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Author Topic: DemiGods RTD: Turn 62: Cave Mystery  (Read 68475 times)

Lordinquisitor

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Re: DemiGods RTD: Turn 31: Imps tend to make good comedic support
« Reply #420 on: September 19, 2010, 03:05:17 pm »

Follow Neberhar. Help him to find the right wall. Ha.
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wolfchild

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Re: DemiGods RTD: Turn 31: Imps tend to make good comedic support
« Reply #421 on: September 19, 2010, 11:47:08 pm »

Follow the LEFT wall, just to be perverse
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You really can both sig it.
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smjjames

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Re: DemiGods RTD: Turn 31: Imps tend to make good comedic support
« Reply #422 on: September 20, 2010, 10:54:05 am »

I've got most of the turn written up, but I'll have to finish later.

A little preview though, the RNG seems to have something against the earth elemental, Drex gets phat loot, Arngrim almost falls into what MIGHT be a pit.
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Lordinquisitor

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Re: DemiGods RTD: Turn 31: Imps tend to make good comedic support
« Reply #423 on: September 20, 2010, 11:07:51 am »

Falling into a pit? I don`t fall into pits! I explore downwards. Ahah!

But seems like i`m not exploring at the moment.  :P
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dwarfguy2

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Re: DemiGods RTD: Turn 31: Imps tend to make good comedic support
« Reply #424 on: September 20, 2010, 12:38:15 pm »

YAY PHAT LOOT!
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smjjames

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Re: DemiGods RTD: Turn 31: Imps tend to make good comedic support
« Reply #425 on: September 20, 2010, 02:02:55 pm »

YAY PHAT LOOT!

Phat Lewt might be exaggerating a bit since you rolled a 4. You already have alot of bling though. I sort of put in some generic stuff since I had to go, but I'm probably going to change it a bit when I get home this afternoon.

Also, you forgot to turn off the autosummon, hehe :)


Falling into a pit? I don`t fall into pits! I explore downwards. Ahah!

But seems like i`m not exploring at the moment.  :P

You did say follow Neberhar, also you got saved by a majorly lucky roll. You'll see what I mean when you see the turn.
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dwarfguy2

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Re: DemiGods RTD: Turn 31: Imps tend to make good comedic support
« Reply #426 on: September 20, 2010, 02:25:28 pm »

i turn it off.
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smjjames

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DemiGods RTD: Turn 32: Chamber of Set
« Reply #427 on: September 20, 2010, 05:12:30 pm »

Turn 32: Chamber of Set


Facepalm and explore on my own
[3]You facepalm in annoyance and explore off on your own. You go through a bunch of tunnels and end up in what used to be food storage. Hey, even cultists gotta eat. You think you saw a sign somewhere that marked the passage to the central shrine to Set, but lost track of where it was. You're sure that you can find it again though.


...

Put my right hand on the wall, and walk forward, never taking my hand off the wall.
[4]You put your hand on the right side wall, even though theres enough light to see where you're going. Normally this might cause you to go back towards square one, but you soon find yourself at a doorway that leads downwards and head that way into the darkness. There is barely enough light to see, but you head onwards anyway. Suddendly the wall dissapears and you quickly stop. You'd better get some light in here before continuing further.

Quote from: Earth Elemental
move...
[2]It is unmoving......

((now i just need a helmet of some kind... perhaps infused with the Order element...))

In the mean time, wait for the earth elemental to pass and then catch up with the others.
[2]You wait for the earth elemental to pass by, and wait, and wait..... where the heck is it??

((I swear the RNG has something against the earth elemental :P ))

LOOTIN' TIME!
[4]Err, your autosummon spell is still on.... [5][6] and spits out an imp with three turn summon timer as two imps desummon before you can turn the autosummon off. ((Because I'm such a nice GM....)) You still get phat loot, adding to the wealth you already have, 100 in various coins, several fine non-cursed gems, some jewelry, and a gold bar.


Follow Neberhar. Help him to find the right wall. Ha.
[1]You follow Neberhar and crash into him when he suddendly stops, pushing him forward, HE can fly, but you can't. [6]Luckily, you stop yourself before you fall into an unknown something into the darkness an unknown distance.


Follow the LEFT wall, just to be perverse
[6]You go down the middle passage and follow the left wall of that passageway. This particular passageway goes straight for nearly a hundred yards and opens up into a deep chamber with the ceiling vaulting some 20 feet above you and the floor some 50 feet down. At the far end of the chamber is a golden statue of Set, covered with centuries of dust. Normally, this chamber would be periodically filled with chanting cultists and used for other activities, however it looks like nobody has been here for a long time. For one, the floor is littered with bits of crumbling masonry and there is a pile of rotting vegtation in the corner where some animal made its nest some time in the past. You've found the central chamber to Sets temple and the people who inhabited this place are long gone.



Spoiler: dwarfguy2/Drex (click to show/hide)

Spoiler: LordInquisitor/Arngrim (click to show/hide)

Spoiler: Wolfchild/Tharin (click to show/hide)

Spoiler: MagusBlack/Torc (click to show/hide)

Spoiler: RNG/Neberhar (click to show/hide)
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dwarfguy2

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Re: DemiGods RTD: Turn 32: Chamber of Set
« Reply #428 on: September 20, 2010, 05:23:34 pm »

welp, off to the nearest pawnshop.
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smjjames

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Re: DemiGods RTD: Turn 32: Chamber of Set
« Reply #429 on: September 20, 2010, 05:27:27 pm »

welp, off to the nearest pawnshop.

You're dozens of miles from the nearest town, let alone a pawnshop.
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dwarfguy2

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Re: DemiGods RTD: Turn 32: Chamber of Set
« Reply #430 on: September 20, 2010, 05:34:25 pm »

welp, off in the general direction of the nearest pawn shop
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smjjames

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Re: DemiGods RTD: Turn 32: Chamber of Set
« Reply #431 on: September 20, 2010, 05:38:52 pm »

welp, off in the general direction of the nearest pawn shop

You do realize that it will take multiple turns to get there?
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dwarfguy2

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Re: DemiGods RTD: Turn 32: Chamber of Set
« Reply #432 on: September 20, 2010, 06:06:17 pm »

don't care, i'm selling this shit.
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MagusBlack

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Re: DemiGods RTD: Turn 32: Chamber of Set
« Reply #433 on: September 20, 2010, 09:10:17 pm »

while waiting for the  earth elemental to move, forge a helmet infused with the elements of Fire and Order
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RandomNumberGenerator

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Re: DemiGods RTD: Turn 32: Chamber of Set
« Reply #434 on: September 20, 2010, 10:27:54 pm »

I seem to remember using light to moderate success a while back so I will try the same here.

Use light magic to illuminate the surrounding area.
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The end of the world is more fun then I expected.
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