11:06:25 am »

Dwarfguy, you can force your imps to desummon early if you wanted to. Just letting you know, alrhough I think I may have said it already.

Working on the rolls now.
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smjjames

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DemiGods RTD: Turn 33: Ancient Grandeur
« Reply #442 on: September 21, 2010, 11:48:40 am »

Turn 33: Ancient Grandeur

Yes, I grabbed that title off the top of my head, doesn't really have anything to do with the turn, other than maybe the massive feeling of the central chamber.

Also, I had always intended to make the central chamber huge, so you really are only just beginning to search the chamber thoroughly.

Quote from: Earth Elemental
MOVE!
[3] ((fucking finally :P )) The elemental moves out of the building and stops a short distance from the entrance outside.

welp, off in the general direction of the nearest pawn shop
[5]You leave this place, weave through the frozen golem statues, and reach the edge of the whole temple complex.


while waiting for the  earth elemental to move, forge a helmet infused with the elements of Fire and Order
[4]You see the elemental move outside, but it stopped a short distance away from the entrance, so you don't want to move yet. Deciding to bide your time, you attempt to forge a helmet infused with the elements of fire and order, however [1][luck:2] you completely botch it up, resulting in a mangled chunk of metal and weren't even able to infuse it with the element of anything. (lost one unit of metal, gained one chunk of scrap. You CAN reuse the scrap you know, just say so in your action)


I seem to remember using light to moderate success a while back so I will try the same here.

Use light magic to illuminate the surrounding area.
[3]You create a ball of lightning in your hand to illuminate the area. Its about as bright as moonlight, but its enough to let your dark adjusted eyes to see. What it reveals is a floor several inches below you ((Gotcha!, HA!)), the 'ledge' is just a particularily high step. In the dimly lit darkness, you see various cages lining the walls, what might be some sort of skeleton in a few of them, and at the far wall, some kind of large console with monitors. You need more light or get closer to see more details.


Right, to the central chamber then
[6] You epically find the passageway that goes towards the central chamber, down some stairs and end up on the ground floor of the central chamber.


Search the chamber thouroghly
[6]You begin to explore the area, which is about 50 yards wide and 80 yards long, although you're on a walkway with a railing something like five stories up and need to find a way down. The statue against the far wall is huge, almost touching the ceiling. There isn't too much to search for at the level you are at besides some passageways at various points. Soon though, you find a stairwell that looks like it should access the ground floor. You've really only begun to search the chamber, let alone thoroughly.


If Neberhar succeeds to create light, and there seems to be no immediate danger down there, i go down. If he fails to create light i throw some stone or something down. If there`s no sign of danger i go down, too, but really, really, careful.
[3]You cautiously go down the rather high step as your eyes adjust to the light that Neberhars lightning globe is giving off, seems safe enough.


Spoiler: dwarfguy2/Drex (click to show/hide)

Spoiler: LordInquisitor/Arngrim (click to show/hide)

Spoiler: Wolfchild/Tharin (click to show/hide)

Spoiler: MagusBlack/Torc (click to show/hide)

Spoiler: RNG/Neberhar (click to show/hide)
« Last Edit: September 21, 2010, 11:53:37 am by smjjames »
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dwarfguy2

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Re: DemiGods RTD: Turn 33: Ancient Grandeur
« Reply #443 on: September 21, 2010, 11:55:38 am »

on the road again, on the road again, i'm back... on the road again.
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Digital Hellhound

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Re: DemiGods RTD: Turn 33: Ancient Grandeur
« Reply #444 on: September 21, 2010, 12:10:09 pm »

I uhh.

Anybody need help?
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Lordinquisitor

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Re: DemiGods RTD: Turn 33: Ancient Grandeur
« Reply #445 on: September 21, 2010, 03:36:30 pm »

Go down; But make sure that i won`t be separated from Nebehar. (Provided he goes down, too.) Stay alert and throw my javelin at anything that feels like attacking me. (Except if throwing it would be stupid. Like, if it is a little fly or something made from rock or harder.)
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MagusBlack

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Re: DemiGods RTD: Turn 33: Ancient Grandeur
« Reply #446 on: September 21, 2010, 04:54:05 pm »

Repeat last action...
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wolfchild

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Re: DemiGods RTD: Turn 33: Ancient Grandeur
« Reply #447 on: September 21, 2010, 06:24:47 pm »

Continue Exploring the chamber
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Zako

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Re: DemiGods RTD: Turn 33: Ancient Grandeur
« Reply #448 on: September 21, 2010, 08:41:48 pm »

on the road again, on the road again, i'm back... on the road again.

Perhaps you could just leave the loot in a pile outside the complex for you to take back latter by making a wagon or something from the nearby trees to carry it and any more loot you grab as well?
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dwarfguy2

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Re: DemiGods RTD: Turn 33: Ancient Grandeur
« Reply #449 on: September 21, 2010, 08:52:16 pm »

on the road again, on the road again, i'm back... on the road again.

Perhaps you could just leave the loot in a pile outside the complex for you to take back latter by making a wagon or something from the nearby trees to carry it and any more loot you grab as well?
how do i know you won't steal it sixty-seven ways til sunday?
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